Rank 13 Hpal talking here. This is childish complaining about a class that has worked this way forever. Are paladins good in PvP, yes. Are shamans good in PvP, yes. Blizzard I am sure has the statistics on win rates on Alliance vs Horde in BG’s and if they see that Paladin is overperforming they will give us a nerf. Stop complaining, I don’t wanna hear it when Shamans dominated the last couple of phases in PvP and didn’t receive a nerf. A class doesn’t need a nerf if it is overpowered in world PvP. If Alliance having paladins is causing us to win more AB’s than horde, which I am sure they have data on, we will receive a nerf.
With this, I will describe the experience and 2 powerful tools we have as paladins.
Divine Shield - Yes, this is 12 seconds of immunity, but are you telling me you can do nothing about it? In an AB if a Paladin is beating you while bubbled, you run away back into your own team that has a healer. You will not die if your healer is presently healing. And if the paladin pushes you into your group, they will likely die after the bubble has worn off. This is a 5-minute cooldown, a paladin can only do this every couple of fights their in.
Hand of Justice - A large 6-second stun on 1 opponent. Yes, this is a very powerful ability, but once again it encourages you to not push too far into enemy territory. A smart paladin will throw this on you when you are the most vulnerable, which is smart on their end because it prevents you from escaping, it’s the same as an entanglement, fear, frost nova, etc. It tries to put you in a bad position where you will likely die. There is a reason we have our PvP trinkets.
For utility:
Divine Light - I play holy, and yes this is a massive heal. But expecting a nerf on this is an overstatement. It is on an 8-second cooldown, has a ridiculously high mana cost, and visually you see the paladin’s hands glowing in a specific way when they cast this. Counterspell, interrupt and stuns all exist for a reason. Stop this spell from happening, if you’re good at PvP it is easy to stop this.
My personal opinion on the topic is we don’t need nerfs. Have played more than my fair share of PvP and think that maybe you gotta find a better team in AB with designated healers, or simply get better at PvP if you are getting outplayed. Classes in PvP are balanced around how good they are in BG’s currently because that is all that matters for PvP. Paladins are better in 1 v 1’s, get a good team and paladins get wrecked, especially those who don’t know how to play it.