Obliteration is fine, 2H is not

I mean yeah…That’s the burst window.

Honestly, I’d truly love to see you in arenas. I believe that experience will open your eyes into why players want these big obliterations. When you have a MM hunter aim shot double tap for over half your health out of stealth, convoke 1-shotting you, sub rogues 1 shot macro, chain harvest wrecking you for 12k+, Templars Verdict slapping you for 14k + their insane self healing (I can keep going) you’d wish your PoF Oblit would do more than tickle someone for 5-6k. Our burst is way behind the meta across the board.

The argument that our Obliterations were doing too much damage is nothing short of a joke when looking at the state Rets, Arms, Rogues, MM Hunters, etc released in.

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There is a difference between weapon damage, which is a range like on my main hand it says 62-81 damage, and weapon dps which my main hand says (27.5 damage per second) in the tooltip which is what the abilities use.

And no, I didnt look at the Legion formula. I really dont know where you are getting this stuff from. Its like your confusing me saying weapon dps which is present on your weapon, and weapon damage which is a range of damage also present on the weapon. You even copied a formula that says weapon dps in it.

Where are you getting confused at?

Get rid of BOS, and Remorseless Winter. Frost damage should all be Strike damage not dots. leave dots to UH. Then you could take away all that boring Dot damage and put it into buttons that are fun to hit. Like it started out.

Cool. Two-button spec. Why not. Sounds enthralling.

No.

10char

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Then complain about those classes 1 shotting instead of your class not. You cant just keep buffing everyone, sometimes nerfs have to happen.

So where do we go from here? Bring up the lower performing classes or nerf half the classes in the game? Seems like a toss up either way - no? So whats there to be against seeing Frost getting a buff?

Ion already stated that they like the faster paced meta. Having 5 minute arenas like BfA is not something you’re going to see this season.

and sometimes buffs have to happen.

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Wait, that’s considered a long game now? You’re kidding me, right?

From someone who considers themself a newbie to arenas and only heard from folks like my brother who is was glad in legion & bfa, that’s all I got to go off of.

Man, when I was still PvPing competitively a 5min game was normal even for the “gib” comps. I had a pal/priest/war mirror match go on close to an hour in Wrath.

Like, I just assumed the “long fights” people complained about in BFA were 15-20 minutes. But 5? Jesus, control your ADHD children.

Dude that’s just insane lol

I’d say that this season is too fast, I can’t recall a particular game where we passed the 2 minute mark.

Some are over as soon as they start.

You have no idea. I actually wanted to die.

Increase 2h Frosts base Death Strike damage to be that of Bloods.
I think would fix 2h.

Some talents would need to be tweaked to also interact with Death Strike, not just Frost Strike, however I think this is the easiest solution for 2h Frost.(And also perhaps the most boring)

And yes it would open a neat little doorway into FDK’s tanking content they out-gear

I just want it to be viable, again.

You dont have to nerf people into the ground to not have 5 minute arenas. And a faster paced arena doesnt mean a 3 second arena. I seen azmon get deleted in 3 seconds, seen Cdew talk about the state of PvP as well. When someone says “what just happened” and they are lying there dead, then yeah things need to be toned down, not everyone else brought up to the same ludacris standards.

And 5 minute fights arent long. People were up in the 20 minute game mark waiting for dampening to stack high enough, sometimes more. That is a huge difference between 20+ minute fights to it ending in 3 seconds and you dont know what happened.

I also think on the Allcraft podcast with Cdew and another pvp player, Cdew talked about a world championship game that lasted a pretty long time. I think they said dampening hit the 80% mark and the game lasted an insane amount of time. Want to say close to an hour but I could be remembering wrong.

Nope you could easily add new burst damage moves, such as Frost strike builds some counter then remorseless winter pops it for bursty damage and not a dot. Or remorseless winter buffs you next 3-5 Frost strikes to hit twice or cleave, or changes frost strike into glacial advance for 1-3 attacks. or any thing. you don’t actually have to have 2 buttons to not have 5 dots.

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I absolutely 110% agree. But that’s a very generic, broad response.

To get specific, are you hinting that the standard of arenas should be brought down to Frost DKs level? Again, to avoid saying Frost could use a buff?

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Keep in mind, it’s not just the 1 shot globals that impact lower performing classes in arenas either, but the healing output/survivability of classes you’re going up against ontop of the insane bursty meta. An area where again DK’s fall behind. (revert DS nerf!)

Ret paladins for example. Their healing is insane.

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Very True, H pally, R pally, Arms is doing very well.