This is my petition and proposal to change the cost of Fused Vitality for epic profession gear. Please comment and like this post to make sure Blizzard notices how ridiculous the current system is.
I know there have been a lot of posts about this, but I want to start one with the math for the current system, and give a proposal to Blizzard for a fix to how much the community hates this current system. If you agree, please comment your input and feedback, and please like my comment/post so Blizzard notices.
Lets pull up the math on how long it will take to get ONE character fully equipped with epic profession gear.
Here is the math for the current system, and please note that this is without missing a week or getting less than 900 Unalloyed Abundance per run.
3 tools for main two professions = 6
2 tools for cooking
1 tool for fishing
= 9 tools in total
20 Fused Vitality per item x 9 items = 180 Fused Vitality
800 Unalloyed Abundance per Fused Vitality x 180 Fused Vitality = 144,000 Fused Vitality
144,000 / the max per run of 900 = 160 runs = 160 Shards
160 Shards / 8 Shards maximum per week = 20 weeks
160 runs x 3 minutes per run = 480 minutes / 60 minutes = 8 hours
Now lets double this, and then triple this, and so on for those who have multiple alts. With how much the community is outraged by this and voicing how gruesome and annoying the grind is for Fused Vitality, and now with the actual time it will take for just ONE character to get epic profession gear it looks even more disgusting and worse.
I honestly do enjoy the Abundance event, especially while in a raid. It’s so fast paced and satisfying how quickly it goes; I love it. It’s a lot of fun to me. It also gives us something to do when we are bored and achievements to chase. It should NOT be time gating our epic profession equipment for 20 weeks per character though. That is obscene and awful.
I vote that Blizzard makes the crafting require only 5 Fused Vitality and reduce the cost to 400 Unalloyed Abundance. Below is the new math for this proposal:
5 Fused Vitality per item x 9 items = 45 Fused Vitality
400 Unalloyed Abundance per Fused Vitality x 45 Fused Vitality = 18,000 Fused Vitality
18,000 / the max per run of 900 = 20 runs = 20 shards
20 Shards / 8 Shards maximum per week = 2.5 weeks
20 runs x 3 minutes per run = 60 minutes / 60 minutes = 1 hour
If you agree with this proposed change to the Fused Vitality requirements, please comment your input and feedback, and please like my comment so Blizzard actually notices it.
Lets make sure Blizzard knows how much the community is against the current design and how awful it is to spend 20 weeks (without missing a week or getting less than 900 Unalloyed Abundance per run) to fully gear ONE character with epic profession equipment.