I wanted to float an idea out and see if people are interested.
I have a character that I’ve played since Vanilla, but two transfers ago (Scarlet Crusade —> WRA ----> Moon Guard) and through time and circumstance most of the people I’ve played with have moved on, or I’ve lost contact. This means I have a character with a lot of baggage, but little or no connections.
Though my own fault, it feels incongruous to have a character who has been there for most of the major battles, but has no roots in the community. Not a complaint-- bear with me.
I feel like there are others in the same boat. People who have characters, new or old, that should be more connected than they are. Or people who just have a real need to have built-in friends, family, comrades-in-arms.
So this is what I’m proposing: a guild in which the characters have known each other already for some time.
The details can be flexible, worked out ahead of time. Founding members, probably a small group, could decide when they met and have sort of in-character flashback scenes where those participating could, say, meet during the war in Northrend.
It would take some delicate roleplaying to make it work in the present while characters retroactively make connections, but I think it can be done. When did your character most feel in their element? When were they most “them”? Let’s go back to that moment, together, and give our characters roots.
If you’re feeling disconnected, I’m hoping this is a solution. If no one has interest in a guild, but wants to do this anyway just to make friends outside of a guild, that is cool, too! Not everything has to be cloistered away inside of a guild.
Please whisper me in-game, respond here, or send me an in-game letter if you want to talk about this.
Thank you. (I’m really bad at this kind of thing… hopefully this made sense. If you like the idea and have decent people skills, I need you. Lol.)