This is a passionate plea to the developers to work Chains of Devastation into the Shaman Tree (or at very least, the Resto Tree).
Casting Chain Heal makes your next Chain Lightning instant cast and deal 50% increased damage. Casting Chain Lightning makes your next Chain Heal instant cast
This is one of the coolest, rewarding, and most fun Legendaries across all classes and specs in all of shadowlands. I was using it even before double-legos, and the 4p resto bonus. It’s being used by 12% of RShaman in Mythic+ content (making it the second highest non-unity pick next to EQ elemental). I can admit that it’s not a playstyle that everyone loves. In fact, the data shows most shaman seem to prefer something else. However for the people who DO play this Lego, it changes the game in a positive way.
To me, that’s the essence of what makes a “good” Talent.
A Love letter from an avid Chains of Devastation fan:
- It fits the fantasy of a shaman perfect. It’s on theme with being both a healer but also one that can do damage. It’s on theme with things like Master of the Elements that encourage weaving different spells. It’s on theme with having strong instant casts and mobility.
- It dovetails nicely with all the cool stuff that modifies Chain Heal, for example quickly spreading Ancestral Vigor to an entire raid.
- It feels very balanced, in that it has some true downsides: It chews through your mana to spam Chain Heal, and it requires an enemy target in range. Also it requires a ramp-up cast to get the chain started, and the buff only lasts for 12 seconds.
- I actually feel like the 4p set bonus makes Chain of Dev “too easy” because you have free and instant chain heals all over your kit. With that going away, the talent would be more niche - but still viable.
- It increases the skill ceiling as healer, because it is dynamic to play. When things are tense, it feels so fun to target juggle the chain heal/lightnings; and when you nail it, you feel rewarded. It also feels rewarding to keep track of which buff you have and making sure it doesn’t drop (again with 4p this isn’t a real concern today).
- It actually allows the shaman to convert mana into healing. Right now with high crit, If I don’t use Chains of Dev it’s almost impossible to go lower than 90% mana in a fight. There’s no way for me to increase throughput by spending down mana.
Recommendation for Talent Placement:
(EDIT - these comments were based on an old talent build)
- If making a new node is on the table, the most logical place would be dropping it straight down from the Flow of the Tides / Ancestral Reach node. That puts it in the 20 required category as a stand-alone point. It’s a natural choice given that the nodes leading up to here are things that buff chain heal (Stormkeeper) and Chain Heal (Flow/Reach). It seems like a perfect continuation of that line.
- It could be a branch off of Nature’s Swiftness in the base tree. The current Lego already applies to all 3 specs, so this could be a base-tree talent.
If we are restricted to the existing node placements, there are a few nodes that could be replaced and no one would really miss them…
- Replace Downpour with Chains of Devastation. Downpour is one of the least popular talents in the shadowlands tree. It’s just SO close to chain heal already. I can’t imagine feeling like I want to add another button to my bar that’s “Chain Heal, but a little different…”. It’s also in a reasonable spot for Chains of Dev, being on that left half of the tree.
- Replace the Ancestral Reach choice from that node, and make the choice there between: Flows of the Tides / Chains of Devastation. Ancestral Reach is a pretty uninspired talent. It doesn’t really do much to change you playstyle, and you already have the option for Flows of the Tides a more interesting and I would say powerful talent.
- Replace Nature’s Focus with Chains of Devastation. Another uninspired choice, this conduit is taken by less than 1% of mythic+ players, and probably even less Raiders. I actually do use it ~with~ Chains of Dev, but couldn’t imagine taking it without.
- Move Ancestral Wolf Affinity to main tree, then make the choice between Stormkeeper / Chains of Devastation. Ancestral Wolf Affinity is already on all 3 spec trees. Move it over to the primary tree somehwere. As it stands Wolf -or- stormkeep seems like an arbitrary choice as they don’t really interact in any meaningful way. Stormkeeper / Chains of Dev would be an intersting choice node.
Other Thoughts about Talents:
As outlined above, Chains of Dev is a playstyle altering talent, and not for “everyone”. So it would logically be placed as a Branch on the tree or a choice on a node.
One possible critism of Chains of Devastation as a Talent is that neither Chain Lightning no Chain Healing are baseline abilites, but other talents. So in theory you “could” build a bad tree and skip Chain Lightning but opt into Chains of Dev. But this isn’t without precident. Take a look at where Ascendence is placed on the Resto Tree. This talent is gated behind Earthen Harmony, a talent that is worthless unless you take Earth Shield. To be clear, I do NOT see this as a problem. Earth shield is an accessible and desirable talent to any resto shaman (as is Chain Lightning). I bring it up only to assuage any concerns over Chains of Dev being dependant on choices in the primary tree.
Hopefully this longwinded letter is seen by the developers and considered. I think all the Shaman trees are the best trees so far in the Alpha. I just want my favorite Lego to get it’s due consideration.