On behalf of my community, i want to complain about

Lag in this game

Who are we? We are the Anduin’s Knights / Cryptids League community that focuses on large scale PVP.

Learn more about us:

pcgamer. com/watch-these-wow-players-pull-off-an-incredible-aerial-ambush-to-repel-a-horde-invasion
cryptidsleague .com

Lag issues
Warmode was one of the best things that happened to this game for world pvpers, I hate to say this, but warmode is dying especially for large scale pvp. The servers cannot handle 40v40 battles, and by reducing rewards in world pvp it’s just getting more quiet day by day, and the lag is killing warmode even further.

The lag situation is getting worse not only in world pvp but also in battlegrounds and wargames.

The moment a team fight takes place, it gets laggy,
Alterac Valley
Isle of conquest
Wintergrasp
Open world pvp

All of the above, you will only see less lag when in Alterac Valley, Isle of conquest and wintergrasp because people are spread out trying to capture things; however, the moment both teams group for a team fight it lags to the point we can’t even click our spells with delays. Tarren Mill vs Southshore is an excellent example of a brawl that lags.

A few days ago we did a wargame 40v40 the lag was terrible it was unplayable it was worse than 40v40 80v80 battles in open world we had to leave the wargame, and it was only 40v40 in a private wargame match.

What is a large community that is full of casual players supposed to do if we can’t do the only thing we truly enjoy in this game? Most of us don’t care about high-end raiding or rated battlegrounds including my self we love large scale pvp be it in the open world or a battleground.

My community alone has close to 7000 players, and we all have something in common large scale pvp but this game doesn’t allow it there are more communities than us that love to do what we do, what are we all supposed to do now? Warmode is getting quiet by the day, and the lag is getting worse, even battlegrounds are getting laggy.

I have gotten hundreds of whispers in the last few months about what we do, and our community is one of the reasons they are keeping their subscription active. At this point, even I am running out of options on how to keep my communities entertained because our whole purpose was to do large scale pvp and to provide faction balance on Alliance side in an open world, but this game doesn’t allow it.

I am not sure why your servers can’t handle it, it could be too much data, or your servers are just not strong enough to handle this kind of PVP.

Fix these lag problems, allow large communities like us to queue as a raid just in epic battlegrounds saving us time and hassle, give us something to do. You need to start thinking about players like us as well. This game is turning into a PVE game with PVE warfronts, PVE brawls like Arathi Basin all changes are related to gear and PvE content.

Why is this issue being ignored its always been there, when this expansion was released it was very laggy, but we were hoping things would get better with the future patches, but that didn’t happen either?

All the large scale pvpers know these things most of us don’t even bother to complain because nothing happens, but it’s worth the shot. I have never heard any gms, devs talk about the lag problems… why?

PS: No it’s not our connection, our drivers are up to date and most of us run on decent computers, so please don’t even bother giving that suggestion we have tried everything its an issue from your end.

If you feel this is incorrect join one of our raids and we can show you how bad the lag really is.

For the Alliance! #Fixlag


(Check out the lag)
62 Likes

Keep up the fight bro! As for the lag, I wish something can be done, I don’t think the servers was designed for large scale battles such as yours.

I love seeing you guys in action.

3 Likes

The servers are fine, you aren’t lagging out the servers. You are lagging out your computers because not even the highest end PCs can take the amount you are throwing at it with such large groups. Now could Blizzard help by making the graphics and spell effects less taxing? Probably, but most players aren’t going to notice it as they usually aren’t involved in such large scale simultaneous activity.

Note: This isn’t meant as a bash towards you guys, I think what you do is great.

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I remember from the Q&A 3-4 months ago they said fixing the world lag was a “top priority”

Seems like they nailed it…

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coughs up drink

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Eh, a 1080 TI shouldn’t ever lag in WoW.

I’ve seen much more graphically inclined games hold many more players than WoW Wpvp battles not even impact a little.

This is 100% a game problem.

10 Likes

I’m not saying it isn’t a Blizzard problem. I’m saying it isn’t a problem with the servers not being able to handle what the OP is throwing at it. Even ancient servers could handle that. That doesn’t that Blizzard can’t tweak things to take the load off from what our PCs and connections have to handle.

