Player Housing Profession Idea: Taxidermy

I was going to reply to this Player Housing Done Right about an idea I had for something I’d like for player Housing, but I haven’t made a proper post in a while so I want to put it here for my idea.

I’ve always been skeptical of player housing. I’m not completely sold on it because I know it would split the RP scene and people would be holed up in their homes and I feel it people might lean on that instead of learning how to navigate a public setting.

But I agree with something in Kirsy’s posts about not including big features like the AH to keep people from staying in there and giving people a reason to leave.

One thing I feel though, is that the design around a player housing system really needs to hit it out of the park to keep up with other games. For me, close to Sims level of ability to move things around and customize the floors, walls, windows. Access to new decor through reputation (NOT rep caches), rares, dungeons, achievements and…professions.

I’ve always been intrigued at customization being provided through an expanded means and professions is one of them. And right now I want to talk about the idea of a Taxidermy profession as a subset of Leatherworking for a hypothetical player housing perk.

Many professions could have unique items to add to like tailoring for drapes, cushions, rugs, bedding. Engineering could create fun little autmated coffee systems, security systems ect.


But to me, a big thing that would keep up a fantasy vibe is something related to Taxidermy. Play in this space with me, if you will.

Taxidermy should be able to create a static display of every animal in game, with some animals being opened up through experience. You start with small beasts and work your way up to unlocking access to larger animals like elekks, orcas and clefthoof. This includes head mounts.

NEW PROFESSION: TAXIDERMY

Reagents:
New reagents like wood, tanning solution, leather dye, degreaser and white bone cleaner. These would be used as ingredients for tanning specific pelts or cleaning an obtained skull.

Wood:
New NPCs for the items, and separate ones for wood. Wood from different places around the planet that can add a specific aesthetic to the creation. Grizzly Hills wood come in more rustic colors for that rough and woodsy feeling. Silverpine wood is treated with darker colors with more gothic designs for that witchy or dark aesthetic.

The dyes could be an unlock that can change the pelt to an unnatural color or lets you change it to look another model once.

Pelts:
Pelts can be harvested from a multitude of animals. Every fox and bear being able to be a wall hanging or a rug. Or a drape on a chair.

Leveling Up:
The quality of your pieces get better the more you create. Early on you may make a lot of poor quality pelts, that can still be displayed but the information will show “Elwynn Wolf - Ragged”. Where when you have pristine or professional quality pelts it’ll be in beautiful purple letters. As you level up your taxidermy skills, you slowly unlock the ability to go after bigger or more complected animals. With access to new ways to gain different items.

Skull Cleaning:
The ability to harvest bone, most notably skulls. Come in three different sizes of small, medium, or large and that will depend randomly on the animal you harvest. You should be able to display these on your wall, on a table, on a plaque, outside - ect ect. These can also be incorperated into special mog items for Leatherworking that may be a new set. Sets that would look good for hunters, witches, Laughing Skull or just wild characters in general.

New NPC quests:
Addie is back on the hunt!
Nesingwary is OUT. You’re set to him with hopes of learning how to taxidermy, but he doesn’t have the time to really get into with you. Instead, Addie the Gnome Hunter returns. Her passion to become a big game hunter has made her learn the art of preserving her trophies and can now help you expand your skills by providing you with new recipes, special house items and quests that unlock rare targets only Leatherworkers would be able to access.

These quests would include:
~ Addie has heard of large animal that was shot, but never harvested. Its up to you to make sure it doesn’t go to waste. You follow a trail of disturbance to see where the beast fell , kill some scavenger animals, then harvest the fallen animal that was ignored. The rarity of the animal will differ. From unique color patterns to wonky features or unlocking new display styles.
~ Addie has a tip that a weird body or bone pile was seen in a location, and thinks you should go look into it. This has a chance to be anything from gathering a large mount of common supplies (leather, bone, fur), to good quality items ready for treatment, to very very rare items such as dragon remains. This will determine where you’re sent. You may uncover a rare dragon skull if sent to the Twilight Highlands, Kraken remains off the coast of Booty Bay or gronn skull in Outland.

As you level up with Addie, she’ll be able to give you recipes on plaque styles, poses. Once you finish the main quest line with her to unlock the dailies and special monthly/weekly quests you’ll gain the item Framed Friendship, of a selfie taken with her just like old times as well an achievement and the title Furever Friend.

Now with Addie out of the way, and your Taxidermy unlocked at it’s fullest you can constantly make items for your home and others as well. These would not be soulbound, but things can be sold. (It could also a be a possible idea that people might get a drop for a pelt or skull that they can have cleaned by a Leatherworker.) This way, if you killed a special rare or animal YOU want in your home , you can harvest it and commission it from a Leatherworker!

Harvest Pelt and Bone could very well be a new side profession.

Now, all you have left to do is what any high level profession has to do. Start collecting recipes and unlocking achievements for new ways to preserve your kill.

Achievements such as:
~ [In the Dead of Night] Track and Harvest a Rare and Elusive creature - Vanity Award
~ [Friends with Blood on their Hands] Complete Addie’s Adventure of Preservation - Rewards: Friendly Photo, Title, Vendor Access
~ [Anxious Tiger, Hidden Dragon Corpse] Harvest a Dragon WITHOUT the rest of the Flight seeing you and trying to kill you: Ability to harvest Red Dragon remains.
~ [Shellfish] Harvest 100 Pandaren Dragon Turtles - Unlocks Pandaren Taxidermist daily and vendor to track down elusive creatures effected by the enchanted waters with chance of finding the Golden Dragonturtle.
And so on so forth.

