I mean… I’ve done them at 450 or so on a couple of alts. They aren’t bad at all if you don’t get in a rush. Just take it slow and make sure you don’t take extra sanity damage.
Heck, I usually have an orb left over.
I mean… I’ve done them at 450 or so on a couple of alts. They aren’t bad at all if you don’t get in a rush. Just take it slow and make sure you don’t take extra sanity damage.
Heck, I usually have an orb left over.
I’ll wait to see vids of all 3 warlock specs doing 5 mask runs at 450ish ilvl. 
TBH none of these items are extremely annoying. Maybe the Hunted status? Gotta wait to see how hard these are.
I believe what annoys mostly the community when the subject is Timed Runs is that once the timer is up, you’re booted from whatever the place is.
If you’re having trouble run with a friend. Two manning it makes it significantly easier. 
My point is, I won’t be playing this game if it’s challenging in an annoying way. We have to do dailies every day to get the things we want, and frankly there are very few ways to make those dailies enjoyable anymore. At least for any length of time, anyway. If I want challenging content, I’m not going to look at daily quests, I’m going to look at group content or something like the mage tower or whatever the new tower is.
I can agree with that. I also tend to avoid those conversations, because, generally speaking, I only enjoy a few niches of this game and most MMOs. I can’t envision any form of world content that would really be enjoyable or drag me in, so I try to defer to my percpetion of others.
Not with my friends, nope! My friends make it harder, tbh. I’ve lost a lot of vessels to running with friends, or trying to help friends.
I’m in agreement. It’s a personal beef of mine. That people think that Challenging is Automatically Fun.
It’s not. I’ve played many challenging games that when I stopped playing I was “why did I waste my time? I didn’t have fun. At all.”
I’ve also played challenging games and went “where did the time go? Did I forget dinner? Yes, I forgot dinner.”
Correction:
The timers make snap decisions important. They do not make decisions, as a whole, important.
There’s a whole world of decision making that exists beyond the immediate reactive decisions we make in response to stimulus happening right now. Things like how to prepare for an event, what kinds of buffs to take into it, what kinds of food you’re going to bring, the talents you pick, etc, are all longer term decisions that… timers don’t necessarily make more important. They were always important, timers just change the logic you’ll use rather than the importance of the decision itself.
I have a friend like that…
Have you tried messing with your build then? Running something like purification protocol as a major makes it a lot easier too (decent aoe damage and it stuns aberations, which there are a lot of in visions.)
soft or hard, a timer, is a timer. the rest is just rationalization.
Maybe wait until the zone is on the alpha and people are able to test it before implying it’s going to be crap? I’m not a fan of timers myself, M+ ruined dungeons for me, but The Maw has the potential to actually be good.
My Grandma doesn’t play WoW, and if she did, I think she’d spend her time collecting Battle Pets and mounts.
Here’s something I don’t think you understand. A casual is someone who plays the game from time to time. That doesn’t mean there can’t be a slight challenge thrown in.
After all, this is a video game. Not a movie. Regardless, you can go and do other content if you don’t like it.
My Grandma, again, doesn’t play. If she did, she’d have plenty to do already collecting pets.
Mmhm! I switch up essences for visions a good bit, more for aoe pulls and sometimes different ones for SW/Org depending on the class. I was able to do 5 mask stuff on my arcane mage at 454, but on stuff like my other lock, my spriest, and my enhance sham stuff seems a lot Harder, nowhere near able to handle 5 mask at the same gear levels.
The Maw has the potential to actually be good.
Only reason I’m speaking up now is to voice concerns. Because like I said above, there were a few design decisions that left Suramar a marred experience. I think we all want the Maw to be an excellent experience.
If the timers and the debuffs are well balanced, all is good. If they’re not well balanced, it’ll leave you with a bad taste in your mouth every time you go there.
Pre-pull consumables have nothing to do with what I’m talking about. Every decision you make is based on the timer. How much you pull, where you go, when you interrupt, the route you take, the spells you cast, what extras you pick up along the way, what mechanics you sacrifice to make sure you’re better off in the long-run, when you stop to eat or orb, and lots more.
All of those decisions don’t have real punishments in a dungeon. Wipe, rez, come back and try again to infinity.
In M+ and Visions, every decision is important, because it affects the overall outcome. These aren’t snap decisions. The party stops to discuss these things frequently.
You would have to do relevant content to know all of this, so I won’t dock you a point for not knowing, but trying to correct someone on something you don’t participate in is just silly.
I’ll have to try them on my lock or spriest when I start working on them again. I haven’t done them on either of those characters and now I’m curious to see how much harder it is.
I know my spriest friends always want to group for them. That may be why.
That’s…not really a timer? In fact I think it’s cool that it’s a bit more dynamic and the Jailer isn’t just shrugging his shoulders and saying “Ehh, they’ll figure it out”
Is there casual content
Arguably there’s more casual content than hardcore content in the game at any given time. The only true hardcore content is high rated pvp, high m+ keys, and mythic raiding.
and is there a casual gear path to get adequate gear to do that content?”
Assuming emissaries are continuing in shadowlands, which is a pretty safe bet, and seeing as how current emissaries scale up to normal raid ilvl, I’m going to say yes.
Arguably there’s more casual content than hardcore content in the game at any given time. The only true hardcore content is high rated pvp, high m+ keys, and mythic raiding.
And I would argue that the emphasis has been moving away from casual content to more hardcore and more content with access controlled by other players.
Don’t give me that “pet battling is casual content, you can do that”. Pet battling is for people who want to do pet battling, not a ghetto for casuals to be pigeonholed into.
Assuming emissaries are continuing in shadowlands, which is a pretty safe bet, and seeing as how current emissaries scale up to normal raid ilvl, I’m going to say yes.
It has been said that emissaries will be gone in Shadowlands. The players who were discussing this were ranking it right up with removal of w/tf as a big improvement in the game.