When Blizz announced the interior of your home would have no bearing on the exterior, we knew that could only mean one thing- that the interior of your house was going to be instanced and separate from the outside zone. Sure enough, that’s how it is, and after playing it on the PTR and giving it the benefit of the doubt and feeling it in person, I can safely say I hate the instancing.
Being teleported to a blank void didn’t inspire me in the slightest, and in fact completely deterred me from wanting to engage in a feature I’ve anticipated for 20 years. On the other hand, I was pleasantly surprised how much I liked seeing other people building in the larger zone, being able to see people’s creations, and the idea of building in the exterior is much much more appealing. However, with this system, the exterior is the most limited feature of housing, while the interior has significantly more item count and freedom. I would think this is a natural result of the neighborhood system not being able to handle 50 different players building their full item counts in the open world, which is fair, but doesn’t that then indicate the concept of 50 player neighborhoods might be extremely flawed…
I just want to build in my sandbox housing area, and not have to go through another loading screen into a void to “enter” my actual house. It just feels so disconnected and deflating having a player house that’s actually two player houses separated.
On another note, I didn’t really like or bond with any of the plots in Founder’s Point. I just didn’t like them, and I don’t like how foreign the zone feels. Obviously it looks like an alliance-human themed forest/coast, but since it’s a newly invented location, I just don’t feel any attachment to it. Anticipating housing for 20 years made me think about all of the iconic and beloved zones, areas, or nooks, that would feel perfect for a player housing location, and Founder’s Point & Razorwind Shores just don’t scratch any of those itches…
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Why would you write something this overly verbose post which you obviously care about, but sending it to the general public to talk about which really isn’t gonna get your Complaint seen by the right people??
I really think most people just like to see your words
It’s a feasible assumption that they would HAVE to make it instanced. Leaving it open-world is neither sensible, nor would it do anything but create HUGE amounts of lag where it’s trying to load in everyone’s custom builds on the scale that housing takes, period. It was always going to have to be instanced, in order to be viable. Otherwise, like I said, lag, plus you’d be looking at a lot smaller concept as far as space.
You also have to look at the fact it’s brand-spankin’ new. There’s gonna be things they need to sort out/work out, so I’m sure other things are going to be added in as time goes on. They’ve already said (if I recall correctly) that there’s going to be other locations for housing at some point. This is just what they’re starting with, to see how it goes. There’s a lot (a WHOLE lot) of coding that goes into all that.
We need to give them some grace and wait to see how it plays out, and then start nitpicking after they’ve had some time with it live. I remember when they fixed a quest in Outlands and it broke Illidan for like 2 weeks back in TBC. A lot of the coding is interconnected, and like Legion Remix has shown - you can’t anticipate everything until it all goes live, and the true load on the servers can be tested. PTR is well and good, but it’s gonna be a whole other animal when it launches.
Realistically, I don’t think there’s a space in the open world that could accommodate 50 housing plots. Unless we collectively decided to bulldoze westfall that is.
The interior being instanced is a non issue. Most MMOs with housing do this. Can you imagine the lag of trying to load into a zone with 50 fully furnished houses trying to render constantly?
It needs to be instanced so streamers have somewhere to hide and plot your demise.
Player undoors instanced is why you can make your indoor house so freaking big. Also not everyone is a designer and know how to design your indoor and your outdoor at the same time.
It have its pro and its con and blizzard made a choice. There is bigger thing to complain about than that.
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Star Wars Galaxies had open-world housing but people would plop their their NPC shop-owned houses in well-known farming spots and newbie areas because they were trolling.
Yeah. Of course. Because there are settings for who is allowed on your property and who is allowed in your house.
This wasn’t some huge secret or revelation.
Which is why neighborhoods were a mistake. Without neighborhoods, we’d just port into our plot and it’s all there and no more instancing. And we wouldn’t have to deal with the faction locked zones and buildings.
If the houses are each their own separate instance…
Then why force every house to be in a neighborhood, which is also its own instance?
Just let some players build off on their own if they want to, without any neighbors or neighborhood crap.
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I do agree with the disconnect between outside and inside but inside being instanced means you can build whatever you want and big. I imagine inside will be great for group/guild meetups especially. It’s private and away from prying neighbors lol. There was also a cooking table in the ptr so I could level my cooking. I hope there will be more stuff like that so I can get things done at home when I want to.
Personally I will be putting more effort into outside and keeping inside small and practical. Outside is beautiful and relaxing imo.
I’m anxious to get into the beta so that I can see it for myself and formulate a personalized opinion. The speculation of others seems to be creating a fair amount of drama without anyone having first person accounts for themselves.