Dishonesty is posting on a retail char and talking about specific classic servers. You have an opinion, great, but it’s not worth much imo, especially considering you’re not aware free transfers is a great opportunity for many ppl and also because, you know, literally thousands of ppl used that service.
Free transfers were initiated by Blizz. It is their mistake to fix.
Blizzard needs to add something at the server screen that shows population balance and possibly lock down a faction if its overpopulated. This will make choosing a bit easier and stop those from making the problem worse because they want the advantage.
As of now pvp servers are broken and there is no fix for them unless players make a change. If the past shows anything the pvp servers will be horde dominated with a server or 2 thats even/ally dominated.
This is how you define balance. Is their any content I can do as a Horde that I can’t do as Alliance? Answer is no. I truly believe that imbalance on Herod is a myth.
Compare that to retail. I was on Tichondrius as Horde with warmode on. I walk in cavern of time and I see a cluster of Horde surrounding Chromie. Any Alliance attempting to get close is dead on sight… Been like that for hours… Nothing the Alliance could do but turn warmode off.
A balanced realm would be a 50:50 split, or at least close. It has nothing to do with what content you’re capable of completing.
It’s not a myth. Herod is imbalanced to the point that it’s a serious problem, and it’s bad for both factions.
I’d put Herod somewhere between Bleeding Hollow circa WoD and Tich. I.e., It’s not quite as bad as Tich, but it’s getting close.
I’ve been keeping up with census polls, discord populations, and paying close attention to what’s going in-game since launch, so I’ll field some guesses based off that. I’m going to guess Herod was around 60% Horde at launch. After all the re-rolls and transfers, I feel like we’re at 70-75% Horde now.
The point is everyone thinks the same way you do and nobody is going to leave a horde dominant server to go somewhere else.
If there was a high population server with decent balance you would transfer? But what happens if only horde are allowed to go to the already balanced server? Would you only allow horde transfers to an alliance heavy server? As you’ve pointed out no one would want to do that. Maybe merging servers and bringing back layering is the right answer for you?
Honest question, has blizzard ever done anything to address server imbalances? Besides warmode which didn’t actually address imbalance it just mitigated the impacts.
Summarily, anything that would logically help with faction balance would probably be allowed. I’m not concerned with hashing out low-level specifics, just trying to call attention to the larger issue.
Queues or incentives would be needed to get people to move.
Saying Herod is imbalanced doesn’t in anyway help the server… All it does is scare people away.
The truth is as an Alliance there’s absolutely nothing you cannot do as a result of too many horde around. Alliance has full freedom to do anything they want from BRD, DM, MC, Ony and anything below lvl 48. We can even raid capital cities if we want to. Communicating that will do much more to address this imbalance you speak of. And nothing I just spoke about is a lie or even an exaggeration. Once BGs come out we get instant ques as well.
Ill let you in on a secret that will blow your mind.
World PvP happens on NORMAL (PvE) servers, and its far more balanced than you might think.
As to your opening “post”, Blizzard have never done a thing to balance and/or manage faction ratio’s nor should they. The moment they do, they lessen player choices, which will result in people quitting.
Player caused issues can’t be fixed by anyone except the players themselves.
Im surprised they havent gone the EQ route, you still have an alignment, but you can party with an ogre as a high elf, even if walking through each others cities will get you killed by NPCs.
It really makes no sense when you notice that almost all of the factions besides horde and alliance have members from both factions, and its canon that the alliance and horde continue to team up to stop the god monsters who want to kill the world.
I understand the people who think players being able to do what the characters in the story do would be terrible, but the faction imbalance is currently a problem in classic, and has been a problem on live for multiple expansions.
They’ve tried nothing, and they’re all out of ideas.
Blizzard is NOT going to tell players what they can and cannot play on a realm. If you want to play Horde on Herod, Blizzard are not going to prevent you from doing so.
I have a 60 horde on a estimated 80/20 H/A server, along with 10 IRL friends who would all gladly faction change on our server or transfer to an alliance dominated server. If I was prompted during character creation about the imbalance I would have rolled alliance in a heart beat, or picked a new realm. I do not think placing the responsibility on the players to fix an issue that was primarily caused by free realm transfers is a realistic solution. World peace sounds great too on paper, but we all know that’s never going to happen.
However - I will say that after playing through this again, I now realize that this is exactly what happened when I played vanilla back in the day… leveled horde, realized the faction imbalance was not fun as the dominant faction, rerolled alliance, played through WOTLK and ganked every horde along the way. So to that point, I am a derp for repeating the same mistake.
On my server Firetree I recall a point in time where they offered free Horde to Alliance faction changes. So they did try to balance things…probably didn’t work though.
Faction imbalance is a player created issue. Any decent solution to this issue would piss off more people than letting the people figure it out themselves.
They do that in BGs in Retail. It’s called mercenary mode and you can do it if your faction is overrepresented, it allows you to queue as the other faction.
I’d prefer even that fiction be removed. Just allow players to group together, no matter the race.