Depends on the pack, but a healer can do it pretty easy. Otherwise whoever has the fastest attack speed is fine. Also, depending on where the pack is you can also push her back a little (as to not pull another pack) and then pull the pack forwards away from her. I will admit it is probably annoying for melee, but even as Demo I cry when my dummy felguard charges in and then kills himself with felstorm. At least every tick of it pushes her.
Could be worse, I get like 1-2 M+ done a week and over the course of the entire expansion I have on average a 1/15 chance of getting a piece at the end of the run.
All my stuff from M+ over the expansion has pretty much been either from the guaranteed cache reward, or from the charity of another player who hasn’t required the drop they got lol
Yeah realistically it’s what we should have been doing and what we were doing a bit more of towards the end of the dungeon. We had a Druid as well, so probably literally the best healer to do that with. HoTs up Moonfire emissary, rinse repeat lol.
Force of habit of taking responsibility for something that needs to be dealt with instead of leaving it with someone else to deal with lol
We were doing as you said, bounce them back as you pull the pack back, and then keep occasionally bouncing out of range when they start to get closer.
I was wondering about pets. I imagine BM and UH can just sit a pet on them and do nothing as long as it doesn’t push it back too far.
Killing your poor Felguard sounds unfortunate
Poor guy just trying to help out and gets himself dead 
eh. my spriest is 436ilvl unequipped, 432ivl equipped
getting the gear isn’t hard, getting the right gear worth wearing is
It doesn’t seem to bounce back on every auto from pet but it does from abilities like Soul Strike and such. Idk about BM, but I would assume it would be fine even without sicking your pet on it since you can cobra strike and kill command and stuff.
True, true. More an ability usage knockback more than a damage knockback. Would make sense and explain why Focusing Iris doesn’t knock back.
Pets probably generally have too long cd between abilities to be worth it, so yeah pet on group and then just occasional Cobras to push.
Not really. Vanilla was more about the journey than raw gear score, esports, etc. You could take your time and be perfectly content. Hell, a lot of people never even raided. They just leveled alts, ran regular dungeons, worked on professions, and helped guildies through lower level content. So while you could still have gear envy, there was less of a push to increase your almighty item level and more people were able to find their niche in the game.
Idk. It’s more tolerable than the other two emissaries imho. I don’t like that the only way to make them not cast the teleport is to stun right before 0%. There just shouldn’t be a cast time at all. Especially on the Tides one considering there is one in like every pack in Tol Dagor with the lizards.
Sure. When the majority of the player base was like 10 years old. Classic is gonna be way more progression oriented now
If people have 440 item level, good for them!
Most people I knew were seniors in high school or older when they were playing classic. Many were in their 30s and 40s. People who are drawn to classic are people who want to stop and smell the roses. The go-go-go must-be-world-first crowd is going to die off quick, since everything’s already been done.
That’s funny. That mentality is dead now. Just look at OldSchool RuneScape. Same “smell the roses” playerbase. They literally had to introduce raids everyone became so competitive. Look at all the Twitch streams of classic. It’s a race to the best gear and final bosses
I’m not a huge fan of them all in general tbh. The stun/interrupt immunity one is honestly just annoying, and like you said it doesn’t really matter how quick you kill them as the teleport means another 5-10s of immunity anyway.
None of them are really punishing as such, more just tedious in how they interact.
I would be much more happy with them if the stun/interrupt immunity dropped immediately on being taken out or if the Void-Touched weren’t located literally in the middle of every open area so there is no way of realistically LoSing lol.
Mythic Raiders getting 445. Plain and simple?
Yeah but look at the boots i’m wearing. Now know i have a 440 in my bags that isn’t an upgrade, and i’ve scrapped multiple other pieces at lower levels.
Oh boy, I mean if you pulled a benthic with a socket (not sure if you went for it or were lucky) bad news I guess is all those boots go to waste outside of the best one for M+ lol.
Gearing systems in 8.2 were slightly improved, gearing itself unfortunately became super whack.
Benthic effects need to be part of the stat allocation, or raid gear should be providing similar bonuses.
That’s funny that you think streamers dictate how normal peeps actually play the game. That mentality is far from dead, and is the main drive for Classic. Not zomg-world-first-sponsored-by-Red-Bull.
I believe it. M+ spam is a valid gear strategy.
I agree. I should have been more clear that I was primarily referencing the first half of this x-pac.
There seems to be a small attempt to make Raiding more attractive this Tier. The change to how crafted items unlock is another example. The past 2 Tiers required items from Mythic Plus and now the items are only from the Raid.
Now they need to dump the Azerite system next x-pac and bring back Set Bonus’ on Tier pieces.
I don’t really understand the preference over set bonus on tier pieces. Azerite gear is just a “build your own set bonus”, that gives you a guarantee that you won’t get a horrible bonus.
In Legion I had an alt that the tier bonus was actually worse than wearing all non tier pieces. I guess I like the diversity in the azerite gear “tier bonuses”, compared to being locked into something that may or may not be good for you.