BIS dps paladins = 16,000 DPS
BIS dps rogues and hunters 10,000
A massive 60% difference.
h ttps://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSWYkkIsvWV4N09okuB2vTi2yEAYJD-QbOUli9kQgK1xzcLbA6EaLHwxDVfvwwPHUpYdSgLQ6wrSEAL/pubhtml?pli=1#
BIS dps paladins = 16,000 DPS
BIS dps rogues and hunters 10,000
A massive 60% difference.
h ttps://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vSWYkkIsvWV4N09okuB2vTi2yEAYJD-QbOUli9kQgK1xzcLbA6EaLHwxDVfvwwPHUpYdSgLQ6wrSEAL/pubhtml?pli=1#
Set bonuses are skewed in favor as well. Look at Warlock set bonuses for instance. They have a whopping 30% spell haste for no reason and 30% damage increase for no reason, while mages get quality of life improvement on Living bomb that explodes when the target dies AS A SET BONUS. Please take a look at some of the underperforming set bonuses, and BUFF them. This is absolutely unfair. A cool idea for 6 piece would be Burning Alive: After obtaining 4 stacks of Balefire Bolt the player is consumed by the fire dealing 10% of max hp every 3 seconds, gaining 30% spell haste and spell power over the duration. This would allow us to monitor if we’re taking too much damage by not getting 4 stacks by using Pyroblast to remove a stack.
Interesting idea, but say you kill the boss, and are at four stacks… You just die for 30 seconds >< Don’t need the drawback (mages always get drawbacks–just give us power!)
I would suggest something similar, except at four stacks of balefire give crit chance. So it synergizes with the pyroblasts lowering stacks, and is easier to maintain the rotation.
They probably should take some of the edge off Paladin. They could knock off 5% and they would still be the best at every fight length…but alliance can fight that fight.
Over here on the Horde side Warrior’s are about to unleash months worth of pent-up trash talking
Pally is my main in every version of the game. My second best toon is always shaman. I have 2 of each on this realm. No need to nerf anything for any reason ever.
I don’t particularly understand the logic in nerfing Killshot by 20% while buffing most of melee hunters kit. Ranged Hunter was in a pretty good spot but certainly not needing to be nerfed.
I guess they didn’t want the Killshot build to continue being the only good build considering you are required to use 2 and 4 set 2.5? I would have liked to see the Lock & Load build tuned up a bit as compensation. It was already behind Killshot on single target.
I just wish i could play horde pally. I dont even care if theyre nerfed, never have.
They literally JUST nerfed Paladins down to 10k, shut it
Perfect, where hybrids should be. Bottom of the dps totempole.
I think they trying to stop the instant delete in pvp while not hurting your overall dps
Well, they pretty much killed the t2.5 build. I don’t know how they are incapable of balancing PvP and PvE separately. A % nerf against player characters would have sufficed.
They already ruined frost trap launcher which was an amazing addition to ranged hunter because of PvPers, which are by the numbers the lowest represented group in SoD.
Actual smooth-brain thread.
I mean why even have Paladins at all, or Alliance? Infact, they should just do away with PvP altogether so OP doesn’t have to die to paladins over and over and over and then show up on the forums just to whine and cry about it.