1 Like

Again not saying it isn’t a Blizzard problem. I’m saying it isn’t a server problem. The servers aren’t being overloaded. The problem lies more than likely in how Blizzard is optimizing the information sent to our PCs. Even if the graphics aren’t top notch if they are poorly implemented it will make our computers work harder to render them.

Please stop. You have no clue what you’re talking about.

20 Likes

Except I do… But hey keep acting like you know anything. You actually are trying to say with a straight face that Blizzard’s servers can’t handle hundreds of characters in the same area? And then claim I don’t know what I’m talking about?

They can’t handle it. Have you participated in a 80vs80 world PvP battle lately? The servers disconnect everyone in the area and send them to graveyards after you aren’t able to move for 5-10 min.

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Large scale stuff tends to be a fundamentally hard problem to solve because some calculations end up scaling with the square of the number of participants on the map no matter how well you optimize it.

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They can handle it. Again it isn’t the servers, it might be Blizzard’s code messing up, but it sure as heck isn’t the servers. Yelling that Blizzard needs to upgrade their servers doesn’t help because it isn’t the issue. Blizzard needs to fix their code or it’s implementation. The servers are not the problem.

Not saying that Blizzard doesn’t need to do something, just trying to point out what we should be asking for.

They can handle it. Again it isn’t the servers, it might be Blizzard’s code messing up, but it sure as heck isn’t the servers. Yelling that Blizzard needs to upgrade their servers doesn’t help because it isn’t the issue. Blizzard needs to fix their code or it’s implementation. The servers are not the problem.

Dont think it matters if its a server or a code, the point is its an issue on their end not ours. When we engage in wpvp combat everyone in the zone lags, all you have to do is read general chat.

It needs to be fixed.

8 Likes

It’s not the servers, but it’s the code that is causing the servers to crash?

Ok cool, call it whatever you want. The game can’t handle it and it’s 100% not on the player side, which is what you said in your first post.

12 Likes

I said that lag is almost always on the client side because personal PCs have problems with that amount of stuff on screen at once. The servers are processing it fine. Where the problem lies is in Blizzard needing to find a way to ease the amount of work that our computers have to do.

I’m sorry if I’m not being clear here, I agree it is a Blizzard issue. I’m simply trying to explain the real problem, because simply saying that the servers can’t handle it fix them, is simply going to get people to argue. I’ve even seen Tech Support blow off people by saying the servers are fine they aren’t lagging or crashing. So we need to communicate with Blizzard about the real problem so they don’t have the chance to use that excuse.

I just don’t think this is true. I have an i9, 2080 gpu, and 1gig up and down internet. When I go in to a 40v40 I’m still getting 150+ fps, I can still move around while everyone is running in place, and I can still hit spells even though they don’t ever go off.

Also if the servers are processing everything fine, why do they disconnect everyone and send people to graveyards (while alive). This sounds like the server is resetting cause it couldn’t handle the load in the zone.

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Other MMOs can handle it just fine.

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I’m guessing (not sure about this one admittedly) that the connections are lagging so bad that they force everyone off and it looks like the server is doing it. I’ve seen mass disconnects from things like this and have been part of a few where I and a few others weren’t disconnected when most everyone else was. I do know that getting ported to a graveyard is something the game does if you are disconnected for any reason suddenly and it gets confused as to where to put you.

Which is why I’m still saying it is a Blizzard issue. Just not with their servers. It is with their programming. We need to argue that with them. As I’ve said I’ve seen Tech Support guys simply shut down when people bring up the servers not being able to handle it. We need to not let them use that excuse.

I saw joshpriests stream once, a GM actually transferred players to another place, actually to another continent because there was a whole horde raid group invading Boralus and I guess they didn’t want the servers to crash. The servers aren’t that stable. And they need to fix it but I think the issue is, maybe not completely but partially, is sharding and crz. Because before sharding and crz, servers could handle 40vs40 with ease and could even handle 80vs80 with just a bit of lag.

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