To someone with extensive knowledge of the likes, what does the math look like?
How many players will be doing the same quest at the same time during launch day?
At what point does it gridlock and shutdown like an ice storm in Atlanta?
My stab at the math. Someone with more knowledge please critique:
5,000 on a server.
Minus 10% who start during off peak hours.
Assuming peak time last for 12 hours.
Divided by 6 starting zones.
Divided by 6 quests (mutually exclusive of each another) per starting zone.
Equals approximately 10 people doing the same quest at the same time.
5,000 * .90 / 12 / 6 / 6 = 10
May take 90 minutes to complete instead of 30. Not that big of deal.
It would seem to me that if Blizzard intended to have original server pops. Which would be about 2500 people concurrent. They wouldn’t be as concerned with Sharding these areas. I think we are going to get much bigger servers.
The math is really only relevant for the very first little bit while everybody is cramped into the 6 starter zones. After that, things become spread out as people level at different rates.
Which assuming 5000 players on a server means a server that fills up to max population will average 833 people in every starter zone. At the start, that will be primarily in one area but will spread out over time.
Trying to figure out more than that is problematic because you don’t know the rate at which people will spread out. Dividing it by 6 again because of quests has no real evidence to support doing it.
Same with removing 10% for people who start during off peak hours. People are going to flood into the servers the second that Classic opens up, and some will fill up to capacity very quickly.
They have already confirmed it 3 times at blizzcon alone…
You are the one who is starting threads that have already been confirmed not the way YOU want them.
They only allowed around 2500 players online simultaneously on a server in Vanilla, so you can halve your numbers. 5000 would be pretty insane for a Vanilla recreation. All changes would essentially be on the table if they did that.
Really he needs to add another 0 to his #s. As we know about 90% of the current live people won’t make it to 20 before leaving. So unless you want to merge 10 servers into 1 about 2 weeks after launch then you will need to do what they have already confirmed they are going to do…for the 1st week have sharting in the starter zones. The issue has been covered by blizzard multiple times this month and has already been settled.
Letting you know there are already statements from blizzard this month on this topic is not trolling. Refusing to accept the facts that are in actual blizzcon interviews is what is trolling.
They “MAY” use sharding. It is not set in stone. The developers have never stated that they are definitely using it, so get over yourself. Maybe try reading and watching the Blizzcon videos, instead of just making it up as you go.
They haven’t once confirmed sharding. They’ve said a few times now that some form of sharding may be helpful for launch, but they’re looking at other options. If you think they’ve said otherwise please provide proof, otherwise stop repeating misinformation. Here is Lore saying sharding may be helpful at launch. Again I stress may. That means not confirmed. https://us.battle.net/forums/en/wow/topic/20769548630#post-15
You are misinformed, and Bamber is your classic troll. See my post above. You trolls just want to stir up controversy. It’s not set in stone like I stated. They are considering it, and MAY use it. You guys should get together and try to have some reading comprehension.
Saying and doing are 2 completely different things. Classic isn’t even out yet so NOBODY will know until launch day if sharding will be added or not. I don’t care who said what, nothing is guaranteed until we see what happens on launch day.
I hope to God they cut the idea before launch. It wasn’t needed then and it’s not needed now.
Blizzard is looking for a QoL mechanics at launch with sharding being the simplest solution. I think it’s certain that some form of QoL mechanic will be active at launch.
The only hope is they keep their word and only have it in the true starter zones i.g. lvls 1-10 and only for a brief amount of time.
Ok I will give you that…sharding is not necessarily the correct word. Something similar that may or may not have the exact same name will be providing temp QoL for launch starter zones.
So if everyone gets out of valley of trials, gold shire, and all the other start zones in the same time frame then won’t the next zone just be overpopulated? Hmmm really makes you think.