Keep track of your kills in a log with that extra flair for collectors of being able to create all three qualities of specific animals. See when you made a the [Pristine Fox Pelt] for the first time. An artist first success is always memorble!


What can other Professions to do WITH Taxidermy?

Since Taxidermy isn’t -just- about pelts, it’s an art, and art has multiple supplies.

Jewelcrafters can provide cut gems to embed into the head mount plaques or skulls to give it a refined and expensive touch.

Blacksmiths can provide certain ores like Gold or Silver as accents for certain mounts.

Herbalists can provide plants for taxidermy displays, with area specific herbs adding to the quality of certain displays. A fox from Highmountain paired with Foxflower might give it a good quality!

Alchemist might be able to make better tanning solution.

Tailors can make a little suit for some of the taxidermy animals. Morbid, yet classy.


To me, I feel like Taxidermy as a new Profession makes sense in a realm of home customization. With Warcraft leaning toward fantasy and rustic, having this being a way to create player interaction is an added benefit. You become more involved with the environment, skinning has more meaning than just taking the pelt.

It makes me excited just thinking about this as a possible profession!

2 Likes

I’ve wanted carpentry/forestry as a dual profession for a while and I think forestry could tie into a taxidermy profession nicely. Almost all current professions have a great way to tie into housing already, and I think it would be very easy to put recipes/schematics out in the world for people to gather through (and incentivize) PVE play.

Your thoughts are really well thought out and this was a lovely read, Gotosh!

1 Like

I love this idea, and it’s almost too good for them to implement. We were almost there with the Leatherworking tents in WoD(?) and Vulpera.

2 Likes

Just let skinning do that, we don’t need more professions for them to divide their time amongst. They’re bad as it is at it.

Just a fun hypothetical, my friend! I don’t exactly expect this to be implemented. It makes far more sense for Leatherworking to be able to work on Taxidermy. Skinning is just the harvesting of the skin, which would also include the bone! I mean, sometimes people break the bones to be able to skin anyhow. Leatherworking is where you tan and process the hides, which is implied when you make leather armor. So why not subset of taxidermy where the pelts are turned into cosmetic furniture instead of armor or beautiful displays of posable trophies or wall hangings!

Not sure why the gathering profession would be able to do all this…but maybe I am misreading. But again, just a fun idea!

1 Like

The LW tents being restricted to only being used in WoD content is on my top 5 superficially infuriating things in this game.

There’s no justification for it. None. These are the kind of little restrictions that when they just keep stacking up so that the little pile becomes a huge pile, chase people away from the game.

OT: Taxidermy could provide a lot of cool extras when it comes to player housing but I have a love/hate relationship with posts like yours. I love this idea, because it’s a good idea and I would absolutely mount a stuffed Trogg’s head over my fireplace. I hate this idea, because Blizz won’t ever do it.

2 Likes

Pretty cool. In ESO you can mount the heads of various final dungeon bosses on your wall. Adding a player crafting element to that could be cool. Like you loot the head but have to take it to a taxidermist to turn it into furniture.

2 Likes

Very interesting idea! And once they have the coding for turning beast mobs into furniture, they could apply something similar for blacksmiths and jewelcrafters to make furniture trophies out of the various metal/stone enemies out in the world, like golems and elementals! Engineers, of course, could salvage mechanical enemies into trophies as well!

1 Like

I’m a never say never person. But I totally get what you mean. I’m actually a big fan of oddities and curios irl so this sort of thing would make me so happy. It’s…a huge shame that the tents were taken away. Puts a damper on world RP and public events.

That’s awesome, I didn’t know that! That would be a really cool elimate to Leatherworking taxidermy if there were special boss items you can obtain. Maybe you buy a ‘liscense for a dungeon or raid trophy’ and theres an achievement for getting all of them at least once. Like harvest these trophy kills of the Broken Isles to unlock Highmountain, Vrykul , Dreamweaver and ancient Kaldorei wooden designs and effects.

Man it makes me so excited thinking about it lol! Almost makes me want to try and create some sort of character who has hunting trips with system that helps them navigate trying to “collect” certain things based on rolls. Probably terribly complicated but it’s nice to dream.

Oh I like the way you think. This is exactly what I mean. Every profession providing for the customization. I think doing this would keep players from holing up in their home and it would give them a reason to connect and go to the AH and collect. It could create new events. Maybe you can create something and temporarily set it down in the world to show off your quality and everyone has a real craft faire! Sell your Draenor diamon encrusted chalice for someones lavish home or that rare three horned Zhevra head mount you’ve been looking for. (How cool would it be for there to be strange ‘deformities’ like certain animals have a chance for an extra horn or leg!)

I know this is all a bit too extensive possibly…makes me wish I understood the industry so I can make a three hour presentation to show them all the things they could do if they think about player mentality rather then quick quick quick.

Glad yall like this idea!!

The serial killer RP population will be delighted.

Only animals and creatures!!

I had the idea for a “PvP vendor” that might let you collect skulls from fallen enemies like lootable items in Ashran. But I see that as something else entirely, and should not be included in with leatherworking/taxidermy, but a whole seperate PvP related cosmetic furninture.

This also means I’m not exactly comfortable with the idea of preserving murloc, harpie , centaur or gnolls. But I can see those being included if I were to think from a Blizz perspective since we constantly collect their skin and gills for cooking and quest items.

But , over all, just preserving the visage of animals for display and decoration as trophies or curios like you would see in a rustic fantasy setting surrounded by beasts and monsters. But i’m not unfamiliar with people looking at things like this and thinking something as extreme as serial killer as unfortunate and disappointing it is.