AA. big circle with a little walk way at the end to go into a building. Going left or right doesn’t really mean anything. Ruby lifepools. walk down corridor. ride a dragon. go in a circle. walk down walkway. Azure Vaults has a few things you can skip but is still super linear. You just decide if you want to do your % at the start or make it up along the way.
NO is the first dungeon I think in a very long time that you can actually move around in that isn’t a guided tour. But doing so is a massive waste of time. Its set up to be fly to point 1. kill everything. fly to point 2. kill everything. fly to point 3. kill tons. fly to point 4. do 1 pull and boss.
So all but 1 dungeon from the new stuff that is currently in M+ is pretty linear. A bigger hallway is still a hallway. Temple has about as much choice to it as AA. Most people don’t realize it you are skipping mobs. No one notices it since they never go right first and leave through left to 3rd boss.
If you want route diversity the old dungeons would actually provide more. Far more stuff is skipped in them even on normal runs while leveling.
They have about as much variety as current dungeons do. People usually just go the straightest route to each boss. Next season is where we will actually see some major routing options. Til then no nothing between now and old stuff is that different.
thing with HoR is: it’s a very fast dungeon. you have a timed event at the end so you know if you’re timing or not for sure as soon as that event begins. (unless you wipe of course)
We would also spend 80% of the dungeon stuck in a corner as that was optimal strat.
I was just making a joke about how all 4 are pretty much on-rail shooters. Only issue with all these kind of dungeons though is its not based on anything other than how fast you can zerg each wave down. You can’t chain pull, mass pull, skip nothing.
Very interesting. I find this one to be one of the worst of the bunch and absolutely LOVE the 4 dragonflight dungeons. I didn’t play MOP, so maybe that’s why I really enjoy TJS as well. It’s interesting to me how different peoples opinions are on these keys and what makes them fun or terrible. What about COS do you find so likable?
Edit : I misread your post it seems we are on the same page!
Embrace it Latias, it’s the best part! Who wants to hit W every week every dungeon forever? I’d also recommend looking through talents and see how they interact with different dangerous trash or boss mechanics from dungeon to dungeon depending on affix and group comp ect. Have fun with it! Try different stuff
Learning routes and developing routes is the puzzle. I know a sizable portion of the community just copy pastas their favorite influencer, but it really does take away the fun.
I like the look and feel of it, I like the lore behind very much after doing the Suramar chapters, I think most of the mechanics there are decent (fel detonation is what I dislike only).
I think maybe the RP before the last boss is a bit annoying but the timer used to be very generous in exchange (it still is but, way less than it used to be).
Overall I used to like it during legion along with The Arcway, Return to Karazhan(both with lower being the prefered), CoEN(during 7.3) and Seat.
I also liked CoS when they’ve brought it back for Timewalking during SL S2. It was nice because it was optional content. I only went there went there when I wanted to do something else and I could always switch back to current content like De Other Side (SL fav along with both Tazaveshes and Sanguine Depths from 9.1 onwards).
Now however you see I’ve done it during legion for 4 seasons, I have done it during SL when normal keys had garbage affix or just wanted to do something different.
By now I am pretty tired of it to say the least and in DF I have no way to change away from it unlike during SL where we had Timewalking m+ as a fully independent system along with normal m+.
Temple is a set of hallways. The main thing it had was whether you go left first, or right first.
Scarlet Monastery, Siege of Niuzao, Mogu’shan Palace, even Shado-Pan Monastery immediately come to mind as MoP dungeons which were much more nuanced, and you could skin the cat multiple ways.
Bear in mind many of the “tankbusters” in Temple are literally new to this dungeon for M+. That final pack didn’t even exist in the old version, nor was Dark Claw particularly significant. The Minion of Doubt had entirely different abilities - an interruptible cast that applied Shattered Resolve, a constant moving ground patch rather than the current swirlie that explodes for Shattered Resolve, etc. The Pandas were different. Some of the mobs had silences which have been removed, presumably because of affixes.
Quite a few Vanilla dungeons have already been modernised anyway. Scarlet Monastery x2, Scholo, Shadowfang Keep, Deadmines, Ragefire Chasm, Sunken Temple, are all updated, and most of them could probably be converted into an M+ format if need be.
Zul’Farrak, Stockades, Razorfen Downs, BRD if it was winged up, Gnomer, DM winged up, Strat service entrance, could all probably work out with some changes. The biggest part is you’d need to add mechanics to quite a few of them. A lot of the bosses and trash have one mechanic, and sometimes even that can be ignored. Maybe that won’t be true with infinite scaling, but they’d still need to be made more interesting.
I get the feeling Season 2 will be the other 4 dungeons that are new to DF, plus 4 old dungeons. I like it better this way instead of just all of the new dungeons ad-nauseum across the entire expansion’s lifecycle… it’s a small step towards keeping things more fresh.
I’d like to see the dungeons that are virtually unplayed make a return in this form. Not unplayed as in everybody hates them so they don’t play them, but unplayed as in they’re for one reason or another not part of the random dungeon queue lists or Timewalking weeks so nobody runs them anymore. There are dungeons that I’ve not been in in years, like Halls of Reflection and Well of Eternity. Whether they make good M+ dungeons or not is a different thing… overhaul 'em for M+ if necessary, but some of these are so unloved over the years that they’d be new all over again with changes suitable for M+.