Paladins OP? #pvp

She left me because i play pally

She mains shaman :frowning:

I’d happily trade a 50% dmg reduction while bubbled for some instant healing

they could make divine light instant cast, already a huge mana cost and 8 sec CD so it wouldn’t be spammable. I’ve seen your vids I’m sure you can manage to survive the average bubble duration. I’m also sure its much less likely ret is 100-0ing people in bubble in AV with the goofy health buff, but I haven’t played much since the change.

They need banned off the forums TBH. They don’t even understand the game, they just sit on the forum all day and troll.

Bubble is nothing
Heals are nothing
Mobility is nothing

The only good thing Ret has is a considerable burst when the stars align. Paladins as they currently exist are no threat to a good player at all.

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If people want us to have wrath bubble with a dmg reduction, then we also need wrath wings that do not cause forbearance and wrath dsac that is raid wide and usable while bubbled, wrath art of war that gives instant cast flash, wrath sheath that gives us spell power AND healing, baseline shield slam and sacred shield, and blessing of freedom removing stuns.

Trust me when I say that dealing with sod paladins is way easier than now that it would be if we really had our wrath kit. Id take that trade in a heartbeat and every horde in existence would be perma locked at a graveyard.

The blanket HP buff in bgs and brd event make rogue almost useless.

They’re still monsters at ganking tho

If you can lock down a priority target while your friends mess up the others, then thats far from useless

We just gotta play to our strengths naawwmmsayin b

They’re only OP when the stars align

seal-twisting in PvP can be incredible burst and reck paladins will still reck bomb someone with higher burst due to SoD changes (still has the same weaknesses of being weak vs. ranged other than ambushing them)

other than those narrow circumstances they aren’t OP, there were times or phases we were, but now for instance it’s difficult to think of a competent and geared opponent who should lose the majority of fights to paladin or has more group utility/use.

When a lock can have everything cleansed by you and still win and then also out-heal a rogue front/backstabbing him and we just get CCd the instant we gap-close on a hunter it’s hard to say objectively paladin is OP in any way. We can run down all the classes & specs if you want.

DS is something that scales with situation and player skill, it’s similar to vanish in the sense that you could absorb nigh infinite dmg under the right circumstances which is rather unique and special, I kinda get the complaints about it, but they need to adjust & mainly buff paladins in pvp, tbh

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I am the Deus Vault guy not him LOL

My thoughts are thus.
Are Paladins OP in Phase 4? Yes. But compared to What and under what conditions are we talking about here?

Paladin’s have 2 Main Weaknesses in PvP currently. One is Mobility… the other is Mana Bar. Even if Blizzard Removes the Mana Bar weakness we still have a serious Mobility weakness to our class.

Example: If you listed the LEAST mobile Classes in PvP they would be…

VS Fleeing Enemy = Spriest #1… Lock #2… Paladin #3 and Ret Paladin #4
VS Kiting Enemy = Paladin #1… Ret Paladin #2… Holy Paladin #3… Lock and Spriest

Locks and Spriest are TERRIFYING Classes… but have some mobility weaknesses
Paladin is a damn Melee Class with even MORE Mobility, kiting, and mana weakness

Where Paladins SEEM… and are… OP is when the enemy tries to kill them. Because suddenly there Mobility Issues go away (enemy often kindly stands still for us to close on them) and Eye for and Eye / Reckoning start doing there thing.

What can make this even worse is if the Paladin is Build THICK and enemy is Built Glass Cannon. Din will Survive and Delete enemy… that is how the class works. Trying to “kill it before it kills you” often ends badly as a strategy vs well built and played Dins in Classic.

Now you might think Avenges Shield, 15s CD, Divine Steed, Repent… all this REALLY helps Paladin Mobility… and it does… but dear god the mana costs to that… the Rune Opportunity Cost… the GCD cost to swap… the loss of Reckoning Charges…

MOST of the targets you CAN catch with Avengers you don’t want to be close to in the first place… Catch a Rogue just so he can gouge stun you or sprint way… same with druids… Get closer to Locks is playing with fire… good ones can Fel-hunter cleanse the slow…

Avengers is great but she is a real head scratching on when and where she is good. Holy Shock Paladin and that’s about it is the correct answer. Ret = OK.

TLDR = Paladin in PvP is a Class where a good Enemy Shows up… rolls the RNG dice to try to kill the Din… if they get lucky = Continue fighting… if not = RUN!!

That is how you are suppose to fight Paladin in Classic WoW and SoD. See if you can get bubble quickly… Trinket HoJ Stun… Realize you have 35s before the next HoJ stun kills you.

So yes I do think Paladin is OP if built and played correctly. If build well they can survive comfortably any burst in the game except Mage Burst (ware arcane resist or Purification pot fixs that though… even Health pot works too).

However, sense there COUNTER is to RUN AFTER the Burst failed… I can’t really say they need Nerfs.

Shaman’s likewise have a weakness making them NOT as OP as people think. They get bursted down pretty hard by many classes as Ele… having about 5.6k effective HP in a world where 6k is the normal high end burst amount… but in EVERY OTHER WAY… mana… Mobility… DPS… HPS… they have no weaknesses.

Paladin is similar… having no real Burst weakness unless heavily DPS and Low mana Built… they often have Mana and Mobility Weaknesses… but other then that they are just good / GREAT.

To me an OP class is a class with no weaknesses. Lock and Hance Shaman Come to mind when I think about that in SoD Phase 4. Locks are only weak to something trying to run away in a straight line… Hance Shaman’s only known Weakness is a Reckoning / Prot Paladin… but only because they lose a Mana war… ironically vs those specs… making me wonder if they lose mana wars vs Locks, Spriest and other classes as well.

So we are Clear…
DPS Paladin = 4400hp, 2700 Mana, 330 Sacred Shield, 120+ White DPS
Tanky Pala = 5400hp, 5100 Mana, 470 Sacred Shield, 104+ White DPS, 160+ FR

Lmao imagine listing SWD alongside chimera shot.

Look paladins are OP when bubble is up and 90% of the time when you run into a paladin they have bubble and loh up. Most people get bodied, even by bad paladins when they have those cds up, they die and then come cry on the forums.

They’re ret paladin players, not drowning when eating soup is an achievement for them.

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Soup is dangerous, wth do you mean?

It’s not even the chunky type I refer to.

Typical paladin class discord tactics, trying to derail the thread. :astonished:

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Typical cave troll exclusively posting about paladins

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a ret paladin killed Nea so hard that it knocked their SoD toon into retail and turned them into a void elf

Obvious sockpuppet is once again obvious.

your content is actually proper CONTENT and why i would want to watch a video about a class. cringe desu vult larping aside