Devourer DH still needs a more diverse/dynamic rotation. Perhaps add an ability where they hold their hand out, and it quickly pulses small, powerful orbs of void at a primary target, along with some AoE splash damage? It would probably look sick if they could “RP walk” while firing a few quick bursts of void, followed by their scythe ability, Eye Beam, (leap back,) and launch their main orb.
Enhance Sham should be able to use two-handed weapons. I still prefer the old Lava Burst animation, and I wish that it, Elemental Blast, and Thuderstorm were still available as Enh.
Augvoker rotation is still mostly Eruption spam. Another “bronze” ability, such as Temporal Anomaly, (perhaps with a damage component) would be nice. Verdant Embrace, along with an option to remain stationary, should be in the class, not Preservation spec tree. Presvokers should still have Spiritbloom and Emerald Communion. I know that burst healing/rotations are being reduced, but personally, I don’t enjoy pressing Stasis, Dream Flight, Echo, Reversion, etc., I prefer this sort of build where I use breaths, Tip the Scales with a 1 min CD, (or less?) into Spiritbloom, along with Temporal Anomaly, and Emerald Blossom: CwbBV7//nP39x/JJympTqouKSAAAAAAmZmZ2mlZwYwMbzMzAYAAAjZMDGzoxMDAAAwMzIzsNzYWmZAgZMzY2W2YxCDzMz0QzGjFDD If you have high crit/haste, this build actually parses well too.
In general, I wish that “other” classes on the MIDnight beta would get more attention. Currently, it seems as though dark/shadow, and pet classes are getting new, cool stuff, whereas other classes are mostly just losing things that I personally enjoy. If the game had options to customize visuals/spell effects, I wouldn’t care as much, but I still haven’t committed to buying/playing MIDnight basically because it still feels as though interesting visuals/rotations for a LOT of classes are actively being ignored/made worse.