I entertained the idea of an alt switch, but I really don’t want to scatter these across all my characters. Even if these are made account wide at the end of the season, it would be a significant improvement.
The portals are a nice reward for completing a dungeon on a +20, I think it would be appropriate for these to be considered account-wide collection.
Also, not as big a deal, but it might be nice to have a UI developed for these portals now. I’ve collected several of them now and it’s a bit awkward to access with the spellbook. I found a nice WA that puts the current season portals below your M+ screen, but maybe a window that presented them as a tree view and, perhaps, a text search, might be nice.
Does anybody know of a good add-on for this kind of thing?
Dragon riding is definitely more fun than old world flying, which you would have done for four of the season 1 dungeons, but all the dungeons were still reasonably close to Valdrakken in terms of time.
This isn’t really about the convenience. Like, those portals do stop being relevant after the season is done. I might use my AV portal to shortcut to Brackenhide this season, but that’s about it and it’s not a huge advantage. If I didn’t have that portal, it wouldn’t be a big deal.
It’s really just about the collection for me. I don’t want to spread these out across several different characters, I want to keep them all together.
While I may not agree, I can understand why they might not want to make it account wide on each character while the season is active, in the same way that they make you re-earn the rating achievements on each character. I can deal with that… but once the season is over, there’s no reason not to make them account wide so that the collection stays together.
It’s probably not relevant to this thread much, but I’m definitely skeptical of describing occasionally pressing 2 as something “more fun” (which is mostly all you need to get to dungeons from Valdrakken, maybe a couple of turns to re-orient your direction).
The other weird issue Dragonriding has is something I probably notice more, playing from NZ. When you get near zone boundaries and phase boundaries, especially when the server is already struggling, Dragonriding can become super unresponsive and basically not follow your commands, or crash. Going to Zaralek is a 50-50 with a near guarantee of crashing into the first wall before the game registers a turn, and sometimes even crashing into the rock at the end before the game registers taking it away and putting you into the new zone. At its worst, that’s 3 or more complete Vigor kills just from server performance.
Portal wise, I don’t really get their logic all that well aside from being annoying just because. Even the portal locations are silly - they randomly put you a little bit away from the actual dungeon so that you have to fly for a bit anyway. Or in the case of Legion, the Dalaran portal was … eh.
Haha yes, I agree with you here… maybe instead of “fun” I should have said “engaging”… because it is. Mind you, I play a druid, so even old world flying can be engaging. I’ve been known to drop form and plummet, only to go back into flight form and swoop up under a bridge. The things we do to entertain ourselves, I guess.
Regardless, I don’t typically mind the flights. I actually really like Classic Era and WotLK Classic just because you see the world. For all Blizzards faults, they’ve done a great job and making a really amazing virtual world and I do like seeing it. Don’t get me wrong, I use my portals when I get them, but I don’t lament the flights in any way.
As I said above, this whole thing is just about the collection. I don’t want to spread it across multiple characters… and it doesn’t really feel like there’s any reason to have to.
While I’ve never slammed into a wall, I’ve noticed a few hitches as well so I can only imagine. I’ll give Blizzard props for the technical achievement here though… the faster you move across the terrain the faster you have to stream it in. I’m not surprised you have issues though.
Side note, remind me one of these days to pick your brain about NZ. I live on the Canadian west coast and I’ve semi-seriously entertained the idea of moving there, but I have questions. Especially from a WoW perspective but not limited to.
This game is better when people put work into a character and progressing a character matters. There is too much account wide stuff in this game and I wish it was not the case.
Now we have a game FULL of people that think they need to play “meta” specs every season even though they aren’t even close to good enough for it to matter. This happens in PvP and PvE and it is annoying.
There should be SOME reward for people that play a class through thick and thin. FotM reroller mains get enough benefits by rerolling. There should be a downside to FotM rerolling, and imo losing access to rewards (when you switch characters) is one of them.
That mentality is a relic of a dead era… but fortunately, an era that has been resurrected in the form of Classic. In particular, Classic Era exists, where you can play a game designed to the very principles you’re promoting.
I know I very much enjoy the time I spend there, but I’m under no illusion that either game should strive to be the other. They are very different things.
In retail, the emphasis has shifted from growth and progression on the individual character to growth and progression of your account. You paint a picture of extremes here, but there are a lot of players who live in the middle ground. I tend to play my druid, but every now and then enjoy a change of pace.
Some things (like your gear) makes sense to be limited to your character, but things that are a collection (transmog, achievements, etc…) should be account wide. I’ve offered a compromise here as well, which is that the portal unlocks become account wide only after the season ends.