Open up classes for all races

They know they’ve created several races that no one wants to play
so they gate certain classes behind those races.
And they’re being stubborn about it. I’d love to make a shaman, but I hate
all of the shaman race potentials.
It’s a 20+ year old game…If it makes players happy,
then it’s just smart business to comply!
I mean we could/and maybe should be demanding
an MMO WarCraft Two…Now THAT would be expensive.
All Races/All Classes is a cheap give that would
hand players something new to enjoy.

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Just Imagine the players who would gain new enjoyment. Plus attendance and players I feel would increase.

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I agree, Piprot!
They no longer have “the sacred lore” argument
to defend their intransigence on this topic.
They themselves have contorted the lore far
beyond anything this accommodating transition
could.

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There are so many reasons not to offer this! They’d have to design chargers for every race for Paladin and let’s not even talk about druid forms.

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The biggest problem I have with factions at this point is some of the allied races. My Alliance characters saved the Nightborne & Highmountain Tauren only to be stabbed in the back. Same for Horde characters with LF Draenei. I would keep the factions but start every race as neutral like the Earthen & Pandaren and let you choose which faction represents your characters ideals. It always felt wrong to me that a Nature loving Tauren would be in league with a nature destroying Goblin. Same for Night Elves who distrust Arcane magic being allied with Human Mages. Honestly with Horde & Alliance becoming peaceful I kinda wish we could have class aligned factions Druids/Shaman/Hunters vs Priests/Paladins vs Death Knights/Rogues vs Demon Hunters/Warlocks vs Evokers/Mages vs Monks/Warriors.

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This has always struck me as a genuinely insane statement. People say it all the time, but it’s absolutely ridiculous.

Covenants had a mechanical impact that goes well beyond Racial Abilities which often get complained about. Were you really expecting Covenant populations to be evenly distributed, and not totally skewed and extremely class dependent? How is 4-way PvP supposed to work when all of the PvP Warriors go Kyrian because that’s just what you do (Or did at launch anyway, balancing changes might’ve shifted something else to FotM after launch. Idk because I stopped playing).

And why are we so desperate for “player choice?” You had a choice of which faction to roll, you made that decision when you created your character. We shouldn’t throw sanity to the wolves just because you want to roll an Alliance Orc.

Similarly, what is with this fascination of getting rid of the Horde and Alliance. They’re the foundation of the Warcraft Universe. Are you just such a novelty-seeker that legitimately think “Horde and Alliance are boring” and would thus rather play alongside some contrived, nonsensical, lore-destroying Covenants in a Lorelol expansion that were invented solely for gameplay purposes and centered around some vague, vibes-based idea? How is that any more compelling than Horde and Alliance, which have had years of development?

At least some Faction critics point out that factions divide the playerbase in two, but you’d divide players into four all for the sake of what? New things?

Ya’ll want 108 new classes with no lore to back it up, nor a cost benefit reason to do this since the amount of time to do all of that with art, modeling, etc would take time, and time is money.

Blizzard really is serious business and I have not seen a decent argument for that amount of time & money. For example, 1 average game modeler makes 72k$ a year & it will take more than 1 employee to accomplish this, thus I do not see this to be a good prospect.

I want them to be more restrictive, only dwarves and humans should be pallys, The forsaken should only be shadow priests( no holy or disc), monks and evokers should just be deleted.

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