On 4th lvl 60 ilvl ~200 character

Literally anyone can do either of those things in pugs. lol

That would make it a lot more fun to go in there and farm ash. Even if it was just for outdoor content, make your dailies easier to swallow.

If they increase mythic difficulty, things will hit the fan.

The last 3 expansions have featured plenty of bosses that can take 300-700 pulls for guilds that regularly get cutting edge.

The reasons the world first race is over so soon are more to do with how good everyone is and how hard they go at it.

I’ve seen guilds take 2 weeks off work to raid 12hr days up to 7 days a week just throwing themselves at it until it clicks.

In earlier expansions, you were limited by; gear checks, getting 40 people’s schedules aligned, bosses with X pulls per week before they despawned, loot scarcity, player poaching, being vastly worse back then than we are now.

While people are knocking over entire raids in <1 he on wow classic, that is also because of years of training, world buffs and meta stacking. So even that isn’t a good indication.

and ill say it again. Covenant gear put you at precisely the lowest point you need to be at to start further content. its FINE as is.

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No, because playing with friends is what makes the game fun for me, regardless of what activity we’re engaging in.

That said, I play other characters, I play other games, I watch movies, I watch shows, I see my RL friends, I have a big boy job… My world doesn’t revolve around WoW having chores that are available 24/7.

I don’t judge anyone whose life does revolve around WoW, but I’d humbly encourage those to explore other things.

The way I look at it is from a dollar per hour of entertainment value. I’ve been playing WoW since Vanilla, and while I have taken breaks along those 16 years, nothing has ever come even remotely close to providing me with the same hours of entertainment per dollar spent that WoW does.

Besides, I’m multiple times gold capped. I don’t actually spend money on WoW.

Well, it’s nice that WoW offers you things to do. I am playing other games while I wait for WoW to fix what they broke for me. But I also have a ā€œbig boy jobā€ that lets me game often, because, well, I work for myself.

Having fun in other MMOs at the moment. The Hearthstone team is building a really good game. WoW just sucks for me lately.

Also, I’ve been primarily a solo player since 2005. :slight_smile:

Then you queue for mythic+, raids or rated PvP. There is plenty of content out there, you are just ignoring it. The problem is with the easy to get ilvl 197 gear you get from covenants. It makes running low level keys or the normal raid rather unrewarding, outside of your weekly mythic+ vault.

Well, I’m glad you’re enjoying other things!

This is fair. I do recognize that WoW should have more things for the solo and/or casual player, but at the end of the day, it’s an MMO. Group content will always be the focus.

I just feel bad because a lot of people on the forums seem to want WoW to be something that it’s not, and they could probably find what they’re looking for elsewhere (FFXIV is great, and very casual friendly), and save themselves the frustration of trying to fit a square into a circle.

My 2c.

Interesting, usually the complaint is the opposite on here… That it isn’t good enough, and that it isn’t achieved faster.

They gave us a lot of hope with Shadowlands. They told us professions would be better, they talked up customization options, we got some, they said there’d be more on the way, they spoke of heritage armor a lot in BFA, they talked of the return of tier (which comes with new cosmetic armor for me).

They’re not going to deliver on most of that.

I just… I guess I never really played this game for ilvl. It’s neat, sure, but temporary power kinda gets old. And every expansion the temporary power feels less and less impactful. I like collecting and I like customization.

They added a lot of great systems for me over the years. Xmog, account-wide mounts, battle pets, you name it. The garrison was peak solo play (although it killed the drive to raid for me).

I think it’s just turned into some weird-feeling Action/Adventure game over the last two expansions, and keeps stepping away from the RPG feeling.

Legion was great. We had class stories with a bunch of cosmetics to work on. Professions had quests and felt somewhat interesting. I had to run a dungeon until I hated it to get my cauldrons this expac… Like, it feels like a korean MMO, it doesn’t feel like WoW.

