@ Paladins

If you want to level up fast find a leveling buddy and go holy.

if you want to level by yourself slowly go Holy until Consecration and then go ret.

Fired up BFA to see if it works; and it works just fine.

Not really. Hunters would have to slow down their play style when grouping with a paladin.

Warlock would be much better. “Free” 40 mounts, and generally low mobility otherwise means you don’t outpace each other.

Endless farming with lifetap with any paladin build, multi mob control, and you don’t compete for any loot unless your dumb enough to level as holy (which is terrible for leveling).

Not really, you have bonus dps from BoM on pet and BoW let’s the hunter use abilities. Plus you have a healer and tank rolled into one. It rolls really smoothly if you work as a team.

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If you are going to pvp as healer, try to get a runeblade from Rivendare as it will be like a free renew on you once you get some +healing going.

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Also depending on the level from what I see the aura could work out really good… Not sure how well pets react to extra armor but sure seems like they would benefit.

They benefit just as much as a player.

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Awesome, I kinda figured that would be so given Classic has that awesome situation where things actually freaking work like you think they ought too based on the tool tips…

UNLIKE BFA WHERE THERE ARE JUST BECAUSE STUPID EXCLUSIONS… that are never listed and everything is a mystery…

Sorry, feeling a little hostile about BFA because it sucks so bad.

It wasn’t so bad while leveling though, until I got to 120 and the gear divide in pvp felt like a fresh 60 in vanilla going against someone Naxx geared.

I laughed pretty hard at the Q&A when they said “fifteen item levels per tier is the minimum we can do”.

Because they’ve already decided that each tier needs to feel like a whole new expansion, so they had to pick absurd inflationary item levels to support that.

do you not play on pvp servers? I would take a hunter in my group leveling up over a warlock any day, hunters literally look at things and they die. Warlock would obviously be a great choice as well though as the warlock is the other cheese class in the game besides huntard.

It’s funny because Vanilla did it with 8-10 per tier. It could have been less if they provided more varied stat requirements, spirit being actually useful for all classes, tank checks, healer checks, mohawk checks, etc. Instead of going the RPG route, Blizzard went with “simple is better” while they made fights more complex interactively instead.

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@Theloras and any who may know.

Does Seal of Righteousness spell damage scale in any way with attack power?

Specifically the seal damage, not the judgement.

Or is this only a component of weapon speed and spell damage?

To the best of my knowledge, zero attack power scaling on SoR seal damage.

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That’s kinda how I thought it was based on the tool tips, but sometimes funky things exist that aren’t well documented.

no scaling with Attack Power but it does have a slight scaling component in its coefficient with weapon damage - which allows it to scale with the one-handed specialization and two-handed specialization talents respectively.

the unknown factor is what its actual scaling with spell damage was during Vanilla as there are FOUR different Vanilla sources each with different coefficients out there:

10% Seal of Righteousness with 1 handed weapon
12.5% Seal of Righteousness with 2 handed weapon
http://paladin-guide.blogspot.com/2005/12/stats.html

Seal of Righteousness on a one-handed weapon. 22 + (2 * (WeaponSpeed 10) - 30) + (WeaponSpeed 0.092SpellDamage) = Damage per Second Effectively, SoR gains 9.2% of spell damage per 1.0 of weapon speed. Seal of Righteousness on a two-handed weapon. 33 + (2.3 * (WeaponSpeed 10) - 34.5) + (WeaponSpeed 0.108SpellDamage) = Damage per Second
SoR gains 10.8% of spell damage per 1.0 of weapon speed.
Example: A 2.2 speed weapon gains about 18.4% of spell damage per hit. This effectively makes spell damage add consistent DPS, no matter weapon speed. http://wowwiki.wikia.com/wiki/Seal_of_Righteousness_%28old%29?oldid=566030

Seal of Righteousness works best with faster weapons, and has a spell damage coefficient of 0.2. Weapon DPS and procs are therefore largely irrelevant. http://blue.cardplace.com/cache/wow-paladin/1126317.htm

and on the Classic Demo - SoR had flat 10% scaling with either 1h or 2h

similarly - we also don’t know whether the Holy tree talent Improved Seal/Judgement of Righteousness scaled with spell damage in Vanilla or whether it only boosted base damage to both SoR and JoR - as again, there are conflicting Vanilla era sources on this:

Re: A Guide to Paladin Tanking | 3/13/2006 2:52:11 PM PST

Improved Seal of Righteousness - Tier Two: 5 Talent Points

Increases the damage done by your Seal of Righteousness by 15%. Our basic holy damage generator and our main proactive ability to hold aggro. While an additional 15% may only add 6-7 damage with a fast weapon at level 60, thats an additional 6-7 of holy damage thats helping you generate threat and keep that mobs attention. Also, the 15% is factored in after +spell damage is calculated, meaning that this bonus can potentially be much greater.

http://web.archive.org/web/20060531113342/http://forums.worldofwarcraft.com:80/thread.aspx?fn=wow-paladin&t=929373&p=1&tmp=1#post929373

Improved Seal of Righteousness: The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.

Vanilla Talent
Improved Seal of Righteousness
Rank 5
Instant
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
Effect #1 Apply Aura [#108]: Add % Modifier (8)
http://classicdb.ch/?spell=20332

TBC Talent
Improved Seal of Righteousness
Rank 5
Instant
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
Effect #1 Apply Aura [#108]: Add % Modifier
Value: 15
https://tbc-twinhead.twinstar.cz/?spell=20332

Based on this assumption, I asked a very knowledgeable Dev friend if he could take a look at this and to tell me if I was missing something - his reply - “I dont see any difference on those two pages, apart from the value of the modifier (8 vs 15 as you said).”

And this is how it looks on the Classic Demo - at least as far as the data mining from Wowhead:

Effect
Apply Aura: Modifies Spell Effectiveness (8)
Value: 14%
https://classic.wowhead.com/spell=20332/improved-seal-of-righteousness

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Ok, so it’s tied to weapon speed very directly.

I’d be interested in knowing exactly what the real factual spell damage coefficient is.

Is the Demo factually accurate?

What is the spell damage coefficient of the judgement counterpart?

Do different ranks use different coefficients?

The last one I can answer, in theory: No.

The only time when different ranks of spells have different coefficients (barring any bugs) is when they’re spells with different cast times. Since SoR doesn’t have that variable, it should have the same coefficient at all ranks.

Ok, that makes sense.

How are the tool tips on regard to accuracy for paladin spells overall?

Keep in mind however that all spells and therefore all Seals/Judgements that are learned before level 20 are subject to the downranking penalty:

The original form of downranking penalty was the Level 20 penalty, applied to all spells level 20 and below based on the level the spell was learned. This applies from the moment the spell is acquired, but it usually does not matter to the lower level characters as [spell power] is rarely available until later in a character’s progression.

Calculation:
sLvl = Level that the spell is acquired at
Level 20 Penalty Multiplier = 1 - ((20 - sLvl) * 0.0375)
https://wow.gamepedia.com/Downranking#Level_20_penalty

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