Please do something about Raider IO

This is kind of true, anyone can get a decent IO score if they luck into good groups or have friends willing to carry them. It would be nice if Blizz gave us some more personalized metrics, such as how often someone is the first to leave, how often they interrupt, how often they fail mechanics, etc.

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Thats only for raids though, i mean people could start asking for keymaster for M+.

A 3rd party app that tracks people’s content is ‘mixing bad players’ into your runs? Lol That makes zero sense. You have complete and total control over who gets into your runs, not RaiderIO…

It does actually, a decent IO score does not always mean the player in question isn’t bad.

In BfA I once had a high IO healer body pull a ton of extra mobs in FH, then blame at US for all the extra trash he pulled and leave. The rest of us are all part of the same community and run together regularly, the healer was the only PUG cause we had no healers available at the time.

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You look like a fool.

“I’m sending this message into the void and won’t tolerate dissenting opinions or discussion.”

It’s the nature of the challenge. Every progressive step the dungeons get more difficult, more damage needs to be done, more healing needs to done, more damage needs to be mitigated, more things need to be interrupted, more mechanics need to be executed, more defensive’s need to be used at the right time, more affixes need to be dealt with correctly.

All raider IO does is indicate how much experience you have in that learning progression.

Everyone gets declined, especially DPS. Just keep plugging away. Get all your 2’s timed, then 4’s and so on. People’s high IO scores just didn’t fall out of the sky, they worked for it.

Yes, let’s create even more toxic metrics that allow us to marginalize the learning playerbase and sequester them from end-game even more than they are now.

Thats the thing. A lot of tryhards i know, would just find another way.

Problem is with m+, its timed. You don’t have time to explain mechanics, you do not have time to waste to trash that you could skip (well you do, but a lot of people want efficiency). Like in normal m0, I would willingly sit there and help people out learn stuff. But in M+, you are expected to know at least 2 things:
1)What the dungeon is about (interupts, mechanics)
2)How to play your class

Call me elitist, but I have seen so many people fail either 1 or 2 (or both in god aweful cases) and it sometimes makes me not want to touch M+ again. But when you get a good group that knows whats going on, M+ is a blast.

uhhh…what?

Nothing changes about normal mode CN from week to week. The encounters are the same as they always are. The bosses dont suddenly do more damage. They dont get more hit points. Theyre identical week 1 vs week 100.

Same deal with m0. Always the same. Low key m+s are largely the same too, affixes are the only change.

Why then, am I watching raider.io ilvl requirements for this content inflate gradually - what was apparently doable at 175 suddenly becomes 180 the next week, then 190, then a week from now the demands will be 200, 210, etc.

It makes no sense. this content is the same as it was.

When I’m on my full time roster at work I sometimes get a few hours to play on a few days of the week

Usually I want to do something like smash some M+

You know what is complete garbage for me? Getting into a simple +6, the tank doesn’t know the pathing; the dps get insta killed by the first 2 mechanics and the healer and I are standing there knowing we are about to waste 40 minutes of our lives because we didn’t go through a vetting process

I don’t want to waste my short amount of game time playing with noobs that haven’t done the content and lack the skills that will let them learn it on the fly

That is why raiderIO exists
However I haven’t even installed it and I just punish myself

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In other words, you’re a troll. You aren’t interested in discussion, which is the whole purpose of the forums. Way to invalidate your post.

They never banned gearscore, they literally implemented it in game. It’s called item level.

The number is just a quick and easy way to see what dungeons you’ve done on time and at what level, in one glance in game.

If I didn’t have that, I’d gone to your armory profile instead which lists the exact same information in a handy graphic, but would take me an additional 30s from alt tabbing and searching your name. Raiderio isn’t doing anything Blizzard isn’t already supporting themselves, it just makes it quicker.

Its time saving. The higher ilvl you get, the more dmg you do, the faster the kills, the more time you have at doing something else.

I am sorry for saying this but, its their group. They get to make those requirements. If they set a stupidly high ilvl requirement, then thats on them.

I get somewhat the raider thing (and cant post links that i am quoting it seems), but again they will find some other way to make sure they get exactly what they want.

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The first metric I suggested, which is also the one I’m most passionate about wanting added, would primarily hit the elitists that flee groups at the first hint of trouble, which would in turn help the people who are trying to learn by making it less likely for runs to fall apart.

I think that raider IO is ok but blizzard should have a rating system for m+ and not allocate the responsability to third parties.

Which if this was a few groups here and there, sure. But the average demands across the board inflate beyond reason.

You know Shadowlands hasnt even been out for a month, and m+ have been out for all of two weeks, right?

This mentality is half the problem.

It’s SUNDAYYYY bring on the DIATRIBES!