All they need to do it give holy priests an aura that increases party members damage by 10% or even 15%. They will never buff holy damage or rework it. If they want holy to just be healers, atleast let us buff our party members damage to compensate for it.
Actually I’d like for Holy to still concentrate on healing but our abilities and/or cds buff our allies. The Priest fantasy is usually us being on the backlines supporting and inspiring our allies. Almost like being a Chanter in Aion but without being a damage dealer.
It doesn’t have to provide a permanent buff like an aura although a “Faith in the Light” aura that gives 10% damage would be nice. Even if it was granting like a 5% secondary stat on people we heal would be nice. So it’ll benefit any party we’re in, as well as buff ourselves when we’re soloing things as Holy.
Guys obviously increasing how many damaging spells we have access to was the problem.
This is still an issue. Blizzard has not announced any tweaks to fix anything I’ve addressed in my OP.
couldnt agree more.
You got damage now, the main thing holy was lacking. Anything else is overkill. You’re just a raw healer that does a good job at it in raid scenarios.
Adding more damage spells doesn’t add more damage. The issue is that we only do damage during healing downtime. And utility is a HUGE issue with all of the priests specs. Hpal has bop, bof, devo aura, bl, repentance, hoj… and your have synergy between your DPS and HPS.
As it should be… If that’s such a dealbreaker to you that you don’t care for what priest brings then just go play monk or paladin.
It’s pretty lame of you to come in here and bash on people who want to fix holy priest for mythic plus while also playing the most OP healer spec in the game - including the most OP spec in M+ for most affixes.
I wish blizzard would just come out and say that disc priest is a dps spec already
They’ve just been… less bad. The Legion update was actually a significant improvement compared to where we were at before.
However, the introduction of the 5-man / 3-man metas (Mythic+ etc.) exposed even more of our weaknesses compared to other classes, because those weaknesses were hidden in raids (i.e. you had other healers to cover spot healing/tank healing, you were not expected to dps, etc).
Don’t even get me started about PVP as holy during cataclysm. It turned me off of PVP on this character completely to the point I’ve never tried it again on this guy.
Actually, I already did that last expansion, I’m happy with my paladin main. Switching classes is the ONLY reason I’m still subbed. That doesn’t mean that I shouldn’t advocate for them to fix the class, or beat them over the head with the obvious stick when they ask silly questions; I’d like to go back to it some day. That just doesn’t seem to be happening until, at the very least, the expansion after Shadowlands.
lol every class that could heal in vanilla was good.
I also agree!
I would just like the guardian spirit to be a life-saving tool against massive dmg. At the end of legion, ppl said it was OP to have 2 casts of guardian spirit available because you could get away with just about any failed mechanic. They ended up nerfing the f out of the ability and obv without the weapon it went back to one charge. BUT (even with just one charge) how were our wings any different than shaman resurrection or a battle rez?
If guardian spirit could be a true life-saving ability against inc massive dmg, we’re looking at a baseline survivability tool for personal use and a tool that can be used to save our party members. This would allow us to take the mobility talent.
I hope that Holy gets some well deserved love. As a former holy priest mainer, I’ve pretty much shelved my priest. Healing just isn’t fun anymore and for the last two expaks my own friends don’t want me in their groups because well…I’m not a druid.
To be fair here, I just came back 3 weeks ago and I do 10+ keys as holy, working toward 15. In legion, due to the weapon and legendaries, my holy priest was viable up to 20 in the right group and with heroic gear. I find myself capable of doing a good deal of dmg in addition to healing when I bring heavy haste gear.
Maybe more up time on our mastery hots would give us more time for dmg but that might need serious fine tuning. I like where you were going with some sort of jade statue that converts healing to dmg. My main concern IS the utility which makes bringing a holy priest an incentive.
Whether it’s a statue like you say for more dmg, or baseline survivability (my preference being a buff to guardian spirit). There has to be a reason for someone to say, “OK well they can bring us this” as a holy priest.
I created a Holy Priest in Vanilla to be a healer, not to do damage. I have other toons for that. It’s the content that’s not healer friendly atm. Everything has become about damage output only. We need to go back to a tank that can absorb damage and deal with mechanics, a healer that needs to heal to keep everyone alive, and dps doing interrupts, cc’s and damage. We used to each have a specific role to play. We’re getting to the stage where every class can do everything, and we won’t need tanks or healers anymore. Everyone will just be dps. How boring!
Holy priest were so amazing in legion and then the playstyle got boring in BFA, and its just felt clunky. Disc priest damage is bottom of the healers right now (if you don’t count essences) and holy priest dps is even worse. Blizzard ignoring priests makes zero sense as they are such a deep part of the history of this game.
No one mentions Power Infusion.
At 2 min, it lines up with many classes’ burst CDs. I wonder how it’ll interact. I’m pretty sure “PI PLZ” is going to be a very common message to receive in /w.
Aww really? I was possibly planning to go Holy priest in shadowlands…didn’t we get our bubble back?