One fundamental issue with WOW

What? I cannot enough lol’s in this reply. The combat system is what keeps a lot of people around.

2 Likes

Taking longer isn’t a problem of them, though.

1 Like

Clearly if combat were better, you’d want to spend more time doing it. Combat with wq mobs is so boring it is literally a chore. (As is the case in most mmos.) What you’re basically saying is WQs are chores. And I agree on this point. And they shouldn’t be chores.

I completely disagree on your argument that it has to be this way. It does not.

People like combat. They don’t like the current WQ. Raiding is 100% combat. People enjoy it. M+ is 100% combat. People enjoy it. PvP is 100% combat. People enjoy it.

Are we clear now?

3 Likes

Right but in the context of wq mobs, I am talking about combat with wq mobs. Similarly, when Torghast was brought up, I was talking about combat with Torghast mobs. I even explained what the difference was between raid combat and this type of combat. And you seem to be dishonestly ignoring all of that to troll.

At this point I think the OP has to be trolling. :no_good_woman:

Yeah I give up. I meant to only be here long enough to eat my bagel and I feel like I got sucked in a black hole.

Fin.

2 Likes

So do I. :rofl:

2 Likes

I’m literally arguing with people who fail to understand the distinction between fractions and absolute amounts of things. I’m also arguing with people who actually agree with me and make my case in an attempt to defend against what I am saying somehow. It is truly mind boggling.

Just forget it. Ion is clearly a genius in thrusting us into combat for a longer percentage of time in quests and for the game at large. Even though almost every great RPG does the exact opposite and instead has relatively shorter periods of combat relative to longer percentage of the time spent on travel time. Bold move Ion, let’s see how it plays out.

Combat is great in this game compared to others.

World Quests are boring. Not the combat.

Someone explaining how things work and how people feel isn’t trolling or whatever this “dishonestly ignoring” bs you came up with.

People disagree. People are trying to tell you why what you’re saying is nonsensical compared to how they actually perceive things. That’s not trolling. It’s just no one agreeing with you.

Then stop trying.

1 Like

Again, that has nothing to do with it sucking.

And one of the reasons is a long time spent mindlessly fighting mobs within WoW’s awful combat system.

They aren’t explaining how things work. They are explaining how they think things work and refuting arguments they think I made, which I did not make.

No. Stop reading.

Again, to us, it doesn’t suck.

Wrong.

Yes they are. They have several times. I guess you’re the one “dishonestly ignoring” now.

LOL poor attempt.

1 Like

The problem is, world content cannot be balanced around the power creep of gear upgrades throughout an expansion. If you’re suggesting WQ should feel more like M+ or Raid combat, you are creating a situation that will be impossible to balance between a fresh 60 and a 226 raider. The only option would be scaling, and that feels TERRIBLE because your character never feels stronger, destroying any feeling of progression.

We understand what you’re claiming, and we DISAGREE.

WQ are a chore, and should be one once you’ve started to get gear, but they should be done quicker as you gear. Gear does not make travel time faster, which means WQ don’t really get done quicker as we get gear because of the high travel times.

mt = mob time
ft = travel time
tt = total time

mt + ft = tt
You are saying is, Ion increased mt without changing ft to get mt > ft, but, he increased tt in doing so, which feels bad.
(mt + 1) + ft = (tt +1)

There is a kernal of truth in this, which is we don’t enjoy tt to increase, so he misunderstood the problem by thinking that changing the ratio would fix this even if tt goes up.

Even though you correctly understand Ion was wrong, we are saying you are still missing the correct solution, which is we need (tt-x) because we are sick to death of the time spent doing chores ratio vs the time spent playing the content we want to play. You CANNOT make WQ the content most of us want to play, so stop trying to find a solution that does so. We believe there SHOULD be chores, but, we want to outgear them as we go so they are less of a burden, and gear does not help travel time.

1 Like

I’m not suggesting that. And I’m saying that because they don’t do that, the WQ combat will always feel awful and unengaging. So ideally, we ought to spend less of the percentage of time on it.

Ion increased mt and ft and made mt/ft larger. I am saying I want mt/ft to be less than what it is. I’d also like mt+ft to be less than what it is. These are two different things, and the OP was to address Ion’s essential assertion that mt/ft ought to be large. I argue that most RPGs have mt/ft as fairly low.

If the WQs are just going to be chores, why even have them at all?

Ion says a lot of things. The man has no concept of truth.

1 Like

Yes, this is a large part of it. :+1:

Then you are contradicting yourself when you say ft should be greater then mt and that WQ feel like a chore. The balance of mt and ft is irrelevant in a conceptual level. TT is all we really care about. If anything mt should be greater when we have no gear, and, as we gear, we change that balance with our progression in power.

The reason for chores in an MMO/RPG shouldn’t be a mystery. It is for story and filler. If we literally got to spend 100% of our time in the content we like most, the game would become essentially a lobby game. We don’t mind chores, so long as the balance with the rest of the game is right.

No. I’m not. You can reduce tt while having mt/ft reduced. And no the balance is not irrelevant. It’s one of the pain points in doing wq.

Literally fractions…sigh

Anyway, things to do in game should not feel like chores.

I’m glad combat is slow, my poor joints… old man falling sounds

I’ve never more strongly disagreed with a post. Your post is littered with generalizations and assumptions that the vast majority of players share your feelings.

3 Likes