This expansion has seen some loosening with the slots that count towards each other for trading purposes, however with the end of raid bosses having inflated item levels it’s creating awkward scenarios where you don’t want to equip items immediately in case you loot something at the end of the raid so you can trade the initial item to other players.
This reared its ugly head this tier especially with Domination Sockets being such a large power gain.
For example, this type of scenario happened to me a few times this tier. I looted a Leather Chest on Eye of the Jailer, used it (as you rightly should as it’s a huge power gain), and then looted the Sylvanas Chest. Whilst the Sylvanas Chest was an upgrade in some scenarios, I did not want to keep it but the game forced me to. The gain of power from No Dom–> Dom compared to 7 item levels is minor. I really wanted to trade that item as it would have allowed my other raiders to complete their set bonus, but the system as is does not facilitate that.
These scenarios will appear again in the next raid with tier sets having the same diminishing value of power compared to item level gains. The main chunk of power comes from the bonus, not the item level. However, there should be a difficulty based ilvl buffer between those, so it’s not as drastic as Domination Sockets were, where you would have two items of the same difficulty level but with different item levels.
These scenarios make me have a very negative experience with looting an item.
Sometimes you even had to game the system by trading the item to someone else and having them log out with it to prolong the trade timer to circumvent the time between bosses adding pressure.
Would love to see some item level leeway added for trading to facilitate these scenarios and M+ where you have an item from 1/2 key levels down but the stats make it not an upgrade for you, but an upgrade for someone else.
The social experience of an MMO is killed off at these moments where you are not able to be friendly and give your loot to someone else as the game deems it an upgrade (but in reality, it is not, or is very very minor).