I understand it just fine, I just don’t like the potential some of it has to ruin the game.
Boosting leaves experienced players in dungeons AFK - either abusing good intentions from guildies trying to help until those guys burn out from putting way more work than they should into someone else’s toon, or providing gold to the mages.
Mages use that gold to boost their own alts or price fix the AH to make more gold.
Players new to Classic try the game, but have no experienced players to show them the way, they try to find dungeons to experience the content or do elite quests that can’t be solo’d - get frustrated - move on.
Small guilds can’t fight attrition because they do not attract experienced players and there’s no new blood coming into the game.
Players from those small guilds still trying to do it wind up in competitive guilds that gear for efficiency, get frustrated with the culture, and quit the game.
Logging with world buffs contributes to all kinds of stuff that’s bad for the open world - not from the large guilds who do it efficiently and have a bunch of NEETs playing alts while their mains are logged - but from the guilds who are casual and just enjoy parsing. Ironforge . pro stats become skewed, people seek new homes based on flawed statistics and push imbalance further one way or the other.
Premades stomp casual players in an unfair setting and push them away from enjoying PVP.
tl;dr the community destroys itself - usually around it’s own set of interests.
Post Naxx Classic is going to be a wasteland of mages ambling around fighting over Black Lotus while they boost their warrior alts to try and continue clearing the content. XD