My point is, your main role is a healer so do your job, you need mana to heal your allies.
please stop reply to me and stay on your bad hunter
To their credit, I do like having heals primarily oGCD and damage primarily GCD. The main disconnect I typically see with people on this topic is that no one really expects the other roles to moonlight as other roles except for healer as DPS. (Which isnāt entirely true but Iāll get back to that.)
The answer is different depending on role. With tanks, their defensives are all oGCD and the act of holding aggro doesnāt compete with the act of doing damage. On the contrary, holding aggro and doing high damage have a synergistic relationship. In both WoW and FF14, tanks are encouraged to do as much damage as they possibly can.
With DPS, they typically canāt heal and do damage at the same timeā¦ but healing has diminishing returns while damage does not. Since damage is the win condition, it makes sense that they would naturally choose to spend their GCD on damage rather than on healing. The fact that their role is āDPSā cements this idea. (Plus Iāll point out that in FF14, all two of a DPS jobās healing abilities are oGCD.)
Healers however have a tricky conundrum. Like DPS, their damage and healing compete for the GCD (unlike in FF14 where they mostly donāt). However unlike the DPS, healing is their primary role. To choose to spend a GCD on damage is then choosing to give up the resource your primary function uses to do something that isnāt your primary function. I understand the disconnect.
So I actually like that in FF14, healing and damage typically donāt compete for GCDs. I just wish that healers were allowed to have ANY kind of damage rotation. One DoT and one nuke aināt it fam. You can keep that philosophy of damage on the GCD, healing on the oGCD without committing to a braindead ārotation.ā
What?..
Healers have been chipping in on damage and encouraged to do so in groups since @#$%ing EQ dude.
dps is pretty much free.
Tiger Palm and Blackout kick donāt cost any mana.
You arent wrong here. When I say healer design, its primarly in regards to how effective healing and their most potent contribution of damage is achieved entirely.
I know it was cumbersome, but ARR sch for example at least felt compelling to play since you had fairy micro, cleric stance dancing, dot application and spread, amd meaningful choices with your oGCD aehterflow for things like shadowflare and bane.
I personally feel that modern wow handles healer moment to moment gameplay design better all things considered.
Not to go off on too much of a tangent but a big part of that has a great deal to do with 14 being on console alongside pc. Scripted raid wides and telegraphed critical healing requirments are needed because playing on pad does not easily allow you to dynamically play wack a mole with raid member party frame healing even if only an 8 man party count.
Right, nobody is refuting that. But, youāre also a member of the group thatās trying to get the content done as quickly as possible. So why would you let GCDs go to waste, and leave mana on the table that couldāve been spent to push your group along?
No one worth listening to would ever suggest a healer forego neccessary healing in the pursuit of higher dps.
The entire point is that more experienced healers understand the balance of optimizing windows of time where healing is not necessary and that skill is what separates the average healer from the good one.
Itās not worth arguing with 5 year olds here. Healer. Someone who is healing period. Main job is to heal. If nothing else to do everyone will help to finish the encounter faster. But let the healers heal and let the kids cry about the game and how itās supposed to be played
The only ones that seem to be upset are those healers that are being asked to dps when healing is not needed.
Most of the level headed individuals in this thread arent the confrontational / aggressive ones.
Good for you. Ow you can get a lollipop for your effort. You are a such good boy. Iām proud of you.
In my 10+ years of wow experience Iāve not seen yet a healer that did 0 damage in a run. Thatās why I keep telling kids to stop with they crying. Even if they donāt do anything when nothing is going on they are healers. Meta slaves and basement dwellers expect everyone to be same type of low life zombie
And you are calling others ākidsā?..
So now, healers that try to dps whenever possible are meta slaves, basement dwelling low life zombies?
What kind of discussion are you even trying to have here man?
Honestly we really donāt need to go in the details of why people play optimally in whatever content. Healers filling empty GCDs with damage is better play than not doing that. Period. You donāt need to talk about metaslaves in order to have that discussion.
No what you do with the information is up to each individual player. Personally, I donāt think that you need to play optimally in all content even if playing optimally will give you better results in all forms of content (even low level content.) I donāt want to compel anyoneās playstyle, but is there really any disagreement on the fact that it is de facto better (as in: produces better results) for a healer to do damage during empty GCDs than to not?
Yeah I donāt keep up with healers and such, so I donāt have any clue. Thatās why I say might, I really have no authority to speak on what the 40% change will do for those folks.
Honestly I donāt even have a problem with healers playing more conservatively while theyāre learning an encounter. Confidence is built with repeated runs and accumulated knowledge. Youāre not going to start a season with that.
My bigger issue isnāt with people who start at square 1, itās with people who donāt want to move beyond square 1.
Mandatory disclaimer that my expectations for all players vary by the content weāre doing and I donāt expect players in Heroics to be as improvement-focused as players in a +20.
On a side tangent, the only reason I even have Details is so I can see where I need to improve moment to moment. I know some people find it to be a bit toxic, but I think plenty of people share my sentiment on it.
I mean, thatās the main reason I use it. Even as a raid leader itās useful to use it to see how many casts arenāt being kicked or which abilities are causing the most deaths/doing more damage than they shouldā¦ etc. Normally I prefer to use actual logs for that kind of analysis but while weāre in the middle of a raid night, Details! is quite a bit better than nothing for that purpose. The heavy duty log deep dives wait until the morning after raid night.