Blizzard needs to fire the idiot that decided this. KEEP THE WATER ELEMENTAL!
At least a stern talking to would be nice.
I just donât know why they did such a massive change without consulting the players. This isnât like removing a talent that existed in 1-2 expansions, this talent is half the age of many players.
Itâs not a âmassive changeâ, and the data Blizzard had was proof enough that no one cared about Welly. We used WE for maybe 3.5 years out of the 18.5 years that WoW existed. Aside from a very tiny crowd of open-worlders and RPers not a single person misses the WE.
WE didnât exist in Vanilla, and was a CD in TBC. It was made permanent through a glyph in Wrath, but no one played Frost in Wrath. Same goes for Cata when they made it permanent, no one really played Frost because it was the PvP spec (and WE was pretty useless there in Cata). WE was however used for the second half of MoP, in WoD, and the first half of Legion. Since then, no one engaging in PvE has used it, and no one was sad about not being able to use it.
If they ever bothered to buff it back in the day, it would have been happily picked, but they chose to let it rot, then claim âwell no one liked it!â despite never deciding to make it worth picking. Having on-demand procs, an extra ranged frost Nova, and ways to ensure shatter can be activated whenever you want was far more fun than Lonely Winter, but the numbers said Lonely was better. And Blizz decides those number
The world should not be designed around the majority. The minority deserves attention to. I donât want to play a game where they remove harmless features that âlessâ players liked.
I know players like the water pet. But I really like how they implemented it now. I would rather not go back to it being a choice because lonely winter would have to be nerfed more to make the pet viable to be picked.
Itâs been discussed already in one of the other dozen WE threads why it wasnât buffed to be competitive. Foremost, you cannot have 30% of your damage from a passive pet, that there is zero interaction from any spell, talent or ability, and that the 30% passive damage would mean all your other spells hit for 30% less.
However - for MoP, WoD and Legion when it was the optimal choice, players in droves hated it. It wasnât even about the talent, it was about how awful having the WE was. It would get stuck on terrain, it would bug out and not attack, it would have issues with platform/room/phase changes, it would randomly die because it couldnât be targeted by healers, it would get in the way, or it would require pet management which no Mage enjoys.
The WE, like ROP is gone. We donât want it to come back, and people need to come to terms with that. Maybe youâll get lucky and Blizzard will introduce a cosmetic spell later that summons a non-combat WE.
I stand by this statement. Removing the water elemental as a permanent pet just takes away from what makes frost mage so unique. If anything they should keep it and the other two specs should get an elemental of their own style.
I fell in love with frost in The Burning Crusade when the elemental was a temporary pet. I much prefer it that way. When it became a permanent pet in Cataclysm, I was unhappy enough that I played Fire and Arcane until Siege of Orgrimmar where I reluctantly brought the water elemental with me. It would get in the way when looting enemies. It would get stuck on terrain. It would randomly stop shooting Water Bolts despite being on Assist. It wasnât a very strong pet as a permanent feature, and it had very little synergy with our damage toolkit. Lonely Winter was nice, and I wonât shed any tears for it being removed from the game. Mage is not a pet class.
Cool, now players who didnât want to use a pet are forced to every 2 minutes and players who wanted a permanent one lost it. That sounds like a pretty stupid change to me.
Itâs a win from me. I never wanted a permanent pet, and I donât mind having it as a cooldown.
The ugly eyeball is the âbest glyphâ for warlocks? My main alt has been a warlock since vanilla and Iâve never used the eyeball once. I can also count on the fingers of one hand how many times Iâve seen the glyph used over the years.
That said I rarely agree with removing things, especially ones that have been around for a long time and people have grown to rely on them.
Iâve never played Resto Shaman yet thereâs 100,000 of them in M+ this season.
Just because you donât do something doesnât mean it isnât popular.
But best glyph is a subjective statement of course. What other glyphs do we have? The shards above our head? Theyâre super annoying. The glow around Soulwell? Yawn. That should just be the default visual anyways.
People generally only support things that effect them. Even Iâm guilty of this. We are all to some extent. If someone doesnât use a certain playstyle, they tend to veer towards the stance that its unimportant.