TL;DR I’m a fairly skilled player that has been predominantly unable to participate in Mythic+ content due to chat toxicity and leavers. Recommendations for how Blizzard could solve this problem at the bottom of the post
Background***
I’m an off-and-on WoW player. I play for short stints at a time for a few months, then return later for expansion launches or big patches.
I returned earlier this month excited about the Ny’alotha raid and Mythic+ Dungeons, but I’m having trouble continuing to play and enjoy the game simply due to the rampant toxicity I experienced in my brief stay so far.
I wanted to gear up a freshly ~415 ilvl character using Mythic 0s for those sweet 430 drops. I managed to do so, but in each run (I did 3 or 4), I had someone rage at me and/or leave the group. We didn’t even wipe every time, one boss I didn’t position them correctly, nobody died, the boss was downed, and I still don’t know what mechanic I was missing since nothing negative seemed to happen, but a player in the group berated in me group chat for my performance.
When doing Mythic 0 Freehold, someone accidentally was bumped off the edge and pulled extra mobs and we wiped. Mythic 0. No timer, no pressure, not a big deal. 3 people immediately left the group.
When doing Mythic +6 Freehold with 3 of my friends, we picked up a pug. Similar thing happened, and they left, meaning we burned the key since we didn’t want to run the rest of the dungeon as a 4-man (we were not overgeared, +6 was pushing for us since we all recently returned)
I can’t learn the Mythic+ routes and mechanics because I can’t run the dungeons because I don’t yet know the routes and mechanics.
I have not yet had a single endgame experience without raging or leaving. I feel substantially unable to participate in Mythic+ dungeons, which are my favorite content in WoW because players expect you to be overgeared. If they’re running a +6, it’s to get a +10 key with which to push, so they expect everyone in the group to be ~460+ ilvl despite the gear dropping from a +6 being like 445-455.
For context, I have a group of friends I’ve been able to play with, and together we cleared 12/12 Normal Ny’alotha fairly easily, for which I was one of the tanks. I say this to inform readers that while I’m not getting scouted for Method, I’m not someone who’s substantially new to the genre or the game, and that I’m able to play well. The bar for acceptable performance that the community has set is simply unreasonably high.
I get it, if you wipe 10 times on what should be, for you, an easy dungeon, sometimes you just can’t spend the time.
Closing Thoughts***
I think the current state of the community is completely unacceptable.
People comment and joke about Overwatch, Dota, and other competitive games as being highly toxic, and while that’s true, it doesn’t even come close to the WoW community in my experience.
In Dota if you’re not actively flaming or put into low priority queue, you’ll likely only see some hard flaming or a leaver every one in 5 or so games. I literally have not yet completed a Mythic or Mythic+ dungeon without someone flaming or leaving.
“Find friends to play with”/“don’t group with randoms” is not a reasonable solution for what is supposed to be a social game. Especially when actual new players who ARE having difficulty learning mechanics or experiencing endgame for the first time won’t know to avoid public groups, and I think it’s awful to expose them to abuse like that without consequences for the toxic players.
I don’t think it would be unreasonable for extreme and/or repeatedly toxic players to be banned from the game entirely, not so much as a punishment, but just to protect the rest of the community.
Aside from the social and health effects, it actually affects gear progression, balance, and reward systems. If you can’t get 445 gear from Mythic+ dungeons until you’re 460, because people will just leave if you’re not doing 50k+ DPS, Mythic+ entirely ceases to be a source of 445 gear.
Brainstorming Solutions***
I come here not to shame the community, but to state that this behavior can be curbed by Blizzard. I propose Blizzard implement one or more of the following:
- Introduce harsh penalties for leaving a group too early (before ~10 wipes)
- Introduce harsher penalties for leaving a Mythic+ group too early due to burning someone else’s key (lock them out from their weekly chest, say)
- Introduce incentives for players to be kind similar to Overwatch commendations or other games (mentor points or whatever, which might be a currency you can use to buy recruit-a-friend-style bonuses, mounts, transmogs, maybe even reputation bonuses)
- Introduce rewards for sticking with a failing group (might be difficult to prevent intentional abuse by deliberately wiping until your group is considered “failing”, then complete the dungeon)
- Introduce a new “report player” category (“Toxicity” or “Unfriendliness”). Currently you can report a player for “Language”, but is it really okay to abuse a player in chat and tell them they’re useless as long as the abusive player doesn’t say curse words while doing so?
Mod Edit: Removed inappropriate language from post.