I went on a little side tangit so forgive my double post, here. I’m going back to my original topic.
I don’t really agree that the Server Identity and/or Server Communities should be with the Progression Servers, and the Classic Era type of Servers (whether they’re Classic, BC, Wrath, etc.) can eat dust. I’m hoping Blizz will try to make that possible, still. That’s something that I loved about Classic were the Server Identities and/or Communities.
I don’t disagree with Merges. I disagree with Connected Realms, and the Server Name tags.
I never liked the connected realms and name tags either. I’m mostly just happy to have the “Classic Era” choice and therefore won’t complain too much as long as they have a way to keep populations somewhat healthy.
The big problem is as someone mentioned earlier some people are super attached to their name or whatever. I know you mentioned only these characters have the server extension and that would be ok. I just don’t know if Blizzard will go down this route. I think they’re more likely to use technology they already have and do it the way they have (they previously claimed they will never merge realms when announcing server connections even though these are merges).
So anyway I’m not really disagreeing with anything you’re saying. If Blizzard figures out something without the naming extension in server connections that would be nice.
All expacs will be stand alone games like it or not.
As of now you can clone your toon to go to your TBC server.
Your Classic toon will be on the same classic server.
But the clone option will cost you.
Both Classic and TBC will have the same server names.
If we choose to go to TBC we let Blizzard know
Your toon will be exfer to TBC
Once you choose TBC without cloning your Classic toon will be lost.
But I think your name will always be yours until you quit and the allotted amount of time has past.
We will have to download TBC.
Log onto battle net choose your game Retail, Classic or TBC.
Enjoy.
I’m not worried about that. In fact, I’m for it. Not what my post is about, though.
You can clone into either games, yes.
Right, but the future still holds the possibility (like I said) of becoming Connected Realms.
Right, but we’re not talking about the Cloning. Just the state of the Classic Era type of Servers possibly (keyword) being Connect Realms. The whole subject matter of paying for the Clone or not is moot, at this point. Not to mention, irrelevant to what I’m pointing out.
Yes, I’m aware of the options, thank you.
First of all, nothing is really “lost”. Second of all, that’s not what I took from all of this. Third of all, irrelevant to my topic.
This has been established, already, thank you.
Not really. You can just move your characters off.
Pretty aware of that, thank you for the reminder. It’s not what my topic is about, though
Likewise.
I understand, and I’m hoping they come up with a better solution, so Classic doesn’t lose its Server identies.
I apologize for missing this. So, what Connected Realms are is we’re all still on our servers, but things like the AH is shared across ALL Servers. We’re running around with our Realm Names attached to our regular names. The trading bit gets a bit tricky. IK during CRZ we couldn’t trade anything to each other that wasn’t conjured items. Even if you were on the same server, you would be sharded out. IDK if these small issues ever got fixed in the Standard Game, but it definitely didn’t feel like a Server. Just a game with random people I’ll never see again.
or they could do what they did in retail and force all pvpers to pve as most people prefer the pve server experience. if you look at how many literally dead pvp servers there are even in classic vs the pve ones that have held their populations? most people as soon as they could just server transferred to servers where their faction had a population advantage. meaning they want a mostly pve server experience except when they want to spend 3 hours ganking lowbies.
and no one who prefers pve would be happy to be forced to non consensual pvp. which is an even bigger deal. you can always flag yourself on a pve server. you CANNOT unflag on pvp. i wasn’t saying either should happen. but he wants to force his idea of how the game should be played on people who opted to be on pve servers initially, to avoid that.
I agree that PVE server players should not have to be forced to PVP servers either. I can’t see any solution other than having at least 1 PVP server and 1 PVE server.
They’re not going to be “layered” but probably “Connected Realmed”. I would prefer Server Merges over Connected Realms to retain Server Identies.
EDIT:
I’d argue 2 types of PvP Servers, including 2 RP-PvP. If I remember, correctly, you cannot play Alliance, if you created a Horde Character on a PvP Realm (in Classic) and vice versa.
At least with PvE Servers, including RP ones, we have the ability to play both on one server.