I kinda feel like you’re trolling me here?
Yes 1 blessing per paladin.
You would need three to cover salv, kings, and might/wisdom.
I kinda feel like you’re trolling me here?
Yes 1 blessing per paladin.
You would need three to cover salv, kings, and might/wisdom.
Don’t listen to people who think they know the TBC meta from 13 years ago.
Ret is good.
It’s not like an s tier pvp class where everyone is going to be wanting to play it but they have some good comps and are deff viable.
In TBC they reworked hybrid dps, each of them has a unique buff that only they bring. Ret has 3% crit debuff, 2% damage aura for the party, and auto refresh all paladin judgements on the target with Crusader Strike on top of the normal Paladin Blessings.
You don’t want to be Retless in your raid comp.
You also have classes like Ret, Enhance, Cat Druid and the premier TBC dps class Hunter who benefit from 4 blessings being a mana using AP class.
This guys is trolling. You always want 3 pallies for the blessings prob 2 holy one ret. Prot pally is gimmick doesn’t bring anything good to the raid better have warrior and feral.
But answering OP I think priests should be way more fun than pallies. Early wow paladin heal is so boring and one dimensional.
its actually good, you need 1 ret on a raid team for the buff, and their DPS is decent.
Thats just false, they’ll cast 1.5k FoL or 2k holy light r4 in t5 gear, priests will CoH and do 1100 instant aoe healing, shamans will CH for 1300 and bounce twice.
Why st heal when every fight but prince malch in t4 is aoe damage
Those are aoe heals, designed for group healing. The paladin is single target, designed for tank healing.
They will judge then holy light from start to finish.
And do barely better at ST than a AoE heal will do on the tank, while the aoe heal also heals others.
Hpally in tbc is just a buff slot and a filler healer.
I don’t really understand your argument here?
At no point did I say that paladins were the best healers or had the highest throughput.
My point was simply that majority of raids will always want 3 paladins for buffs and typically bring one of each spec.
Which means there will be a spot for a holy paladin in basically every raid.
Also your numbers regarding coh and t4 gear/fights are just plain wrong.
It’s not actually, unless your casting rank 1.
In t6 gear it’s hitting for close to 2k non crit
I remember tanking exclusively with my Pally during TBC, but I did zero raiding in that expansion. Were they viable raid tanks?
Yes. Their main weakness was that they were borderline useless when not getting hit, both in mana longevity and threat/damage.
For example, Druids are excellent for OTing Gruul, Warriors perfectly adequate, Paladins are awful. Prot Paladins basically need to MT Gruul in order to be useful.
Other than that, they’re great, and even borderline required for some fights where AOE threat is necessary (Hyjal trash, Felmyst, etc).
the actual min maxer guilds have a paladin buff then logon another useful character, for SK gaming’s world first KJ they had 2 paladins in the raid but they have a warlock with kings/light/wisdom and salv. Some fights paladins just get outclassed hard by shamans and priests and if you are progressing on a certain fight instead of facerolling through all content like we are now, you’ll probably just have the paladins buff and drop
Why are you comparing paladins in t5 to priests in t6?
You’re not cohing for 2k non crit even in full swp. Your numbers are way off friend.
This is a good point, we did something similar with ids priests parked outside swp to buff in between wipes.
Still have to consider this is definitely the more hardcore approach, I highly doubt this will be the norm.
After players hit glad with ret what will your execuse be then?
Did you ever stop and think “Why did he put the word viable in quotations?”
Maybe in pve, but in pvp they were still trash. Dispellable wings that put bubble on cooldown for 2 minutes, and no interrupt.
Did you not play wotlk prepatch or early patches? Rets were gods in pvp