Since I can’t post on the Alpha thread, Posting here.
Has a nice new phase 5 feedback for blood: Infliction of Sorrow + Unending Misery vs. Consumption
That being said, Consumption is in direct conflict with this dynamic, since it is “consuming” a % of overall Blood Plague duration to immediately cash it in for a 100% damage conversion instead of getting a repeating 20% return on an ever-increasing duration in pure single target encounters. As such, it might situationally be worthwhile to ignore Consumption usage to maintain a snowballing Blood Plague duration on a prolonged fight against a single target with the current design.
Wouldn’t this allow on long bosses fights a way for blood to make a stacking on demand execute? Or do you think it would be over the top to have a tank be able to “Save up a large damaging blow”?