Please Bring the Real Chimeara Shot Back to MM

Chimera is on BM now, so then just give us a new Windburst.
10 sec CD reduced by haste, instant, hits hard, deals nature damage, cost focus.

Simple and perfect.

No, Chimaera is on BM. Differences are:

  1. It’s spelled differently
  2. It’s a talent
  3. It does substantially less damage than Chimera Shot did.
  4. It is on a 15 second CD, which makes a large difference in how it plays rotationally when compared to 10s (commonly glyphed to 9s).
  5. Chimaera hits two targets, Chimera hit one target.
  6. The entire rest of the rotation and playstyle is different between MM and BM, which coupled with the above reasons encourages different decisions on when and for what purpose to use one over the other.

As an example of the last, I commonly used Chimera the instant after an Aimed Shot to increase that instantaneous moment of burst (much like how Precise Shot is now). Of course I didn’t always use it that way. Sometimes I tried to time everything else around it to maximize using it on CD for best sustained damage. God I miss choices


When playing BM I mostly use Chimaera on CD regardless of the number of targets. It just doesn’t hit hard enough or do anything unique enough to warrant “saving it”. Again, I miss rotational decisions.

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Math is 100% how every aspect of the functional parts of the game works. That is why I spent so much time modeling and understanding exactly how the math of MM works (and in many cases unfortunately doesn’t work).

However, I get what you are saying. Whether or not:

  • you feel like an agent in your own destiny
  • a spec fulfills fantasy expectations
  • you feel like your decisions matter
  • a path exists to usefulness (you have enough abilities in the meta)

is really what is most important. All of those things can be predicted with reasonable accuracy using mathematical analysis, if you know what you are looking for.

I don’t hate Rapid Fire. It is interesting to have a bursty shot that increases focus. It reduces the required number of slow cast time Steady Shots which makes the spec feel more fluid to me. Reducing the cast time on Steady Shot might accomplish the same thing though.

Having said that, I do hate looking like an epileptic for 3 seconds on a regular basis. Imo Rapid Fire is just too long of a channel. The long channel is just one more thing that slows down the spec (ironic for something called “Rapid Fire”), but more importantly the animation just drags on for too long. It just looks awful.

If it was reduced to 2 seconds it would likely look a lot more like you are actually “rapid firing” rather than seizing. So, I think it would look and feel better as 6 quick shots instead of 10 (or 12 with Streamline), with the same current total damage and focus generation (the focus part of FF would have to be adjusted as well).

Yes it does. And I agree, Chimera working with Trick Shots would be essential. Of course Trick Shots working on just 2 targets is 1000 times more important than anything else with regard to removing the parts of the spec that are counter-intuitive and make it ugly.

When Chimera interacted with dots that was quite nice. It increased complexity which increased the skill cap. It made you think. I did like that.

Perhaps an interaction with exotic ammo OR an interaction with stings, but certainly not both. I wouldn’t want all of my choices tied up into one ability. In such a scenario this attempt to increase complexity and choice would actually decrease it by taking too much functionality out of their own separate abilities.

wth, are u mad bro? Im on your side

Hmmmm, I liked Chimaera Shot back in WoTLK, but it would take a lot of rework to actually make the rotation be anything like it was back then. Hunters had MP, not focus, so there was basically no resource management involved. You just hammered your attacks and if you ran out of MP you could recover it really fast with an aspect that made you drain MP. And that was only necessary on long fights.

Just adding Chimaera Shot wouldn’t make your rotation feel anything like it was in WoTLK.

Taking things personally in forums is prevalent, but often not warranted. In this case I am making a point of clarification on a common mistake (that the current BM Chimaera is the same as the previous MM Chimera). If you felt chastised in my clarification that was unintentional.

Ditto. Please.

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Of course i know that is not the same Chimaera, i main hunter since early TBC

What i meant to say is that Blizzard is not gonna give us MM hunters an spell called Chimaera Shot again, at least not for this xpac. Anyway, the name is not important, the important thing is the ability itself. Thats what im asking for Windburst, it can be the same old Chimaera but with another name.

Sigh. Its Chimera, not Chimaera. I hate to sound pedantic but its an important point, as my previous post suggested.

Also, it existed from WotLK up until Legion prepatch. Almost a decade. For 6 years it played a huge part in our resource management. It would only require Chimera to be implemented in a similar fashion to have a similar (not exactly the same) impact on our rotation. All that would be required is that it have a different CD than Aimed Shot (even if only by one second) and that it cost some focus.

Nothing will feel quite like WotLK because we had mana, as you pointed out. I don’t see us ever going back to mana, and I’m OK with that. But I loved MoP and WoD just as much as I loved WotLK (more really), so a return to exactly WotLK is not desired, at least not for me.

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Ok, last time and then I swear I will stop. MM NEVER had a spell called “Chimaera Shot”. Saying that they did misses the entire point of the (Blizzard) intentionally different spelling and different ability mechanics.

Completely agree.

