And can you name one mob/mechanic that a tank would typically move a mob out of in DF?
To be transparent, no. I retired from end game after two strokes over a year ago. But, if I still did end game things, that’s the first thing I’d look up, current end game mechanics, bosses abilities, etc…
Pet. Tank. As long as some sucker hero is getting hit in the face for me, I’m happy.
I do. it drives me nuts when some superchad comes running in, especially at the last 5% of health and instantly pops taunt.
I’m talking rares in Forbidden Reach, or rares in the Open-World of DF. These are not endgame activities AFAIK. But my question wasn’t to ridicule, just to show that even a hunter main since 2004 who advocates for better pet management or who knows what the “Move to” and “Stay” buttons are for doesn’t actually know when best to use them - which highlights the problem.
You’re upset because the world boss is not beating you up more often? That’s a really interesting take.
They’re so cute at that age.
Remove auto-taunt.
If Blizzard wants to keep pet taunt as a button the Hunter/Warlock has to press, fine (they won’t).
But auto-taunt needs to go in open world content.
Sick and tired of pet auto-taunt spam spinning the dragons around all over the place so they breathe fire on everybody.
We’re upset because the dragons are spinning around like a frisbee.
Sorry but when I tanked in Cata and MoP, I had to deal with Army of the Dead spinning bosses around and asked for the taunt to be removed, and DKs said to basically deal with it so no sympathy from me.
That’s still going to happen because your likely not the only tank spec at the rare. Obviously I have a pet bias, but even when I pull out my others demons I see the rares constantly changing focus. The pets/demons seem like a scapegoat
Tanks do not make a habit of taunting off each other on cooldown in the open world.
Nor is there any need to.
The problem with pets is that they run behind, THEN auto-taunt on cooldown, and there’s always a bunch of them, so the boss spins around and around and around and around and breathes its fire or cleaves or whatever all over the place.
Warlock and Hunter pets are a MENACE to other players, and the auto-taunt needs to be removed.
There is NO tank for open world content, just like there is no healer, it’s a free for all.
Nobody cares about positioning for open world stuff even if people die, it’s zerg it and done, I don’t recall a time it was any different.
Oh I didn’t realize you know how other tanks play in the open world. Just gonna mute this whiny thread now.
I honestly try to turn off pet taunt when dealing with a world boss or elite and i see a tank class engaging it. If i forget and my pet does gain ag, i hit play dead and then turn off growl, and then rejoin the fight. As a hunter though, i say this. If a hunter pet is gaining ag, let it have the ag until it dies. Then you may take it back while the hunter wastes time pet rezzing.
The problem isn’t one pet taunting.
It’s the other pet that runs behind (as they’re coded to do) and then auto-taunts on cooldown, spinning the boss around.
And then another pet auto-taunts, spinning it another way.
And then another.
And another.
Because there are always a ton of pets, and everybody’s except yours has auto-taunt turned on, and the pets are coded to NOT stand in the same place, so they run all around, and taunt in different directions.
It can get messy.
My Bear tank likes throwing all my extra rage into offensive abilities instead of IF to help kill things in open world. Let the pets tank if it makes things die faster.
What wow needs is a “tankhasthreat” conditional for macros. This conditional would check to see if the target’s target is in their tank spec and return true if so.
So hunters could have a macro:
/petautocastoff [tankhasthreat] Growl
/petautocaston [notankhasthreat] Growl
/cast insertspellhere
So Growl would be turned on and off based on whether or not the target is focusing on a tank.