Now that we’re about to be hitting chains of domination, I wanted to bring up my opinion on the changes that were done to shadow priests for this expansions. Namely, putting void form on a cooldown and adding devouring plague and PI.
Currently, I have cleared Heroic CN and completed all dungeons as a +15 (not timed all, so no KSM, but at least completed), 218 Ilevel. I wouldn’t say I’m the best player, but I wouldn’t say I’m the worst either.
Going into this expansion, I was incredibly excited seeing the changes that were going to be taking place. Seering nightmare planting SW:P looked fantastic. My dreams of spamming ghosts everywhere like I did in BFA appeared to be coming to fruition. However, as I got to actually play it, I found that it’s not even close to what I expected.
As a preface, I don’t want to discourage Blizzard from trying new things. I think what they tried was super good and I actively welcome changes that are perceived as risky.
With that being said, I really dislike the change to void form as a CD. Part of what drew me to play SP in legion was because:
Unique playstyle - This was dot centered while also keeping clear weakness in mobility but also having a high skill ceiling.
Not CD Based - Instead of having burst windows that were high burst, it was what I considered sustained burst. Yes, there were periods that you would have higher damage (lets ignore S2M, because we all know that was not a good design, but I applaud blizz for taking a chance in making it).
Huge Damage - If you played correctly, you were easily going to be one of the top damage dealers in whatever content you were doing.
As it stands today, I can’t really say the same things.
- Unique Playstyle - With void form on a CD, this has been more homogonized like all the other classes. Essentially, we play the same as fire mages, just with a smaller and more frequent burst window. VF=combust, fire blast = VB, Dots=Ignite. We do negligable damage outside of VF and have to wait for our CD to be back to be competitive.
Additionally, we are not really dot based any more. We are a burst class that happens to have dots. It really doesn’t play the same at all.
- Not CD based - See above
- Huge Damage - Currently, yes, we are probably the highest single target DPS. However, the question still remains. Why bring a SP if you could bring another dps that is similarly competitive in damage and brings more utility? Why bring SP when fire mage exists is the question that keeps coming up. They fill the same role, except fire mage does bursting better, does AOE cleave better, and has immunes. The only thing SP had was that the damage ramp was so good, that if piloted correctly, we would always be topping the meters and that was the reason we were brought. Long fights or fights execute fights where we can make a good use if ToF.
If it’s not clear, I really don’t like the playstyle of SP currently. I don’t see a reason to play it when fire mage exists. The fixes to make it good are not huge though! I think what we need to do is revert putting VF on a CD base. Change ghosts back to proc on crit chance , but keep devouring plague, reduce it’s insanity cost and make it as a risky spender you can use while you’re in void form. It would still be juggeling abilities to stay in VF as long as you can, but devouring plague can now be added to make it spend your insanity early as a calculated risk if you think you’re going to overcap insanity. Also, remove the ability to share PI. I literally think that’s the only changes that needs to happen and it will be drastically more enjoyable to play.
As the title suggests, this is my opinion. I understand others may not share that and that’s ok, but if you never say anything, nothing will change!