I think the better question is, who @ Blizzard is working on Hunters. Obviously I don’t blame whomever it is to remain anonymous; but, it begs the question why have things so off to begin with.

If there was just a person to say, we did “X”, because of “Y” and expect “Z”. It would really give people some insight to why they do the things they do.

Remember Ghostcrawler? He took the time to address a lot of hunter problems and say what he thought. You could actually DM him on twitter and get questions answered with insights. I can’t remember Blizzard addressing anything to hunters in some time. Despite the reworks, despite the flat nerfs and adjustments they did in a blue post. Just nothing.

Man Windburst was a cool ability. So was the proc that shot like a huge volley from your bow when you marked shot. I wish they went more in that direction and tried something new for MM in bfa. Instead they went backwards to boring generic archer and centered around aimed shot.

Let’s not forget Piercing Shot which is as useless as ever.

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You mean backwards to what was one of the most popular (highest percent of population) and most loved specs in the game? Yes they did. It was the biggest reason I came back for BfA. Unfortunately they left out a ton of the stuff that made that spec fun, interesting, and complex (baseline Kill Shot, Chimera Shot, Hunter’s Mark, Scare Beast, Camouflage, Deterrence, etc., etc.). Worse, in the current meta MM lacks sufficient kiting tools to recapture its former kiting glory, even though the entire spec is obviously designed to be a kiting spec.

In Legion they moved away from the mobile stealthy sniper/archer. BfA was a move back in that direction. It was the best move they could possibly make imo, as Legion was the worst possible move away from that.

Having said that, the AoE in Legion was nice. The current BfA AoE was nothing like it used to be however (pre-Legion). So that was not a “move backwards” in the slightest, rather it was an attempt to adapt the BfA version of hunter to the Legion version of AoE with a contrived enforcement of “zero two target cleave”. This has left the AoE in the most awkward and counter-intuitive state imaginable. That state has nothing to do with anything prior to Legion.

Bottom line, they moved in exactly the right direction, they just forgot to include all the stuff that made the former spec great in their ill-begotten bastard child of an idea, “spec fantasy” and super strict niche’s.

This Chimera v.s. Chimaera thing will never catch on. I understand you’re trying to make a distinction between the MM version and the BM version but this is not the way to do it. It’s subtle and confusing. Just call them MM Chimera Shot and BM Chimera Shot


Actually, Chimera Shot hit 2 targets as of WoD. They needed to add a new effect to it to WoD because previously it just refreshed the Serpent Sting duration but WoD removed Serpent Sting from MM.

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Omg you’re right. I can’t believe I didn’t remember that correctly. I guess when you play something for 15 years the exact moment of some change can get confusing. According to the internet it also had it’s name changed to Chimaera in WoD (for MM). I stand corrected. The CD was also 9 seconds baseline (without a glyph) in WoD apparently.

idk not really. if you’re talking about the end of wod it was mostly because they made aimed instant and literally everyone played made a MM hunter for that.

i also remember MM being mega popular in wrath when aimed was also instant and we had arpen, then there was a huge drop in popularity when it went back to long casting aimed shots.

and like you said the spec is missing all the high points it used to have. that’s why i consider it the most boring generic archer you could make.

I thought WoD MM was one of the most fluid MM’s ever. The mastery was skillful, Lone Wolf helped fulfill a long sought after fantasy of playing an archer, and the whole spec was super mobile with sufficient defenses to be viable in all areas of PvP.

I never played MM with an instant Aimed Shot (in WoD). I only did PvP by that point. That particular set bonus didn’t work in PvP. I played it because of how it played without instant Aimed Shot.

If it hadn’t been for “the prune”, I think WoD MM would have been the perfect mobile, stealthy, ranged archer spec.

Fair enough, but that’s not because “they went backwards to boring generic archer and centered around aimed shot”, because an archer centered around Aimed Shot was what we had during every expansion when MM was great (WotLK, MoP, WoD). It’s because of what they DIDN’T bring back that makes it boring, not because of what they did.

And in truth I don’t find it boring, I just find it ineffective in PvP. It just doesn’t have enough stuff. And all of the stuff it needs is stuff it used to have that was removed, or is stuck in the talent trees competing with other necessary stuff.

I’m mostly thinking of pve tbh I haven’t pvped much since cata. From what I remember in WoD a huge majority of hunters playing MM were in pve/bgs with the set bonus and most arena hunters were SV. Not having instant aimed was uncommon imo.

I agree. Tbh I was mostly playing SV at those times so that’s why I consider MM boring and generic. I’d still be playing the fast dot spec if it existed but they decided to shove everyone into MM.

Perhaps I am mis-remembering. I can’t find the information anywhere. What I remember is that my PvP gear was better for whatever reason, and I didn’t have instant cast Aimed Shot. I swear it was because that set bonus was disabled, but I am not sure that is true.

All I do know is rhat without an instant cast Aimed Shot MM was really great in PvP during WoD (in RBGs/BGs/1v1/World). That’s all I did, all day long for 2 years. It was a really fun, super mobile archer/long range sniper that was stealthy with tons of battlefield control.