The problem is, there is no off/on switch for pay to win, any more.
The original definition, which I prefer, is that an in-game advantage can be purchased by an external currency, which cannot be earned in the game, itself. This is often referred to by the acronym P2W.
Online sentiment has been morphing the definition over the years, to fit into a more literal word-for-word definition, where if someone believed they have won something, by paying for it, it is pay to win.
Games are not automatically on one side or the other, but somewhere in the middle, as any game with currency can be deemed pay to win, if players can earn enough money to spend, allowing other players to do the work. The problem is, advocating for the literal definition means that even spending gold in WoW makes it pay to win, and therefore means it has always been this way, even from the first day you walk up to the AH and buy a green that someone else found. I donât agree, and while I think the argument has become more nuanced, it doesnât make the game any more P2W than calling One Epic Knight an epic RPG.
In the end, WoW has some elements of pay to win, but is not as blatant as nearly every mobile game out there, where there are items only available from the cash shop, or via some second currency that is only available by spending real money.
I was brought up with strong ethics and when people behave unethically, especially in a situation where it is superfluous, I find it sad and disappointing.
Donât be silly. I donât have any of those things.
Yea no, itâs pretty easy to see that isnât the case. Itâs just that people are either too lazy or too bad at the game to do it themselves and need other better players to play the game for them
It is paying for a âwinâ instead of earning it.
Itâs like paying for a RL trophy instead of earning it.
It is like companies that pay a magazine X number of dollars in advertising for the magazine to name them top whatever product of the year.
Itâs like me paying my grandson RL money to give me Boardwalk in Monopoly.
But if you donât understand why any of these things are unethical, you are not going to understand why paying gold to achieve things in WoW that are suppose to be earned, not bought, within the framing of the game is unethical.
Uhhh, hate to break it to you, but there have been people performing âlegalâ RMT by buying WoW tokens, changing it into bnet balance, buying game keys and selling them on key reselling sites like G2A.
As someone who has whaled for SWGoH in the past and several other games the pay to win model used in this and the other games Iâve whaled for have the exact same pay to win model as WoW. You pay money to buy currency to skip the monotonous grinds.
Choices⌠I can pay to win OR keep being declined or kicked by YOU because you only care about yourself and forgot what it was like to be on the bottom rung of the ladder.
Unfortunately, the only way to stop this issue would be to either A) Remove Token RMT altogether, or B) The player-base creates etiquete on its own regarding this.
Option A wonât happen, tokens exist to generate more money for Blizzard. Option B can happen, but it would be a dedicated effort from many players for it to be impactful. Honestly, most players I know who have sense enough to oppose P2W gameplay have already left for different games. Itâs a deep-seated issue at this point, and honestly for a lot of people (including myself) itâs just not worth the stress and devotion when thereâs several other games that donât suffer the same issue. We arenât the ones developing the games, after all.
If Tokens were required to be bought with a resource that wasnât as universally useful as gold, it could stem the issue a bit, but that resource would have to have some use for people to want to flip tokens in the first place. Ultimately, I donât see a way you can decouple Tokens from Personal Power without players losing interest.