Operation Mechagon is pretty much the last straw

Yeah…no. This is the same sort of argument people were having week 1 and 2 of bfa with the likes of temple and kr and shrine and they were undergeared. People just outgeared it. The difference between OM and those, however, is that most of those issues were gear checks (galvazzt and last boss of shrine mainly) while OM is entirely mechanics.

You only wipe to disregarding mechanics. So what do you want them to do? Remove mechanics for lower difficulties like they do with bosses like volkaal in AD? Then you just have people walled at M0 anyway since it has different mechanics. The other solution is the raid equivalent where they just make the mechanics straight up not matter on normal difficulty. Making them not matter means people are more likely to ignore them since…they won’t kill you. They will then take this mentality to the M0 version and floor sit every boss anyway since they didn’t actually learn mechanics from heroic.

You can complain all you want, but until you put forth an actual alternative, “git gud” is a more than viable alternative. Or wait a few weeks and overgear it. Its what happened with Kara.

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No, of course not, there is no reason at all to include challenging content into the game. Oops, bad me, Sarcasm autoshot, sorry. Let me rephrase that.

You are wrong.

What this game needs is MORE of this sort of content. More things to challenge us, make us play well, show us what a true MMORPG should be like - not this current minimal effort/maximum reward slimeslide that it is now.

The more people like you insist on things being simplified, the more it will be, until its so damned dull nobody with any desire for challenge, for that sense of achievement in a game, will want to play it anymore.

People, just keep making these sort of demands, in the end you will all get what you really want. Everyone else will leave the building.

frustrated

:grimacing:

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+5 would be a more appropriate comparison.
End of dungeon rewards for Mechagon are 415.
End of dungeon rewards for a +5 are 415.

I don’t really know what to say if you strongly believe something like N Ashvane or N Orgazoa are easier than Mechagon. Not even mentioning Azshara.

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Wait, did they remove the need to do kill all 3 totems around the same time on heroic? Cause that was a thing even on heroic mode.

Nearly all, if not all of 8.0 dungeons have the same mechanics for heroic and mythic mode. Normal mode has mechanics removed or changed though. But normal dungeons are mainly used for leveling

It is kinda funny as during legion, you could get the achievements (for the glory meta) for Court of Stars and arcway on heroic mode, as those two were mythic only at the start.

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Was it? I haven’t ran heroic in quite awhile. I know for a fact it isn’t on normal.

Actually, according to wowhead you are correct. Either way, it still generally falls into the realm of the second bucket where the totems don’t have THAT much health on heroic, nor does the boss hit hard enough, to punish you for failing an exact same time kill. You have 7 seconds to for them to all die together, but you are much more likely to push through a 40% difference in health in those 7 seconds on heroic compared to something like an M0 under the assumption both groups are equally geared relative to the content (lets say 10 IL under the drops or whatever).

I suppose Vol’kaal isn’t a very good example on my part since failing the totems, even on high keys, only makes the fight take longer. He straight up doesn’t do damage in phase 1. You could hold him there forever if you REALLY wanted to.

The 3rd boss in Temple is probably a better example as you won’t outright die to not soaking on heroic, but it snowballs so far out of control that blatant ignoring of soaks will kill you from the second explosion. That is under the assumption that the boss isn’t dead. Heroic boss health pools are, imho, way too low to the point you generally only get to see the mechanics once. Remember the forums were complaining about mythic raiders killing heroic bosses in 20 seconds or whatever when 8.1 dropped so they could do their tools of the trade quests.

There will undoubtedly be a Heroic version of it released some time ahead as was done with Kara. So people will get their simplified run of it.

The RNG force is strong with this one.

I thought the dungeon was great!

I didn’t get a single upgrade, but i don’t play the game for gear - i play for the challenge and to have fun.

We only wiped on two bosses. 1 wipe a piece.

Maybe try and get better, have more fun, and worry less about gear?

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That would be right IF the reward was equally good.

You do realize that there is a dungeon journal that explains every boss mechanic right. :stuck_out_tongue:

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i would agree the trash is infinitely harder than any of the bosses but it’s tuned fine overall. just have to do what the journal says.

if you think you’re having a bad time as a dps, please try tanking the first section.

it is an absolute nightmare filled with random near one shots and kicks that must go off or something will full heal or do some nasty robotic nonsense

It’s an extremely good dungeon imo. It seems to be tuned around 415 ilvl since that’s normal AEP ilvl but not 100% sure.

We only wiped on two bosses and we wiped once on each. 1 was the slime boss before we realized the mechanics with the bots and 1 was the robot boss where we had to charge the pylons. We went in blind as well. Was an awesome dungeon overall.

Can’t wait to try out the hardmodes, gonna be really fun. I like that the dungeon launched as a challenge especially if you go in blind. Sure, if you perform badly then you won’t complete it and it’s probably hard to pug as well but that’s fine tbh, you either keep trying or you don’t. It was a great dungeon though. This is from a healer POV.

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I finished it with some guildies last night. It was challenging, but got A LOT easier as we began to understand the fights. Many fights are very unforgiving if you mess up the mechanics, especially 3 of the first 4 fights. But once you do it right, they become pretty easy.

That being said. I love this dungeon. I could see myself playing it a lot in the coming weeks even though I won’t have much of a chance of getting any upgrades.

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Just quit now while you’re behind bud that’s pretty embarrassing with your iLvL

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One of the best dungeons Blizzard have released, imo. I went in with a 5/5 guild group (former CE raiders).

We found the majortiy of encounters to be a lot of fun, albeit some seemed undertuned. The more difficult was, imo, the trash. We went in not really understanding what to expect, but with a quick glance over the dungeon journal, we had enough knowledge to easily breeze through the encounters. The majority of the group were 400-405 ilvl.

That said, I think people need to remind themselves that the content isn’t even a week old yet. Take your time. Learn the encounters. Enjoy yourself!

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I must be a video game god cause I did it twice with no issues.

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Im not uh against you or with Blizzard, but im very sure this dungeon is even labeled as Epic Dungeon Mechagon or something, no?

I haven’t done it yet and don’t have a ton of interest right now, but everything ive read about it labels it as Epic. (Or something similar)

So… its SUPPOSED to be pretty hard.

If your main complaint is about iLevel reward #s vs. Time invested, then yeah, you’re probably correct about that. They’ve messed up iLevel rewards for some time now.

Tl;DR… just do WQs. (Stupid, and true.)

The fact you mentioned the trash mobs didn’t drop a thing made me remind that it has been like this like what, since Draenor? And that’s really not fun, it feels bland. Sometimes I get more entertained running old dungeons (like I did the other day to farm Tauren rep for heritage set) because at every stage enemies drop something - from greens to rare greens to crafting reagents etc.

I think this is becoming an issue across the board. It’s just wall to wall mechanics now to the point where it’s hard to find a 15 second window to use an offensive cool down.

Most of the problem is probably how do you keep something from being a snooze fest when a lot of players have DBM and have studied, watched and read up on the fight for 45 minutes before they even enter the instance?

But overall I think this is what a lot of people (obviously not everyone) have been asking for. Untimed 5 person content with some depth and complexity.

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youre going to play classic with that attitude? i hope c’thun remains mathematically impossible to defeat again.