Aren’t conduits supposed to remain in place when you reset?
They do.
Conduits will be there no matter what unless you remove them.
But you can’t change the conduits you’ve placed.
This entire system is so stupid.
You’ve already shown you’re complaining about something you don’t understand.
A week cooldown is effectively the same as not being able to change them at all. If you raid tues/wed/thurs and do some m+ on the weekend, there is no point when you’ll be able to change from your preferred raid conduits to your preferred m+ conduits. You’ll just have to pick 1 soulbind for raiding and 1 soulbind for dungeons.
Yeah, at this point I have no interest in what Blizzard claims their plan is for a system. I’m more interested in the results, and whether the systems they are setting up appear to be following the same pattern as other systems that failed.
This is a compromise they’re making on the hardcore community’s behalf.
But it’s not though, the only thing this changes is that conduits are no longer destructible. But this is so much worse … “Sorry folks, want to use that new, powerful conduit? Too bad! You have to wait a week” … or “Want to use the same conduit slot for two different styles of play? Nope, that’s not allowed.”
Like on what planet does that make any sense?
Put your AOE conduits unto Theotar, and your ST conduits into Nadja. Done and done.
So you’re absolutely certain that for each class and spec, the choice is going to be this black and white for covenants and their soulbinds, LOL. Because I don’t even think Blizzard are that certain.
I think a week cool down is ridiculous though. I don’t understand this sudden war on min/maxers, which is causing more harm to the rest of the player base.
A week cooldown is effectively the same as not being able to change them at all. If you raid tues/wed/thurs and do some m+ on the weekend, there is no point when you’ll be able to change from your preferred raid conduits to your preferred m+ conduits. You’ll just have to pick 1 soulbind for raiding and 1 soulbind for dungeons.
Yep. And forget about swapping roles. You’ve got to set up three sets of conduits for whatever you think you might want to do during the week… want to do more than that? Tough luck!
I believe they said that Soulbinds are spec-specific (not entirely 100% on this as their wording was a bit obfuscated) and that when you change spec, the soulbind will also change based on that, giving you a new template for it so to speak.
I can’t imagine this not being the case.
If soulbinds are bound across the entire character and not per spec, I don’t think I’d even bother playing this expansion honestly.
Yes, tough luck. Absolutely tough luck. Dude, the entitlement is insane. Three profiles is already a ton.
I feel like you guys are starting to understand the design intent, you’re just entitled.
This Conduit change is not meant to turn the Conduit system into Burger King where you can “Have it your way”. It’s meant to resolve the issue of people like Preach threatening to grind a stack of Conduits to swap out on multiple encounters. This change brings the library system but in a way that preserves the soul of what the Conduit system is supposed to be (old-school talents during the first months of WoW, where the respec cost was too big so you actually committed to your choices).
Remember Azerite gear before all the changes? Lol
I can’t imagine this not being the case.
They did say that the soulbinds are spec-specific, though they didn’t clarify if conduits also follow the same rule. It seems like the conduits being soulbind-specific would then simply be unique by virtue of the soulbinds themselves being spec-specific, but can’t know until it’s tested I guess.
Three profiles - all of which are entirely different. So, you don’t actually have three profiles to choose from, you have one of A, one of B, and one of C.
Your definition of entitlement is incorrect and I’d wager that the only reason you’re using that word is because you heard it used recently and want to jump on the boat with it.
I’d rather grind 30 conduits and swap them around whenever I want to, rather than be forced into a single set up per soulbind on a weekly basis.
If you think that having 3 soulbinds to choose from is “a ton” then your view on the game is drastically different than most peoples view of the game.
This Conduit change is not meant to turn the Conduit system into Burger King where you can “Have it your way”. It’s meant to resolve the issue of people like Preach threatening to grind a stack of Conduits to swap out on multiple encounters. This change brings the library system but in a way that preserves the soul of what the Conduit system is supposed to be (old-school talents during the first months of WoW, where the respec cost was too big so you actually committed to your choices).
Ah yes, lets take a new system and make it convoluted it in a way where players are forced to make a choice out of apathy instead of being excited to try something new. What a fantastic idea.
Nothing will scour that torment from my memory. It’s still awful and the expansion is basically over lmao. Blizzard loves to die on hills. I don’t understand it.
Azerite, Corruption and the endgame of BFA is so bad that once I get a character to 120 I stop playing it and level a new one.
I’d rather grind 30 conduits and swap them around whenever I want to, rather than be forced into a single set up per soulbind on a weekly basis.
Well too bad.
Ah yes, lets take a new system and make it convoluted it in a way where players are forced to make a choice out of apathy instead of being excited to try something new. What a fantastic idea.
Most people won’t be engaging the system in a completely deranged way. They’ll see some cool trees and pop some colored gems in there and be happy. It’s only the lunatics who want a system where they can change every little choice who will engage it on that level.
Blizzard loves to die on hills. I don’t understand it.
Blizzard has seen constant growth the last several fiscal quarters. You guys live in a bubble if you think Blizzard is dying on a hill, lol.
The resounding message is that players are tired of seeing old systems reinvented into something ‘new.’ The old talent system was replaced for a reason.
It’s only the lunatics who want a system where they can change every little choice who will engage it on that level.
How does the way these people play the game affect
They’ll see some cool trees and pop some colored gems in there and be happy.
these people?
the soul of what the Conduit system is supposed to be (old-school talents during the first months of WoW, where the respec cost was too big so you actually committed to your choices)
Nope, that’s incorrect … Because old-school talents were never something dropped from a dungeon or raid boss, or something you received as a quest reward. I assure, if they were, we would have had this same conversation 16 years ago.
The reason this is stupid can be seen in on simple example (although there are plenty others)… I choose a conduit today and tomorrow I get one that is much better. I can’t use it for an entire week, meaning I can’t use it for progressing a new raid boss or any dungeons I want to run. How is being gated from using an upgrade for an entire week a good solution? Talk about feeling punished for no good reason.
Also, thinking about this from a casual standpoint. Imagine all the people out there that don’t come to the forums or read every blue post. I’m sure there will be plenty of them when SL launches … Do you really think it will be obvious to them that they can’t use their new shiny conduit for an entire week? How would they even know? It’s so random that I would imagine people think it’s a bug.