I’m beginning to think these need a rethink.
They most certainly don’t need cut scenes and voice acting ( BRD ), They’re already too slow, too long, and painful enough.
And to a certain extant they suffer from the same problem as the Make Lo Go quests ( can you help Lo get to the X without crossing his path ) You solve them once, have your teams set and then it’s just a painfully boring and predictable process. The game is over, the puzzle is solved. But unlike make lo go, these aren’t a minute long, they’re closer to 30.
One of the big problems is the binary Iron Man nature of the challenge. It’s would be too infuriating to put a lot of random challenges 20 minutes into a pass fail experience that could force you to start over.
Another problem is pet battles need a skip animation option. Civilization, Hero’s of might and magic, almost all other turn based combat games, they don’t make you watch the animations forever. They get old well before the 10 thousandth time you’ve seen them.
I’m really not sure what the answer is here but these are definitely in the “Only there for the loot” category of content like Warfronts.