Paladins need a massive nerf

I’ve been fighting that class for 20 years. They are flat busted in pvp in SOD man. This phase has been put them over the top against most classes.

I play Enhancement, I’ll swap to shield and way of the earth to survive there opener… even still if they smack my grounder and get off Hammer of Justice I’m usually pretty much dead inside that stun, and our healing since the Mental Dex became only spell damage is pretty awful. So there really isn’t any way to recover from the damage lol.

They used to be countered with purge, I used to be able to frost shock kite, get my distance. Even with decoy and wolves that 100% mount inside there bubble catches me. There is no escape as a melee for most, unless you’re a Rogue and you vanish.

Your acting like the entire player base is bad, Paladins are just legit extremely strong in PvP right now. It’s a fact.

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I’m literally no more OP on a paladin this phase than I had been every other phase of SOD. The entire player base is bad. Paladins are extremely strong in PVP… played by a good player. Just like hunters are, just like druids are, just like rogues are, just like every other class.

It’s about the player, not the class. It always has been. You’re just upset you’re bad at the game.

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There is obviously no reasoning with you. It’s called scaling, they are scaling extremely well in pvp.

I’m not saying I loose to every Paladin, I’d appreciate it if you stopped the bs your bad talk. That’s so old and over done man.

Truly the issue we are having is the 12 seconds of damage you can’t mitigate with positioning since you can’t actually run away. I can’t purge you, I can’t stop you, I can’t escape you, I can’t out heal you, I can’t do a thing unless your an awful Ret. It’s just a fact man, Divine shield was designed around Paladin auto attacking with seal of command… not the kit you have now. It’s not an argument.

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It’s 10 seconds not 12. 5 min cd and has a 100% ats nerf so u can only get 2 autos off in bubble. Autos are where 90% of a rets DMG comes from yeah cs and ds help but the one shot is coming from aa>SoM&so proc cs and judgement all in the same gcd. It’s why some pallys giga burst and other don’t. Meanwhile ele shammans can passively heal 8k every 1v1 fight with a instant cast small burst heal that’s also a hot and kill u using just flame shock/es on cd with woe for 30% DMG reduction and if somehow they are.managimg to fail that they pop spirit wolfs that average 2k healing per fight give us 75% Ms and have a stun

Rank two at level 50 makes it 12 seconds, unless they changed it for SOD. Which I’m not aware of.

I know they are seal twisting to get those huge burst numbers and we all know Divine Shield reduces attack speed by 100% but when your on by receiving end of that level of burst without options you really have limited to no counter play man and frankly it’s not fun pvp.

I’m arguing for Elemental, I don’t play it.

Divine Shield
110 Mana

Instant 5 min cooldown

Requires Paladin

Requires level 50

Protects the paladin from all damage and spells for 12 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.

Try playing pally into 6 shammys and literally being relegated to being a worse warrior with no DMG because the second u put a seal up it’s purged.

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We’re talking a 1 on 1 fight. I wouldn’t run into 6 Paladins and expect to win :joy:. I’d be waiting 72 seconds before I could kill anyone, and then we’d see maybe a few odd Divine Interventions, couple Lay On Hands… that’s if Rets remembered they are a hybrid capable of helping the players around them :stuck_out_tongue:.

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Ret healing was gutted p4 that’s why rets never heal. In pvp a holy light heals for 800dmg and costs 30% of my mana and is a 2.5 second cast. If your lone wolf mm/ss hunter a ret shouldn’t be beating u UNLESS they blow every cd they have. Scatter shot is what 30-45 second nd cd freezing trap is 10? Freezing trap back up to 35 yards drop a frost trap immolation trap in front of them hard cast a aimed shot into chimera shot into serpent sting I to chimera. The burst will force them to bubble if they have turn on cheetah start running the second they pop bubble when bubble drops conc shot kite with chimera

Don’t bother arguing with the retail dks, they are obviously oding on copium, they probably main pallys in sod and stalk forums for posts like these so they can say ish like “skill issue”

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What about swapping to Divine Light and getting 3.5k crit heals?

