Playing this game is so boring now as an open world/solo player

On the point of WQ, in Legion and BfA, if I remember right, their item levels updated with each patch that added new zones and new item levels of gear. That expanded the number of WQ you had. In SL the only WQ that are worthwhile are the 3 in ZM and that’s really reaching due to them having gear maybe 1/3rd to 1/2 the time. Think about if they had just updated WQ in the original 4 zones to keep pace like in Legion and BfA, and also updated them for season 4.

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This is all this entire thread boils down to. “Gimme good gear for doing easy content.”

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Dude, this is the problem with the game’s design. This is exactly what I’m saying. Blizzard should be striving to maintain these players in some capacity and it seems like they just don’t care.

I seriously doubt it would have cost much for them to have just sprinkled a few extra rewards throughout some zones in Shadowlands and perhaps recycled some older zones throughout Legion and BfA similar to how they did with M+ dungeons. At least then I could at least see them making it a priority to keep all demographics engaged with the game.

But the state of open world/solo content is so abysmal that you’re right, solo/open world players would have been in the same position regardless. However, some content is better than no content.

I don’t think the EXP boost would have solved all my problems, but it would have made my experience with the game for now to be a bit more fun, and now I don’t even have that because Blizzard clearly hates fun. Everything has to be balanced to oblivion, as indicated by the soar nerf that affects just about nobody.

I guess what I’m saying is that it would have taken very little effort on Blizzard’s part to do something for these players as a show of good faith, and they can’t even afford to do that. Genuinely disappointing.

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The WQ is still paying for the sins of Titanforging. They should have just changed it to a currency based system where you can buy then upgrade the gear.

That’s what I found so amusing about those quests.

They should be updating the item levels and it is a serious miss by Blizzard that they haven’t. There really isn’t any reason for it and this should be at the top of the criticisms not deep into the post like it is. :slight_smile:

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What good faith would be established by just bumping the drops to 265? Its still the same thing again just with a small reward that isnt going to be impactful in the realm of open world. Lets be real here, we would have the same threads but with Blizzard being chastised for not doing more. What they should have done was probably make a smaller 9.2.7 with some nice world goodies and open up Torghast more with a cosmetic shop to farm for Soul Ash to spend for.

265 is a good idea but its only a very small stop gap that serves more for Fated raiding than open world.

Casual players are 80% of every successful MMO, elites a small minority. Designing the game only for them without consideration of the majority might get you a higher percentage of elites, but the cost is profitability. Driving away paying customers is not a good business decision, especially when you’ve already lost 90% of customers since the start of wod.

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Doesn’t seem like you do. Seems like you have a laundry list of complaints that could be easily addressed by playing a game that caters more to your playstyle. /shrug

Man, if you can’t see the problem here then I’m not entirely sure what else to say to you. The point is that Blizzard needs to do more for its open world/solo players. I understand that this is just a filler season, but a filler season with nothing for open world/solo players is still emblematic of where Blizzard’s priorities clearly lie.

WoW forums are always going to have complaints. That’s literally the point of a forum. It shouldn’t be indicative of what Blizzard shouldn’t do.

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Maybe think that game development companies are making games, not the players. As a player, you don’t really get a say in how the game works, what kind of content it has, or how hard it is. As a player, you get to decide which game is fun for YOU to play.

Despite the constant doomsaying that “wow is dying!!!” I log on and see plenty of people to play with so, I dunno. Might be a you thing.

And i am saying giving a minute buff to WQ drops doesnt do that.

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Yeah again though people aren’t really reading the argument. Nobody is saying. Don’t make solo content.

Everybody is saying. Solo Content won’t ever be the main progression of WoW. None of what you listed was end game character progression. It was filler to do before the raids. Like how WoW’s always been. You hit lvl cap. You do your world content and normal dungeons. Then you move onto your M+, Raiding, Arena.

I’m not sure how you played for almost full WoW Launch and think that the game was ever built around Solo content. New xpacks have had that. I’m not sure whats the complaining. SL has more World rares, treasures and cosmetics from Covenants than any other Xpack we’ve had. Its got more for Solo players than anything barring maybe legion.

What more is there to add? Free 300il gear because people killed 12 mobs in the open world?

As they should be. This is an MMO. If you don’t like MMOs, you probably won’t like WoW.

/shrug

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I think if Blizzard had upped the ilevels for ZM there wouldn’t be so much blowback. Even casuals who like dungeons can run normal or heroic and get upgrades. Upping the Ilevel for WQ would have went a long way. It’s still the same content, but so is everything else that was released for this season.

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Nobody even knows the WoW playercounts. They don’t give those out. People are just guessing with numbers. Beyond that. What’s a casual? SOmebody who doesn’t play half the game? Somebody who plays once a week? Twice a week? Once a Month?

I play 2 days a week, and I’m on the RP server and Do RP. I’m casual. I’m still 8/10 on heroic. Does me being decent at the game make me not casual?

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I think the point was - the other pillars of the game got something to do.

Fated raids, new M+ rotation, another PvP season (albeit with only rewards at the top most end - but at least balance changes).

Open world got nothing.

Not even an extra row of pocpoc research or whatever it was called to keep your open world ilvl from being trash relative to everyone else’s.

It is a fair complaint.

Prior expansions, nobody got anything. So no one felt particularly left out.

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MMORPG = Solo viable content? WoW has never been solo player friendly beyond Mount/XMog/Pets farms and professions/Auction House.

When he says casual he means someone who plays 60 hours a week farming trivial content but never engaging in endgame content.

To his way of thinking, that sort of player should be exposed to rewards based on playtime.

Not the gamer dads who do a few keys each nightstand raid heroic/mythic on the weekend who simply don’t have time for forced chores for ilvls and be able to maintain their endgame activities because they’d be left out because they wouldn’t have time.

This guy and guys like him make bad faith arguments constantly and claim the title “casual” when they really mean “antisocial/bad players.”

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Full agree on this. Thats what it seems like. Idk why casual has to mean bad at the game lol. You want the rewards, you want things to do? Play the game? It’s kinda common sense.

I’m not going to get all the Dragon born shouts in skyrim without going into the caves. Its not just going to reward me for not playing the game.

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