The real problem with the game is and always has been the entire system behind it.
Because it has greatly reduced and removed the focus from the moment and the game world, people are also playing the part of the game that has proven to be more valuable for it… the end game in all its facets. And the way to get there is almost universally a solo quest tunnel.
That’s how MMORPGs work, but very badly or not at all, because they thereby undermine fundamental core elements or can’t take place at all.
And Blizz has strengthened this principle in the course of the Add Ons more and more and the game is as a result more and more slipped as an MMORPG and become a stronger and stronger competitive game with number games, which only knows one thing and that is getting through to the end game to the last level and then the game really starts and that’s true.
Because the whole game is worthless, but the instance run and the preparation for it is the real game principle of WoW.
But that this basically has nothing to do with an MMORPG, understood as a genre, is more obvious than ever.
And it’s exactly this imposed other genre here in the MMORPG area that makes all the MMORPGs of the last 1.5 decades seem so modest. They all work the same way and don’t even allow for real MMORPG values.
And unfortunately Blizz has built the principle into D3 as well and the result is identical. RPG and the world as the game core just bad, Endgame above all…
If D4 will also be like this, then good night…