Currently brewmaster monk is incredibly troubling. They’re getting rid of any choice based gameplay on the specilization.
Shuffle is maintained 100% of the time and requires no thought what so ever.
Celestial Brew has no cool down reduction from your abilities, unlike every other Brew. And requires no thought. Simply press it after purifying
Ironskin Brew should return, and have charges shared with Purifying brew.
Ironskin Brew should have significantly shorter duration, and provide armor while active. So the player has to make a legitimate choice between taking less immediate damage, or purifying existing damage.
Celestial Brew is a great idea and should remain in the kit, in order to reward skilled players, while also providing a protective shield against magical attacks. But It shouldn’t come at the cost of Ironskin brew. The Charge based system of brews promotes decisive choice based gameplay to the brewmaster, and should continue.
I thought this was the unpruning expansion. And yet we’re losing abilities.