One Dungeon of Each Type per Day

I am doing just fine, died a few times, mostly to silly mistakes in the upper 40s, but thats why you play HC, so you just go again.

And Id o watch deathlog, and surprise, it matches its own reported statistics! Almost all deaths are falling or drowning.

Maybe one in a hundred deaths (not counting people under level 20). Most non-DC deaths due getting aggro in a dungeon (I notice lots of healers die in a dungeon from bad tanks)

While the deathlog data is fun to look at it’s not that accurate, and has been manipulated multiple times. Also what you saying simply doesn’t match reality, there are a huge number of deaths every day, and very few are drowning and falling, and even those are unlikely to be caused by a DC in most cases.

Either way, I certainly am not going to convince you your fear is unfounded, so ultimately my opinion is no the dungeon limit should not be removed, if people want to dungeon level so badly, they can take the route your taking.

“and has been manipulated multiple times”

Prove that statement. I want to hear about the great conspiracy to rig deathlog results for some devious agenda that benefits no one.

Here’s what’s really happening.

Death by falling and drowning are so common and uneventful (most people dont’ even type RIP BOZO because they know it’s most likely a DC) that you forget them in your memory.

When you go to bed at night, your hippocampus remembers all the deaths that weren’t falling or drowning. You remember this because its benefits you in your own leveling experience. You know to be careful when you see X mob that someone else died to in deathlog.

You then think that most deaths are caused by players dying to mobs, because those are the only one worth remembering (for you own purposes) and the only deaths people type “RIP BOZO” to.

You don’t remember most deaths (falling and drowning) because they have no value to or your hippocampus while you are sleeping and processing useful memories for the next day.

What’s to prove, its an external system that has no real data integrity, and yes there have been people who have created alts, and done other things to spike the data, not that you need to do that since you can actually inject results into it. I can’t recall but if you go back earlier in the forums, there are several example specifically around drowning.

Either way, you have decided DCs are common, nothing I say will convince you otherwise, yet all you have to do is join any newb starter guild, and the death messages flow like water and almost everyone of them is a legit death. So no, your unfounded fear of dying to a DC does not mean we should turn HC into a dungeon spamming game so you can make it to your petri raiding faster.

“nd yes there have been people who have created alts, and done other things to spike the data”

Prove that. Based on what claim.

Like I said:

“Prove that statement. I want to hear about the great conspiracy to rig deathlog results for some devious agenda that benefits no one.”

No thank you. Ruleset is fine as is.

What agenda, the fact that I am not buying into your “DC” fear and your need to change how HC works so you can spam dungeon level? You’re the one with the agenda trying to change things. I am quite happy with them the way they are, though I would get rid of Petri flasks given the option as I think they make a mockery of HC, but I realize thats unlikely to happen either.

I never said anything about changing how it works. That’s the OP.

I’m jsut stating why it has no effect on dungeon grinders to begin with.

Anyone who would no life dungeon grind from 10 to 60 will also no life dungeon grind 10 characters from 10 to 35 (profession alts).

So I agree with you. No changes are needed, because:
1: Most people only play 1-2 hours per login, which means they aren’t limited by the dungeon limit.

2: No lifers just power level multiple characters at once (like me), which means they aren’t limited by the dungeon limit.

  1. Thus 99% of the playerbase isn’t affected by the dungeon limit.

As for Petri Flasks.

The moment you get rid of them, people will grief raids and sell the video clips to streamers. All Raiding will cease.

However, limiting petri to once per week is fine by me. This way bad guilds take forever (if ever!) to gear.

sooo many falling deaths :expressionless:
and I do NOT assume any of them are related to DCs btw lol

maybe so. it’ll be up to you to vet your guildies appropriately
making raiding all the more fun :expressionless:

I honestly wouldn’t care if most HC raiding ceased, I think MC, BWL, ZA, and AQ20 are all quite possible without using Petri. This would also make the 0.5 set much stronger driving a lot more dungeon runs. I think AQ40 and Naxx are a bit of a different case, and those to raids are also where gear starts to go crazy overboard.

I realize of course I am probably minority here with this opinion which is why I expect no changes, but I was honestly hoping nobody would ever clear Naxx and that we wouldn’t have people in T2.5/3 running around in HC.

Guildies that you trust for over a year or two can no longer be trusted without petri flask.

A hardcore raid grief video would be an easy 1000 dollar sale to high profile streamers.

MC wipe = 250 dollars.

BWL Wipe is a good 500 dollars.

AQ 40 = Wipe a good 1000-1500.

Naxx wipe at least 5,000 dollars. Naxx wipe a top guild, 10k minimum.

These deals would be made under the table in advance, other would be spontaneous decisions at half price.

you can’t find 39 people who won’t sell you out for $1000? :expressionless: skill issue

Nope. And neither could you.

If you want Petri gone then you have to allow raid grief appeals.

So. No changes.

In fact, I still agree you the No Petri crowd as to limit Petri to once a week. This way the worst of worst hit a progression wall. If they don’t’ die outright in-game, then they died metaphorically by never logging in again.

I only want to be surrounded by people that earned what they’re wearing. If I could bant he Petri entirely I would, but then a raid-wipe griefing industry would blossom for a few months until everyone stopped raiding forever.

I also agree that Petris shouldn’t be allowed. And petris aren’t needed for any of it.

The problem is you can’t appeal raid griefs. So…something has to stay (petris) or something has to give (raid grief appeals with full documented video evidence).

I actually prefer the latter option, because then bad players and bad guilds can’t survive raids. This is why people need to stop and think before they cry religiously “No Appeals.”

That being said. Petris being only usable once per week is a solid compromise to both problems.

Petri while annoying, isn’t nearly as game breaking as appeals would be. Appeal-core on BSB showed what happens when you have appeals, and no thats not HC, it never was. There is zero way they could ever do appeals and have it not completely destroy HC.

Dead is dead, it doesn’t matter how.

So can we agree to limit Petris to one a week? That’s better than allowing people to spam them.

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petri causing a week long debuff that prevents more petries would at least be a step in the right direction :expressionless:

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I think the dungeon rule should stay once per dungeon per day. However I think they should open up BRD to allow mixed groups of 60’s and non-60’s like we have with LBRS, Dire Maul, Scholo & Strat. Anything below BRD can stay as is as nobody seriously runs ST or below once 60.

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