This kind of touches on my other big concern. How much utility gets taken away from preservation & devastation down the line to make the 3rd spec feel more unique? As prevoker I feel like I have a button for everything and it’s honestly what gives it the hero class feel for me.
It seems like anyone saying that this won’t work is simply not looking at any of the data on the damage contribution, utility and shielding, and general cooldown amplification they offer.
The damage profile of the spec and the buffs that it will offer will not play as similarly to a traditional support and more a pure dps that is just accessing its damage via the other dps in the content.
And for the love of everything, please stop the ‘this should have been a tank spec’ tears.
Be glad blizz is trying something new and stop being afraid of change. It’s not as conceptually complicated of an addition as anyone is making it out to be.
Honestly I don’t see that as the argument. Quite the opposite, many (what I’ll choose to call) concerned people is that it will most certainly work. Just why another dps when Devastation already exists. Many other classes offer damage contribution, utility, shielding, if they design specs with only that will that mean other specs lose those things to better strongly define ‘support’?
But this is the crux of the argument, its just another dps. Like, it’ll work fine. It’ll need some adjustment but post that it’ll be fine. But when you already have devastation on the class why add another dps to it? Now its a class with multiple dps specs to balance. And as someone who has mained Warlock, that doesn’t always go well.
Never, Augmentation would have been such a cool tank spec. I mean, most of my argument is ‘woulda been cooler’. Outside of that, I just want discussion on what exact niche Augmentation fills and how filling that niche will affect other specs. If this is truly a ‘new’ design than its implementation will inform future spec design. Seems like that discussion desire gets translated as ‘omg Aug trash’ for most tho. When in reality, most agree it’s gonna be fine. But just fine.
But they’re not, at least not to a truly experimental degree, like you said its just a dps with the expectation that other dps does its work for them. Everything else they do (utility/shields/damage contribution) is the same type of stuff other specs already do. So not terribly unique in that regard.
In summary, I’m 100% sure Augmentation will be fine. Just coulda been cooler.
By making it a basic role already in the game vs an interesting take on a current role that can grow into a completely new role if it works out like it should.
Got it.
We are presented with this new race of elite dragon like creatures trained to be a secret army and they missing one vital role in their ranks?
Still i believe the problem isn’t Evoker not having a tank spec, but Dracthyr as a race not having a tank spec.
Just imagine how many people would, and still wish they could play a frontline tank dragon.
Im pretty sure that if Dracthyrs could have been say, warriors from day one, no one would would be asking for a tank spec for evoker.
If you are introducing a new race, and are planing to lock them to a single class for a long time, then it’s common sense to give it all roles so everyone has the chance to play the race with the role they enjoy most.
I think it would be funny if augmentation had an ability that steals power from your group then after a few seconds it explodes giving a damage buff to everyone.
It would be funny seeing dps go like STOP LOWERING MY DAMAGE RAAHHH
That would be fun lol
You could literally have said the same thing about it being a DPS spec.
DPS spec? basic role.
Interesting take on a current role: Caster tank? There’s lots of room for interesting takes in that design space. For example, if the game is already going to keep tabs and ‘credit’ the Augvoker with the damage their buffs provide, it could do the same with threat, which could then be redirected to the evoker.
Maybe they have a tanking buff that they can put on themself, or maybe they could put it on another DPS to make them tanky/survivable, and the Evoker’s active mitigation goes to whoever has this tanking buff; whether it’s themself or another DPS.
That could very easily become a ‘new role’ as you put it.
It’s more about the reception a support role gets from the playerbase than anything else.
It’s an experiment. If it doesn’t work, they’ll change the spec, maybe into a tank or maybe something else.
If it does work, expect a few more support specs added to other classes.
The design intent is shifting balance/imbalance for an MMO, not perfect balance. WoW has really honed this with seasonal metas vs. the old model of a buff/nerf cycle that was usually timed with expansions, sometimes spread across the pre-patch to the first major patch.
Other games have support and it’s fine. The outcome here will be determined by player sentiment. Balance will be used as an excuse if it fails but it will be lies.