Penalty For Leaving M+

The forums are one thing, thread swap, do your “thing” and switch. To spend time finding a group, getting there, etc just seems like a bunch of wasted time.

Whatever puts the wind in their sails, I guess.

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People make posts like OP because their situation is not the obvious extreme.

We don’t know at what point Blizzard considers leaving a “repeated behavior”. And Blizzard can’t make that clear since they don’t want people to abuse it. So, it is just a vague policy and vague policies are not good for the community.

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Correct, it just gives a person the flexibility to Cherry pick.

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I think some people on the forums are just trolling but there are some I think are actually having some issues and could see doing that.

People are truly weird these days for sure.

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You do it too much so you’re the problem. Blizz doesn’t care if you leave as long as it’s not extremely frequent… I’ve left a lot of keys and never been banned, because it’s not habitual and it’s never for a bad reason. LMK

That’s the problem, you say “I left a lot” but that’s not habitual. What do you think is “a lot”? Where is the line in the sand drawn?

The mental gymnastics is something like:
Competition for the item drop.
Group Comp is not to their taste.
Being a nerd about others.

Tale as old as this game, people leaving groups prior to even a first pull.

If it were me and I was wanting something and there was obvious competition I wasn’t willing to risk, I would leave before even going to the dungeon. Waiting until it starts seems like a silly thing to do. :person_shrugging:

All actions that qualify as “griefing” typically fall under the “I don’t know why someone would do that sounds like a waste of time”

If you’re wanting to grief someone, you’d think they’d do something possibly less time consuming. :person_shrugging:

Oh it’s stupid for sure.

But we have people on the forums claim it happens to them.

We have people posting about fighting a suspension for a Blue to reply that they left an exponentially higher amount of keys vs on average. To the point it could be detected it was a form of griefing. Based on quantity and how soon the leaving happened.

Yes, transparency would be nice, but it is also a double edged sword. People just need to calm down and look at things rationally when wondering if they are leaving too much.

One clue is “are you leaving the same amount you were in season 1? Because you didn’t get banned then”

IMO it should be vague. I don’t like it being spelled out. Blizz should have disgression based on chat logs and how the player left. Also being vague and mysterious = more fear/caution from players.

If it was a linear X=Y for leaving vs punishment people would skirt the line and abuse it still. I want it to be seemingly random and inconsistent so people really weight their options and decide whether its worth it to ruin a whole group’s key.

You have to just be trolling at this point.

As long as you get people saying stuff like “hi guys I’m new to healing” in a mid rank m+ AFTER the dungeon starts, there should only be a penalty for leaving a run if you do it so excessively it’s obviously a griefer.

And yes I did stick it out until it was obvious we weren’t beating the final boss.

I apologize, im trying to find the reddot thread, but failing and have to get back to work.

During Dragonflight a prot warrior made a thread on reddit talking about how they purposly left keys just as they started. He had a whole speal about the game he would announce during the timer countdown and would immediately leave right after.

It stemmed from being constantly declined on an alt, apply to same group on his main (much better geared) amd quit as a sort of revenge tactic. After doing it a few times, he made a game of it and posted several angry replies he recieced in the reddit thread.

Ill try to find it after work.

Those are the people they targeted with the ban, not people leaving a few keys a week.

Please define “real leaver” of the sort that you think won’t be deterred.

Also, what other kinds of “leavers” are there besides the “real” kind?

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It means more than two.

for that matter, you roll the dice even when you don’t pug. nobody is immune from making dumb mistakes and bricking keys. i’ve definitely ruined some of my friends’ keys and friends have certainly bricked some of mine. for some reason we often have higher expectations of random groups!

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As an expert on writing rules, being explicit is far more successful than being ambiguous. When you’re ambiguous, you’re going to make people walk on eggshells, thinking they’ll get in trouble for tiny things. Like those games where they ban people for abandoning matches and people who lost internet connection end up getting banned.

The other bad part about being ambiguous is that if a real person gets to decide their fate, they can cherry pick. It’s similar to the forums. Ever notice a person who regularly violates the rules but never seems to get banned while someone else says something very minor and gets a vacation? A poor poster, walking on eggshells, unsure if he should say he disagrees out of fear of being banned. That’s the result of ambiguous rules and cherry picking.

That’s the thing… does it? Has anyone confirmed it? Another poster above says they leave a lot of dungeons and hasn’t been banned.

Not always true. Being explicit opens the door for intentional abuse just outside the line especially with something like leaving M+ runs. It would have to be % or ratio based otherwise it would harm players who run more keys then those who only run a few. Setting a clear boundary means players can grief and troll up to that line and be untouchable. The ambiguity is what’s keeping people on their toes.

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