I’ve done… a lot of threads all kind of in the same orbit of ideas, largely because it seems that not everyone that shows up to this admittedly minority-of-a-minority space seems to realize what’s happening on a certain axis, and I legit want to get discussions rolling that kind of, I don’t know… warn people.
I kind of tripped over a way to sum it all up and encapsulate the idea, so bear with me as I take another stab at this PSA:
It seems that it can be interpreted, IMO that the devs don’t feel responsible any more for the state of PUG WoW and, to be honest, I can’t blame them.
Exhibit A: The DF S4 level cap dungeoning paradigm. Normal dungeons and their loot are essentially handed to every player via followers if one desires going after it that way (yes, people are doing that, and more will do it if we get “alts as followers”). Heroics, randoms being season locked in TWW, are “relevant and notable” in their leap in difficulty, but again, are (eventually) solo queueable. Mythic 0 is the “eternal megadungeon,” 5-person raid mode, and M+ skips the entire “low key” reality of DF S3 and earlier, which is now delegated to heroic dungeons with built-in random PUGability. Essentially, you got your “queueable keys,” and M+ starts at or at least escalates quickly to the “no really, have a team” level. But players only see “KEEEEYS” and “it should be PUGable.” Well, WoW disagrees, so you have heroics. You didn’t lose anything, you just might need to see heroic as your ceiling, which is honestly fine. There was a whole thread on this and I’ll end this point here.
Exhibit B: The 1-5 person pipeline. From follower dungeons at level 10, to delves populating the great vault, to “Story mode” of the final raid boss, there isn’t a reason to accept PUG abuse any more at any point before “the gear you need to take a crack at the BEST gear,” which most players don’t need, that being the BEST gear. It is ok to incentivize “maybe you should form a solid team” with literally the highest tier of numbers in the game. Again, there are threads on this, I just wanted to point this part out.
Exhibit C: Heightened interdependence at the endgame, or the return of an actual trinity. Tanks need healers, and to pull more reasonably. Healers need to heal, DPS need to shorten pressure moments. “This is MADNESS” you might say! “The PUG game will be devoid of tanks if they can’t be wall to wall gods!” “How will healers get time to DPS?” You know who doesn’t worry about these sort of things? Groups of friends where the tank isn’t trying to stress the healer out, by pulling sanely, where the healer enjoys the skill expression of actually healing. I know these sorts of people! I play with these sorts of people! Hell, I AM these sorts of people, and this kind of symbiosis with people you actually care about is what MMORPGs are ideally meant to feel like, which brings us to the idea that ties it all together.
WoW will continue to present and support a game for well-meaning groups of actual friends that want to enjoy a group adventure, be it scheduled or not, with their friends, who will play like friends (or professionals in the case of Esport teams) and not as a bunch of randos there to outdo each other. For everyone else: Groups as small as 2 or even 1 are now more supported than ever, there is honestly no need to PUG unless you are ready to tackle the actual “no really, you should have a team” tier of content, so… late M+ and Mythic raiding. That’s literally the tip of the pyramid and a pyramid is narrowest at the top.
So, yes, in that environment, WoW can and should just throw in systems that say “you don’t have to PUG” at a community as diverse and jaded as WoW’s. The fact that we won’t necessarily be civil to each other is a variable they can’t control, so they will give us options to not have to subject us to each other. Friends can play with friends, and those without online friends right now CAN try to make friends, but failing that, the game still serves them until they are geared to attempt literally the highest tier of the game… which not every player belongs at. I certainly don’t, and I can accept that. I think perhaps more people need to reach acceptance.
The writing on the wall, in both content options and tuning angles says this: Play with friends, actual friends, or play in a lane that scales to how many friends you have. If that’s just you, it will scale to that too. WoW can only give you the tools to do that, it can’t control the community.
Anyway, glad I got that off my chest. If you’re still here, have a nice day!