Pit of Saron TW Dungeon is crazy hard

No, it wasn’t hard in Wrath. Used to farm it for the hilt. Was the easiest of the new ones at the time.

Unrelated, You from Pittsburgh area by chance? Yinz is pittsburghese.

False.

Bear Swipe is capped, among other tank abilities.

Some are uncapped, but many still are, and it blows.

The problem is the lack of consistency: if the other TW dungeons are no problem at all but this one is nailing people to the wall, they need to make it consistent, either by nerfing PoS or buffing the other ones.

As it stands, an LFD group queuing into PoS is probably better off just taking the deserter debuff and hoping for a different dungeon next queue. I can’t heal stupid and I’m only going to hate myself for trying.

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Certain mobs do seem a bit overtuned. The trick is that the dungeon actually requires a cohesive group to work together and not just run through going “hurr hurr” to the mobs. Especially in the cave. That’s a surefire formula for disaster.

Yeah, those dungeons required the group to work as a cohesive unit and use pretty much all their abilities at some point in the dungeons or get trucked into non existence.

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I remember the original Halls of Reflection back in Wrath when it came out. So many groups would wipe and the good ones would usually line of sight, cc, and burn down mobs in the correct order of healer, ranged, melee usually. It could take awhile but was fun for me most of the time.

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I did play WOTLK, and i was sheet, but it was a breeze. Azjol Nerub, Utgarde Pinnacle or Keep, Pit, old kingdom, i did them without much work at all, playing as either tank pally or healer priest. Now TW dungeons have little to no mechanic (like Loken is just standing close to it, that’s it) and they die super fast, but trash mobs seem much more annoying now.

In Old Kingdom, i had never wiped to the Spider queen thingy, since we just hit boss and didn’t mind the ads. Now you don’t kill the ads and die.

Born and raised N’at.

Anyone arguing that it’s not over-tuned is a snob. It was 100% not this hard back in WoTLK; the strat to bring mobs to the platform in the gauntlet was rough, but never THIS rough.

I 1-shot it while healing, but the damage was much, much higher. The problem I feel, is that they tune you to have worse gear than you’d have in WoTLK. What saved us, was our AoE CCs such as Cap totem and a DK’s pull aoe stun, and pally tank helped as well…

Garfrost or whatever he’s called is very hard if people don’t clear stacks, which is a bit too common, but that’s a player issue even if the damage is higher than in the actual expansion.

I mean, we have more utility as well, so it kiiiinda balances out, but I still empathize with OP’s question.

I asked the same thing.

Oh, and Doom Winds for Enhancement didn’t work in any of my DPS runs…so unsure if it’s just me, or what…

Hitting like a wet noodle is nostalgic as a shaman, but not in the good way. xD

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Mythic what, +2?
Pit of Saron requires a bit more than face rolling, but by no means is it difficult. I was pugging it with a group of 170s.

your item level doesn’t matter, just so you know. Everyone is scaled down.

i guess i got lucky and didnt get that one in my 5 runs.

dont remember any particular annoyance

I think most of us take issue with the OP saying it is harder than M+.
That is 100% false.
You deal with 1 mechanic at a time at most with TW dungeons.
Just doing four M0 for the weekly a couple weeks back had way more deaths per dungeon than PoS counting the full wipe from a failed skip.

Some things are doing a bit too much damage, but nothing that makes it take 3+ hours or seem impossible, especially for a M+ team.

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As a healer, it was as hard as a +4 to heal. DPS take long enough to kill bosses that it’s borderline-tyrannical +2, but that is also boss-dependent…

You’re free to disagree with the opinion, but things doing more damage 100% factors into difficulty. I take it you’re primarily a DPS? If so, that may explain the difference in perspective.

Those giants at the end of Halls of Lightning threw a spear that ticked for about 30-40% HP ontop of other attacks. Yes, you can CC the small guys, but I stand by what I said about them tuning us to be lower ilvl than what we were in WoTLK.

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I healed for my TW runs.
I always solo queue heals with this character.

Some enemies hit harder, but most of it was people failing simple mechanics if they did die.
TW tuning puts us at entry level for doing heroics, so the tuning is a bit tougher than being raid geared and stomping the dungeons.

A combination of the two. Things you can’t avoid dealing high damage instead of moderate damage (had to edit this, as I got 2 thoughts mixed up.)

No need for hyperbole. Honest question…do you really think I meant stomping them in raid gear? Or are you being difficult?

I went from leveling to heroic Shadowlands dungeons, and it was nowhere near TW difficulty.

So the question is this: were WoTLK heroics as hard after leveling as TW is? It’s a mixed bag for me if I really dig deep into what I recall.

TW has much harder trash,
WoTLK had harder bosses.

All that said, I still think TW is over-tuned…especially for what you get from it.

I … really… oh dear…

Look, its easy there are mechanics that you have to deal with appropriately. yes, the trash has mechanics.

The Gauntlet is not meant to be run bottom to top. you Certainly better not be fighting as you go.
Your tank should run it to mid and wait there. use AoE Cds. the DPS should NOT do dps until you reach mid. kill everything then run the second half out of the tunnel. the Tank should be the only one doing dps until you are out of the tunnel. tank should los to pull and group all the adds around the corner. they may need to use a CD if the healer isn’t following behind.

the trash before the gauntlet set down an Freeze Circle that needs to be interrupted or avoided. touch that and you are instantly dead.

like, its not hard. sure, anyone can mess it up but that’s a player issue not the Dungeon’s issue.

what other problems? the first boss? you have to drop the stacks behind the rock he throws when he shifts phases. range should drop stacks as needed to reduce the strain on the healer.

mm don’t stand in stuff, the last boss should be kited through the ice (don’t stand in the ice) to slow them down. when they are empowered (they grow bigger, quite telegraphed)

if the kiting fails, tank needs to used a CD or risk getting 1shot.

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Where are you struggling? My DH has next to no TW gear and I grinded 50-60 purely on TW. I frequently cleared of Pit of Saron with ease, and the only ‘hard’ part are the 2 pulls directly after the second boss. You can skip them if the group mounts up immediately and runs past them, but otherwise they’re not hard one pack at a time.

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Most people remember WotLK as being the easiest thing that ever was.
It was incredibly easy to be in raid level gear during WotLK and the initial dungeons release never got scaled up as the expansion went on.
With badges coming from heroics, it was normal for raid geared players to rush through them for their daily badges.

I was strictly referring to WotLK.
It’s much harder to talk about power levels in SL due to all the scaling that occurs.

The rewards definitely made the whole thing feel like a chore, and the tuning on some enemies is off a bit.
The melee enemies in those skele packs for PoS come to mind, they are also in the gauntlet right after. Those spear guys in HoL are dangerous, unless you have someone who can and is curing poison after the spear throw. It always did a ton of damage, but all healers used to be able to cleanse it during WotLK. Now only Druids and Paladins can I think?

I mean I do remember running it at all gear levels almost; my example is in regard to prior gearing.

That’s something I was going to mention as well.

And yeah…the skellies need some AoE CC. Tank drops super fast otherwise.