Alrighty cracks fingers I have postponed this too long, and I cannot permit it to go further without.
My initial thoughts about 10.0.7 will be cut up into a few pieces.
Deployment:
Smooth deployment of 10.0.7, no hick-ups there for me, other than the common node who decides it wan’ts to be a bird, or the sharp rocks that will cut through your armor and disconnect your soul. ONE thing to take notice to, and it is from experience of my own partner, and newer players, content restrictions and the lack of information. There is no direct information about the needed renown completion for the next patch chapter, while I understand the need to follow the storyline, many think that the next patch just means that another chapter has been unlocked and that they can skip some pages - this is where there needs to be an information window to inform new, or people behind in the grind, that this content holds these requirements for you to advance - preferrably that there are only minimal demands, and not having to go full dive renown for newly released content.
The Vault:
A great and simple design for the ones who does not have time to delve too much into things but I miss more, there needs to be more. I love exploring the vaults, heck, I don’t mind grinding the keys but there needs to be some extention, some challenge/alerts, I would love if it could be functional even after you are done emptying/plnundering (whatever our hobbies call looting). There are a few notes, and that is the vault specific quests, they need to be able to be handed in outside the vault, and not wait for it to circle around to the previous version for you to hand in (In this case for me, the Primordial Core quest, which couldn’t be completed in the same vault as picked up, and now I cannot hand it in). And currently, the Brewfest staff, who will disappear into the rotation too.
The introduction quests were fine but, there needs a heads-up about the very first quest, which asks you to go in for the first time to open ‘A’ vault, after you do that, people tend to go on, but there needs to be more indication that you need to go out and report your findings, as the follow up quest is to open another 3, rewarding additional keys.
The Forbidden Reach:
Brilliant design in my book, got VERY close to that of Timeless Isle, but still having Dragon Riding available. I truly love the layout of the zone, and the placement. There is a good terrain for quick flight, but there are some down sides. I would like if there were a more clear indication of rare locations, as we have to delve into creches and cave. Able to make it more visible about the altitude of the mob in general?
As well, if possible, can we have a way to unlock through a questline, or something, a spotter/scout NPC who will call out “incoming” threats (like, 2-4 minutes before they spawn).
Environment interaction, this is something I’m going to carry on from the Storms in Thaldraszus, as well as into the creches of the Forbidden Reach. I love the use and function of items to make our lives easier in a zone, and fitting for said zone content. The Storms had us use fires to stay warm (would 100% love such for other cold zones), and at the Reach, we need antidotes for a creche to be able to servive, or traverse hostiles as we go deeper down.
Catch-up gear:
As an Altoholic, seeing these new gear tokens added was just, a blessing. Heck, the upgradig of them was pampering but I’ll not deny a second slice of cake if offered!
Heritage - Orcs:
I, am ashamed to admit, that I hold no green skins at high enough level to explore it yet, I am on my way there BUT that being said, I have heard so much praise of including clans, and heroes in making the storyline for it. I am not truly keen on their armor, but that is a personal opinion. Only gripe I have heard is that they didn’t get a title like the humans did. Hehe.
Hertigage - Humans:
This was a wonderful little questline to follow through, and so much better as it took you through a few stages of the past, and indirectly, updated us on the current situation of a certain organizations, as well as how it has passed lately. It was good to see some new names, and an old name returning.
The title, Lionsguard, was truly a surprise to us all, and was really a welcoming addition of fleshing out the layers within the Human ranks.
The armor sets were just well made, giving transmogging within the human kingdoms so many more options in making their own, or appearing as part of the kingdom. The additional use of chest+pants or robe function, was a good addition, giving people an option.
Old Hatreds (Baine’s Questline):
Should’ve guessed that Tauren would be brought in when we arrived to a zone full of Centaurs, so seeing a final addition of the nomadic behavior of Tauren, and the ‘cost’ of it demanding the Chieftan to come handle the situation was a very good addition of storyline (And yes, the totems too!). And with the added information of future content about the Tauren, Centaur, and this zone, I am happy you are pledging time to develop zones during content, and do hope to see much of such.
In-game cinematics:
Now, these made me fall in love, truly, the talk between Ebonhorn and Emberthal was so well made, and the voice acting was on point. Really well done in the part of rigging and animating the models - which makes me think of so many wishes of more emotes for our playable models.
Unsure if I have more to add, if so, I’ll add more! This reply is 100% from a World Content player, not PvPer, or Raider.