I agree that doing content should be challenging; however, I think reaching the content should be challenging, too. I’m an advocate for flight being available at the beginning of an expansion, and I believe Blizzard should build the zones and narratives around our ability to fly. That’s where the challenges to reaching the content ought to come into play.
As far as slaying enemies on the way to a quest, this is a live world. There should be other things out there to cause you difficulties because that creates a sense of danger in the world. But the “trash mobs” do give us things (i.e., XP, item drops, etc.), so they’re not entirely meaningless. It’s just that some players don’t want to spend time fighting non-quest-related NPCs.
I would argue trash mobs are worse than meaningless, they’re actively disruptive to immersion. If I’m supposed to take seriously the epic battle between my allies and our mutual foe, but the only thing my allies care about is my ability to bring them seaweed and not the 50 naga I killed farming that seaweed, that actively impedes my ability to immerse myself in the story.
You’re forgetting that sometimes one ally cares about the seaweed while another ally cares about the 50 naga you’ve killed. Quests do work simultaneously in the game, you know.
So what? This game and their jobs live or die on what they decide to do, therefore, they are better off deciding to give players what players want.
Legion cost them revenue from me since then and now, and I’m sure from plenty of other players too. That this expansion is far better for solo players says something.
Couldn’t agree more and also I am like you in that way of enjoying WQs, the narrative and also coming across random good sorts along the way that is rewarding all the same while working towards achieving that goal for flying,
Its only some people that puts themselves in being burnt out as they rush into content and thus crave for more or put themselves in limbo
How about we remove all the wqs and “artifact” leveling. There we go, no flying needed because just hitting max level and doing dungeons/raids is enough.
Players didn’t agree to anything. Devs claimed they wanted their content done. Pathfinder part 1 does that but yet there’s an absurdly long time gate. That’s not a compromise that’s a punishment.
I don’t recall players accepting anything. Calling this a compromise is ridiculous at best.
Especially when Blizzard strung people along for as long as they possibly could with the “Will we let you fly? Will we not let you fly? Keep paying and find out later”
No we were punished because we didn’t allow the devs to remove flying completely. Pathfinder with all its requirements then unlocking flying would have been the compromise. The time gate tacked on for absolutely no reason is the punishment.
Do you understand what it means to compromise something? It’s why I gave a definition in my original post. You don’t need any kind of agreement to compromise someone. It’s a negative statement against pathfinder, not a players joining hands with developers comment.
For what the devs claimed they wanted (for players to experience the content on the ground), pathfinder accomplishes that goal. Why is there a time gate? It feels like a spiteful power play to screw over everybody that enjoys flying.
I stand by it being a punishment and not a compromise.
I’m not saying it was a compromise (noun), I’m saying we were compromised (verb). They’re not at all the same thing, in fact I was agreeing with your initial statement.
noun an agreement or a settlement of a dispute that is reached by each side making concessions.
which did not happen since only players made concessions. They took it away and would only give it back if we jumped through hoops.
verb accept standards that are lower than is desirable.
which we were compelled to do.