I’m hanging on to the hope that they return the heart to this game that I’m missing. After all, it being this lousy is a recent development. I’ve been active in this game most of its life, with the exception to Cataclysm, which felt just as bad at launch as this does.

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Big ol doubt on that one friend. And If it was true, those players would have to of been very skilled, something that I do not have.

Regardless, you can tell me that I have time, but I can assure I do not.

200 is high enough for heroic raiding and M10. Pvp is also always an option as well.

The wall is one you create for yourself by not doing anything but entry level content.

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No. The walls were created by the developers. This game has never been ā€œdo group progression content or do nothing else.ā€

It’s just empty of meaningful content for a lot of people, and that has not been the case for the game’s life up to this point.

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It’s not about ilvl gap. It’s about progression. Casuals needed a progression. If it took longer for casuals to get better gear, they would have a sense of progression. Instead, causals get free 197 gear and then they’re done.

Compare to badge gear farming in past expansions. A trivial activity that could engage you for months to buy a full set of badge gear. Even if the badge gear happens to only be say, normal ilvl (like in this case), it is still worth to the casual player because it is the best they can get.

Maybe a massive multiplayer online game isn’t for you then. The game has always been designed around group content to get rewards. The game really hasn’t changed much in activities you can do to get gear. Raiding and PvP have all been staples for a very long time now, and have required organized groups to engage in since their inception. M+ is newer but follows the same principle and has a lower entry requirement than raiding while still being rewarding.

If you ignored the three things listed above you only felt like you had something to do because of the random procs, TF and WF on world quest gear. These were extremely bad for the game overall and it’s a good thing they were removed.

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I ask this with sincerity: What is it you want?

M+ is incremental. If you are geared past where a +5 gives rewards, do a +6
Ilvl 200 is plenty high enough to do Heroic Nathria.
Cant speak to pvp, I dont do it.

What could possibly be more progression than a literal system that goes up in increments 1 by 1? A +5 gives 210 gear in the box. That means most weeks if we do a handful of them you have 2 shots at a 10ilvl upgrade. That is pretty reasonable.

If you dont want to do the content, and I know this is cliche, but what do you need the gear for? BFA did not offer any better path to ilvl besides complete RNG on pieces from WQ. I suppose hoping something procs a higher quality was a gameplay loop for some, but if thats all you did in game I would have suggested finding another one too.

overall M+ is not a high vs low key system. There are 14 levels with rewards and you can target specifically which level meets your needs/skill.

Demonstrably untrue. Even in a full 197 set there are upgrades from +3s from the vault. I only get upgrades from either completing the hardest raids available OR a random weekly piece. That is no different from the casual path except a casual has more options for upgrades than I do at this point.

It has been for me for 15 years. Stop telling people what this game is, lol. You people are insufferable.

Explain artifacts in Legion and the connected appearances. Only half of them (at best) were from group content.

This game has almost always had something interesting to do and obtain on your own time. Because, face it, most people don’t only log in to do group content. There’s a whole other game here that isn’t group content. They’re just not doing that whole other game well right now.

The progression in this game is a mess. You can gear to a M+6 without ever doing group content, which I guess is fine if that’s your thing, but you get there quick and then you have nothing to do unless you want to push group progression and climb ladders. Not everyone does that.

PVP has less investment than solo content. When was the last time you got new maps? It just happens to currently have a better reward structure.

Also, temporary ilvl isn’t as interesting to people as you might believe. A lot of people are just begging for more of it because the game currently offers nothing else interesting. Most of the gear doesn’t even come with interesting models lately, it’s just a growing number on the same handful of them.

But like I said, I’ve been playing this thing primarily solo for the game’s entire life (save the first year). I raid, and I solo play when I’m not raiding. They usually do a good job with both, they’re failing on both this expansion.

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So lower item levels for casuals even more? Is that what you’re getting at?

So what happens when these players who are now ilvl200, are instead are ilvl180, and they get to meet 220+ in the 1400 bracket of arenas and in random bgs and the open world?

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Is a m+5 a ā€œhigh keyā€?