That’s been a consistent complaint with M+ but Blizzard has never budged on that. They just need to do the same thing for Chromie Time Challenge Mode.
looks at my long, long todo list
looks at the OP with a puzzled look
(everyone has their own tastes I guess)
But M+ isn’t required for anything. Leveling is required — even if this challenge mode wouldn’t be. Think about Torghast as a recent example. It was required for legendaries so players had to do it, but they complained so much early on and Blizzard nerfed it hard not too long after release.
The same would happen with a challenge mode for the leveling process.
I doubt it. CTCM would be fully optional, just as their MoP dungeon counterparts were, and so there’s no reason to nerf it.
Bud if you’re playing alone, and want to do single player stuff. Why are you playing a team focused, MMO RPG. In case we all forgot, MMO is massive multiplayer. RPG’s tend to have teamwork and character progression as core systems. It doesn’t take a big wrinkle brain to figure out that you’re ignoring half the game’s content. There’s stuff to do. You just don’t want to look at it or do it.
So that’s why theres nothing for solo players. Because solo players are not the target audience nor the majority of WoW players. Neither of these two things will change.
When WoW started out, organized team focus existed almost exclusively in single digit percentages of the game’s content (endgame). This remained true for several expansions following… it’s only been since mid WotLK and Cata that Blizzard started aggressively funneling players into endgame team play.
Sorry but the official definition of MMO is,
MMO
noun
an online video game which can be played by a very large number of people simultaneously.
Just says large number of players playing simultaneously, nothing about grouping, just a large number of players playing at the same time.
This, essentially, has been Blizzard’s game design philosophy for quite some time now.
But, I don’t think they expected so many millions of players to agree.
There are already challenges you can self impose but that’s the thing, most players would want to lose control of that imposition.
Yea that’s the other thing. Leveling is not something you want to do forever, so a challenge mode probably isn’t worth the development resources for something that ultimately ends for every single character. Better to focus on what happens after leveling.
Then play its games. You are not playing it. That’s why youre bored on Season 4.
Buddy WoW is an MMO RPG. You’re already explaining something I just did. Maybe read the second half of what was typed lol.
Players : Normal Dungeons are too easy, I want challenge!
Blizz : heroic, mythic, mythic+ all offer varying difficulties.
Players : but i just want to do normal!
I didn’t play mop or wod but I can’t remember a time when this game was ever interesting for “open world” players. Anytime I got that itch I’d head over to skyrim or divinity maybe.
I hadn’t even heard of an open world player until this year when I learned from wow GD that it was a whole subsection of every mmo playerbase apparently. I always thought mmo players liked killing dragons with friends, simplistic I know. Apparently an interactive 3d open world chat lobby is a popular thing, maybe some company can work on that
They are using season 4 test things instead of doing nothing. I’m pretty sure they don’t need to test adding item levels to world quest gear.
The way I see it, Season 4 is a good test. Since pretty much Wrath, the last season lasts upwards of 300 days or more, meaning no new content for ANYONE for almost a year.
Yeah, they’re not giving open world -only players anything new, that sucks. Know what also sucks? Open world content is always, without fail, the content that dries up the quickest.
-Gets time-gated? People complain. A lot. And often with good reason.
-Lengthy content but with a nice juicy carrot at the end? People complain about having ‘required’ content at the end of a long grind.
-Open-plan content that can be done at your own pace but with no power-gains attached to it? People complain that it’s pointless.
We had a time-gated transmog and mount collectathon with Korthia, and people complained; mind you, some complained it was ugly, and that’s different. We had a loot pi~ata that could be done pretty quickly all things considered with ZM and some people didn’t like it.
The open-world -only playerbase is super hard to please. What they want requires the most amount of work from the devs and it is often a once-and-done type content.
I love dungeons, and while I don’t love the WoD dungeons, getting a fresh rotation has been really cool tbh.
If they don’t, and it wouldn’t have required any real extra effort, then why not? Add an extra level or two to the cypher system. Why no effort for anyone who doesn’t raid or Mythic+.
Maybe there aren’t as many of those players as you think?
So that makes it ok to not give them anything to do? Blizz should be trying to keep every single player to keep playing. They are a business after all and you would think they would want to keep people subscribed as long as possible. Instead the message seems to be, if you don’t raid or Mythic+ you don’t matter to us so just leave. Know what happens when you act like a group of your customers don’t matter, they leave, and they may not return.
Because M+ and Raiding is the core design of the game. Thats the core progression system Blizzard wants players to do.
You do M+ if you don’t want to raid but still want to PVE
You do Raiding if you want bigger groups for your PVE content
You do PVP if you want to kill other players for your content
These are the paths blizzard put down for main character progression. Its never changed from this. Open world is filler content for between patches, and for alt progression to start one of those 3 main paths.