They would uninstall after wiping on nightbane.
The request for prenerf raids comes from people who feel the need to prove something in a video game lmao. Its pathetic. They need to try working as hard IRL as they do in game to gain status. Want an extremely challenging game in pre nerf state? Go play chess. And good luck. No amount of cheesing it will make it any easier. Try post nerf content without all the consumables and buffs and guess what? Level playing field. Sadge.
Blizz just needs to ban people who have RMTd and guess what? All this crying stops. Because half of you idiots will be permad.
Being very fair, the format of TBC classic was really good, arguably better in regard to PvE than 2019 because they gave us pre-nerf and post nerf for the same content in the next phase making sure it was âas it wasâ mostly.. I raided them both times, original and classic and it was very close. Sunwell was near perfect IMO.
Post nerf sunwell was tragedy (my opinion) becuse the raid was less than 30% of the difficulty level.
The pre-nerf TBC raids are really all very good, so good that its some of the most fun PvE in wow history. To me it is a shame that anniversary players are going to be denied the opportunity to play the pre-nerf game.
That is the beauty of the progression method used, it gave opportunity and catch up potential of the same content within a short time.
can we nerf heroic dungeons too?
They want difficult challenging raids that require weeks of prog. But they play tbc classic, a solved version of the game with raids that have hundreds of guides on the mechs, and classes with 4 button rotations.
An optional Heroic (pre nerf) version that drops an additional piece of loot, similar to sod raids would have been preferred. but post nerf raids on release will keep more people playing long term. Tons of guilds died to pre nerf SSC and tk.
The casuals will enjoy the easier raids. And the sweats will parse, speed run, and go for speed kills.
yeah we canât have even the tiniest bit of challenge in our video game ![]()
remember, itâs all about the soda and pretzels ![]()
Youâre playing classic wow. And saying itâs not going to be challenging enough. Maybe play a game that isnât a 20 year old re release that has guides on every boss and 4 button rotations. Retail has what youâre looking for. Youâll spend months progging retail mythic raids.
what % of guilds would be able to Clear pre nerf SSC and tk?
What % do you think should be able to clear for you to consider it challenging enough?
This is giving modern players way too much credit. Are Anniversary players actually good or is it that they are playing a solved game where there is a guide, addon or weak aura for basically everything. You could have all this stuff memorized and in the pipe before you can even play the game.
In original TBC there was a very clear dividing line for a long period of time in the game. The actual good guilds were tired of farming Tier 6 while the rest of the game was stuck on Lady Vashj and Kaelâthas. This is probably what they want to avoid because the people who will be hard stuck greatly outnumber the people who will clear it fine.
Classic TBC wasnât âpre-nerfâ either, if you want to be pedantic about itâŚ.
why canât they just release the TBC bosses pre-nerf tho ![]()
If you answer my question you should understand.
Would it be good for the game if the current raid content is only able to be cleared by the top 10-20% of players? And stays like this for 2 months. Over 8 lockouts where 80% of the playerbase canât beat the current raid
In a perfect world, where blizz doesnât have a skeleton team working on 7 different versions of classic wow, we could have gotten an optional pre nerf hard mode that gives an extra piece of loot, like they did for sod.
âDo not listen to those who disagree with me.â
Im with you man, post nerf raids is great for the health of the game and to keep increased raid numbers. Blizzard knows that with easier raids comes more raiders. Next I think they should nerf heroic dungeons. The dungeons will just be gatekept looking for hunters and mages for their cc and other classes will rarely get invited to groups. They need to nerf heroics so more classes can run the dungeons and we can experience a more diverse set of classes in dungeons rather than pally tank, insert mage/hunter and a healer.
But why? What is the big picuture on that?
if you canât do a raid playing with one hand while gorging on pretzels and soda with the other, itâs too difficult
simple as
So tbc is easy in its original state, so everything might as well be so easy that it dies when you breathe on it? Make up your mind. If tbc is easy enough, let it be released in its pre-nerf state. There are people who want to actually engage with the content as it was meant to be played.
Also, anyone who claims that guilds were dying because the raids were too hard is dead wrong. Guilds were dying because people were transferring to mega servers so they could be on those healthy servers where they could find good guilds and GDKPs. Progression is part of world of Warcraft. Donât kill it because some people are bad at the game and have no mental fortitude.
Progression isnât killed.
More guilds will raid. More players will raid. More players will play.
If you think otherwise, you need to take a step outside the bubble you live in.
Well as long as just getting as many people to log in is the goal, we could even remove the need to even raid! Let the players log in and get a free piece of raid loot every week. Youâll have so many players logging in for their loot, just think of the numbers!
If you really want to maximize the profits, you could even add in buyable packages for additional weekly loot rolls! Wow wouldnât that be great for players who just want to log in and get easy loot!
Have anything else to say besides some silly strawman?
When you contribute more than some baseless claim that more people will play when the game is made trivially easy, I will make a contribution beyond mocking you for your terrible opinions.
Except what I said isnât an opinion.