Been watching Paladin PvP, seems like most in world pvp are taking it over Aura Mastery. That’s a massive heal with a shield if your topped off.

Look at 95 percentile on warcraftlogs you imbeciles. Pallies are no where near the top. No one cares about pvp because Blizz doesn’t care about pvp. There are many far superior games if you like pvp that is balanced.

If a Ret-Paladin hits you with HoJ, that’s a skill issue (positioning).

However, if you’re being mauled to death by a Wind Serpent because you don’t know how to position yourself against the dum-dum pet AI, that’s NOT a skill issue, apparently.

I’m gonna give you some info, most folks that play do not care about the 95th percentile or have any interest in playing the game to that standard. Those are people that have dedicated their playtime min maxing everything.

The average player just wants to have fun in the raid, do some fairly balanced PVP and that’s about it man.

What translates well in PVE does not translate well in PVP. The tool kit that a Paladin has in PVP is incredibly powerful. If their damage sucks in PVE then that’s what they get.

Elemental Shaman are very similar, They are junk in PVE and fantastic in PVP.

Cope harder noob!!!

Spoken like a true toddler :rofl:.

Well Feral druid need a buff in cata. That takes prioty over Season of Dumpsterfire

rogues can kill any paladin in 1 opener stunlock so stop complaining

Rank 13 Hpal talking here. This is childish complaining about a class that has worked this way forever. Are paladins good in PvP, yes. Are shamans good in PvP, yes. Blizzard I am sure has the statistics on win rates on Alliance vs Horde in BG’s and if they see that Paladin is overperforming they will give us a nerf. Stop complaining, I don’t wanna hear it when Shamans dominated the last couple of phases in PvP and didn’t receive a nerf. A class doesn’t need a nerf if it is overpowered in world PvP. If Alliance having paladins is causing us to win more AB’s than horde, which I am sure they have data on, we will receive a nerf.

With this, I will describe the experience and 2 powerful tools we have as paladins.

Divine Shield - Yes, this is 12 seconds of immunity, but are you telling me you can do nothing about it? In an AB if a Paladin is beating you while bubbled, you run away back into your own team that has a healer. You will not die if your healer is presently healing. And if the paladin pushes you into your group, they will likely die after the bubble has worn off. This is a 5-minute cooldown, a paladin can only do this every couple of fights their in.

Hand of Justice - A large 6-second stun on 1 opponent. Yes, this is a very powerful ability, but once again it encourages you to not push too far into enemy territory. A smart paladin will throw this on you when you are the most vulnerable, which is smart on their end because it prevents you from escaping, it’s the same as an entanglement, fear, frost nova, etc. It tries to put you in a bad position where you will likely die. There is a reason we have our PvP trinkets.

For utility:

Divine Light - I play holy, and yes this is a massive heal. But expecting a nerf on this is an overstatement. It is on an 8-second cooldown, has a ridiculously high mana cost, and visually you see the paladin’s hands glowing in a specific way when they cast this. Counterspell, interrupt and stuns all exist for a reason. Stop this spell from happening, if you’re good at PvP it is easy to stop this.

My personal opinion on the topic is we don’t need nerfs. Have played more than my fair share of PvP and think that maybe you gotta find a better team in AB with designated healers, or simply get better at PvP if you are getting outplayed. Classes in PvP are balanced around how good they are in BG’s currently because that is all that matters for PvP. Paladins are better in 1 v 1’s, get a good team and paladins get wrecked, especially those who don’t know how to play it.

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Stop comparing pve and pvp. They are not the same. To insinuate that rets don’t need a nerf in pvp because they are low damage is idiotic.

What is alliance PvP meta? Stack rets and balance druids, maybe throw in a hunter or 2.

That tell you whats broken and needs to be fixed.

I think what he’s trying to say is. When shamans were in their OP state half the alliance population spammed the forums demanding nerfs, so the class has been gutted. It was labeled a balance issue then, but now that you’re on top it’s suddenly a skill issue. Something has to give

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